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The Importance of the Cross-Hair

BlackCatOnline-
BlackCatOnline-
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At the risk of mentioning what might be a highly unpopular opinion, I want to address the necessity or lack thereof for the cross-hair. Light and heavy attacks are pretty auto-targeting at least at range. Or super close combat. There are some AoE ground target skills like Caltrops or Proximity Mines that seem to need the targeting cursor... But do they really? I think that even for other skills that do require aiming, they can still function with a generic target highlight system that doesn't require the narrow lens focus of the cross-hair, and the removal of the cross-hair would make aiming significantly easier. In my personal experience, doing without this target cursor, or at least widening the necessary directional focus, results in smoother gameplay. It's been stated there's an unofficial connection between Smite and ESO and the former does not seem to require a cross-hair for its targeting system. Both melee and ranged characters are easy to play, and if a specific skill needs to be aimed, that skill could reveal a projectile or AoE path or placement before casting. Do we really need the cross-hair? Am I the only one who feels like the targeting system should be adjusted?

Thanks for your considerations
  • Amottica
    Amottica
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    There are two ways MMORPGs handle targeting. The hard tab target, which seems to be what OP desires, and more of an active targeting system which is what we have in ESO. Both systems work just fine and it really comes down to preference. However, I seriously doubt a game would rework such a significant part of the combat design when it has worked well for this long. It would not be a small change.
  • BlackCatOnline-
    BlackCatOnline-
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    Amottica wrote: »
    There are two ways MMORPGs handle targeting. The hard tab target, which seems to be what OP desires, and more of an active targeting system which is what we have in ESO. Both systems work just fine and it really comes down to preference. However, I seriously doubt a game would rework such a significant part of the combat design when it has worked well for this long. It would not be a small change.

    Perhaps. Yeah, it works but... I don't know. I'm always forgetting to aim with the crosshair. It's not a third-person shooter but having to aim with a cross-hair makes ESO feel almost like one at times. They probably won't change it though

  • Alphawolf01A
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    I just wish that the abilities and attacks prioritized the targets in the cross hairs better and stopped veering off to some meaningless 1HP "decorative" critter that doesn't even have the ability to attack.

    The targeting needs to focus on the objects that are threats and not on the "props". If they get caught in the crossfire, so be it, But they shouldn't be prioritized just because they are closer to the player than the intended target.
  • BlackCatOnline-
    BlackCatOnline-
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    I just wish that the abilities and attacks prioritized the targets in the cross hairs better and stopped veering off to some meaningless 1HP "decorative" critter that doesn't even have the ability to attack.

    The targeting needs to focus on the objects that are threats and not on the "props". If they get caught in the crossfire, so be it, But they shouldn't be prioritized just because they are closer to the player than the intended target.

    Lol Yeah once I wasted my ultimate on like a rat or something when I targeted the wrong thing
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