Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
xxslam48xxb14_ESO wrote: »Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
They really just need to make it not pull you in outside its range. It consistently pulls you in even though you are no where near the red circle. The damage is pathetic and easily avoidable outside of a severe lag spike. Been killed only once by this set, but that pull always gets you.
xxslam48xxb14_ESO wrote: »Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
They really just need to make it not pull you in outside its range. It consistently pulls you in even though you are no where near the red circle. The damage is pathetic and easily avoidable outside of a severe lag spike. Been killed only once by this set, but that pull always gets you.
This might be extreme, but I think the set either needs to be only a pull, thereby requiring a follow-up of either cc or offensive combo (ie. requiring skill) to secure a kill, or it needs to have the pull removed. It's clear that the pull is broken beyond belief. It pulls people from upper floors and walls, effectively nullifying counter siege. For a set, it's all too much. Either make it just a pull-set or ditch the pull.
Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
Almost as annoying as the wide spread perma-stun then execute huh?
The "nerf" to DC set on PTS, so far is a buff to this set. True, base damage is reduced, true, radius is reduced by tiny amount, and yes, it only pulls ones, but the damage per target is buffed from 10% to 50%.They gonna nerf it to be single pull, twice less damage but scales more for each char inside.
With single pull you can probably learn to block the first pull and then punish the attacker.
Ye, in current condition it protects you whole 4s. If you think ranged builds are broken with DC, check my stambomber vid. I can literally do 3s of whirlwinds without fear that their allies will help em, because when they do, they get second pull and eat proc damage + whirl.
Tommy_The_Gun wrote: »This means that this set will only do less damage if it only pulls one player. 2 - 3 players pulled, means that damage will be more or less the same. Anything more than that - it will deal greater damage vs what it can do on live server.
xxslam48xxb14_ESO wrote: »Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
They really just need to make it not pull you in outside its range. It consistently pulls you in even though you are no where near the red circle. The damage is pathetic and easily avoidable outside of a severe lag spike. Been killed only once by this set, but that pull always gets you.
StarOfElyon wrote: »and anyone not foolish enough to simply stand there are let you walk out will make sure you can't.
xxslam48xxb14_ESO wrote: »Marcus_Aurelius wrote: »I usually play in melee and now as soon you try to get near someone they put a DC on you, you spend half of you time avoiding that broken set, trying to go near someone, oh wait they put another DC down, let me roll away again. And now I will try again to go in meele range. Is that another DC? There is no visual clue this time but it must be, okay let's roll again. Oh boy I was outside the range but it pull me regardless. Ok I will block. now let's try again to go in melee range
Only way of playing is going range and join the cheese.
They really just need to make it not pull you in outside its range. It consistently pulls you in even though you are no where near the red circle. The damage is pathetic and easily avoidable outside of a severe lag spike. Been killed only once by this set, but that pull always gets you.