How do you defend against this set? Dark Convergence.
So basically, you hear a weird sound, some glowy circle hits the ground with what looks like a dark nova in the middle of it. I mean it looks like a fun and perfect set for PvE play, so do not get me wrong as I have seen alot of complaints about this set, oddly enough if I'm able to get easy drops then I assume it is openly available for everyone, and sure that makes it fair.
However, now to my question man, or hey, listen lady, I don't mind experiencing some new death ray shot at me in order for me to improve my own survival skills, but, can someone please tell me, what exactly counteracts this gound effect? Reason why I ask, and again do not read me wrong, Buuuut, I just have a bad feeling after today seeing that 1 is not so bad, however with 4 or 5 guys running the same set and ground casting in the same exact spot, my sarcastic guild mates say "dodge roll outta it", sure, again for 1, can do, right on chief , but 4 or 5 guys, you dodge roll out to get snared/pull back into the center by the second, dodge outta that and the 3 gets you, then the forth, already outta stam on a mag sorc, and shielding yourself, well again does no good especially since 3 or more explode exponential damage applies, and oh, look, the more people in it, the bigger the explosion. Oh Goodie.
Ok so quick scenario, some people play Pokimon trading cards, some are yugioh fans, hey, guess what, there is actually a card game from elderscrolls that has the same concept, one card will null the other. You play some kind of death ray card, and someone has a card to negate it. Or turn it back on the player whom cast it.
So, in my little dumb world, because im not too bright, took too many hits to the head in Cyrodiil after I took an arrow to the knee, can someone tell me is there a magic skill to negate that effect? Is there a drinking potion not to get snared/pull in to 10 seconds so we can run out of it? Is there another set that the 5th item states that if your hit by this new uni bomber terrorist set, you are unsnared/pull from the effect for you and up to 6 group mates.
I mean what happened to my other thread to allow all necromancers to use the same body for their skills, now this is the opposite, getting hit by 4 or 5 of these at the same time is just wrong without building a counter to it. A Proper counter to it.
Thank you.
Those in power only have the illusion they are powerful, however in reality, those in power are only so because we allow them to be.
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