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Skill Points – Where to Place Them

MJ202
MJ202
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(XBOX)
I have a “problem” and am looking for suggestions on what to do. My primary PvE character has 86 unallocated skill points and I’m not sure what would be the best use of them. She is a Wood Elf, Nightblade (Champion 538), with heavy emphasis on Stamina and Stamina Regeneration.

Maxed Abilities (both active and passive) on the following:
  • Assassination
  • Shadow
  • Siphoning
  • Dual Wield
  • Bow
  • Medium Armor
  • Legerdeman
  • Dark Brotherhood
  • Thieves Guild
  • Wood Elf Skills

The weapons abilities I have slotted work very well for solo survivability in almost all PvE situations. I have another character set up for crafting and he is nearly maxed out on all the active and passive abilities for all the crafting skill. To assist with gathering resources, I’ve put enough skill points into the crafting skills of my primary so she can better locate resources while out and about.

Overall I’m happy with my primary’s capabilities and I’m not looking for a complete remake. I have other secondary characters with which to experiment with other races and abilities. So if anyone else has had to deal with the “problem” of too many skill points, I’m interested in hearing your inputs.

Thank you.
  • xgoku1
    xgoku1
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    At some point your main is simply going to have too many skill-points than you can allocate properly, it's not a big problem.

    Fighter's Guild skills are useful for stamina characters.

    Scrying and Excavation are good for the Antiquities system.

    Vampire and Werewolf have their own skill line (since its your main, it might be a good idea to keep some for these, as there are achievements associated with both)

    Alliance skill lines are useful for PVP and Rapid Maneuver passive.

    Psijic has some stuff like Race Against Time which is good for PVP.

    IMO just keep the spare skill points you have and allot them as you need.
  • Luke_Flamesword
    Luke_Flamesword
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    You can put points into light and heavy armor, because builds change all the time so you probably want to have some flexibility with changing one or two slots to other weight. The same way you can invest into 2h weapons just to have more options to play, maybe switching from time to time when you bored with dual wield :)
    PC | EU | DC |Stam Dk Breton
  • AcadianPaladin
    AcadianPaladin
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    Good advice above. Take a look also at Undaunted skills (especially the passive Undaunted Mettle) and bringing Antiquities up to L7 so you can get the glowing chest perk.
    PC NA(no Steam), PvE, mostly solo
  • moo_2021
    moo_2021
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    What about Alchemy? I level Alchemy on every characters to max then reset and keep Medicinal Use for potion uptime

    deconstruction skills are also useful

    alliance skills offer vigor healing and major protection

    fighters' guild offer ranged attack and major savagery passive
  • Jaimeh
    Jaimeh
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    2H skill line
    Fighter's guild passives
    Alchemy passive-medicinal use
    Undaunted passives
    Assault line first passive for mount speed

    Finally, it's optional, but the psijic line has some skills that are used situationally by stam players, and the passives give you shield and some dmg perks when you use a skill, plus the ultimate is nice to have on hand.
  • renne
    renne
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    Put 'em anywhere you think looks interesting! Try out new skills, try out new weapons. Give your toon the ability to be flexible without having to completely respec everything! Have a secondary crafter because let me tell you, I got really bored of logging into my old main to have to do crafting stuff that I levelled everything on my new main. Got GMC on both of them now haha.
  • TheImperfect
    TheImperfect
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    Crafting, psijic, Mages and fighters guild, heavy armor.
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