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Eye Cosmetics Need Their Own Appearance Category

thegreatme
thegreatme
✭✭✭✭
For a long time, we've had just a couple eye cosmetics for characters, three for blind eyes (blind right, blind left, prophet eyes).

They've always taken up slots as "Facial Hair" for some reason, meaning you couldn't have a beard and have a blind eye, which has always been weird to me and inconvenient to a lot of people I know who want to make characters with both.

Now we have the Spiderkith Eyes and the Conjurer's Eyes, which I was excited for.

I thought they were going to be under Facial Hair like we usually get, so I was excited to be getting the Conjurer's Eyes in today's crates for one of my toons.

There's just one problem. Conjurer's Eyes count as a Head Marking. For some, I'm sure this is a complete non-issue, but for others (like me) who've worked certain head markings in as part of our characters' key design points, there's no way I can use them.

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The choice to make Eyes take up Facial Hair slots was always weird to begin with, but now its also taking up valuable real estate from Facial Markings which are important to some peoples' character designs.

I think its about time Eye cosmetics get their own slot. They have nothing to do with facial hair, or with face tattoos, so the fact they have to compete with them is pretty lame imo.

I would have gotten the Conjurer's Eyes from the crates today, but not at the cost of my characters' face tattoos, so unless there's at least some plan to change it, its a hard pass from me.

What do other people think?
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Thank You ZoS!:
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Let's See It Happen ZoS:
◙ /honorloop emote
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◙ Evergloam house
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Eye Cosmetics Need Their Own Appearance Category 135 votes

Yes! Please give eye cosmetics their own slots!
100%
KikazaruGalenStxtohopka_esoKainos98KesstrylDarcyMardinNirntrotterSantieClawsDanikatApoAlaiaAlienSlofAthanasia_NocnitsaBleakravenSotha_SilWolfpawhondelinkSorakaQuaesiviNettleCarrier 135 votes
No, they're perfect as they are.
0%
  • daim
    daim
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Because more is better.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • TropicsDelight
    TropicsDelight
    ✭✭✭
    Yes! Please give eye cosmetics their own slots!
    I agree with this in principle (these need their own slot) but I would not use eye cosmetics.

    What we need is an "eye color" appearance section. This would be where spiderkith eyes, prophets eyes, ect... would go but also (I am here for you ZOS) this allows for the crown sale purchase of all of the eye colors in the character creation screen for the reasonable price of 2000 crowns. This would sell like crazy.

    Eye cosmetics (eye liner, eye lashes, combinations of these) should be a section in a "makeup desk" crown store purchase that sells for 5000 crowns. This desk can be placed in any home and opens up an appearance editor for 1) Lipstick 2) Blush 3) Eye Liner and 4) Eye Lashes, and 5) Eye Shadow. The desk comes with some basic types for each section BUT (don't worry ZOS, I got you) there is the opportunity to purchase additional more interesting stuff in the crown store or get it as rare items in chests/gems like the coolest looking blood red lipstick, the really striking eye liner that extends out from the eyes, those extra long eye lashes, ect...
  • LurgidBean
    LurgidBean
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Yes.
    But if it can't be done then consistency in where ZOS places cosmetics isn't a lot to ask for!
    Xbox NA/EU
    "Once I misplaced an entire roast chicken, so this doesn't surprise me."
  • TheImperfect
    TheImperfect
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    It would be nice if it was categorised and searchable.
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    I'd really like this, it's frustrating to have to choose between facial hair and eye effects (or marking and eye effects). Since they don't overlap at all I don't think there would be a problem with wearing them both together.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • LilUumyz
    LilUumyz
    Soul Shriven
    Yes! Please give eye cosmetics their own slots!
    Yes
    "Welcome, Moon-and-Star, to this place where destiny is made"- Dagoth Ur
    Playstation EU
    Dunmer - Stamina DragonKnight - Ebonheart Pact

  • six2fall
    six2fall
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Yes!!!! I was so looking forward to getting the conjurer's eyes but then found out had to replace the facial markings I had.
  • Syrpynt
    Syrpynt
    ✭✭✭
    Depends on how the game engine is built. In Skyrim Creation Kit, you couldn't make more slots than were allotted.

    If they make us choose between something, I would prefer major or minor adornments to include the eyes.
  • thegreatme
    thegreatme
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Not quite the same but somewhat relevant: my bosmer would like antlers AND a beard. Pretty please with a cherry on top. <3

    Also true. Its a bit of a weird choice to have it where you can't have horns and facial hair at the same time :D
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ Re-release Gloam Wolf Mount
  • Raideen
    Raideen
    ✭✭✭✭✭
    ✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Thank you for this post. I am in agreement that eyes being placed in their own subcategory under appearance would be beneficial to the community and to Zenimax for a couple of reasons.

    1. It allows for greater customization with other cosmetics simultaneously such as beards, face tattoos. Character diversity is one of the things that makes ESO a game I continually come back to. I can't think of another MMORPG that allows for the wide variety of custom options for characters.
    2. In some cases, eyes are an easy cosmetic effect to create for minimal developer time/effort that are also sellable in the crown store. For example. The Conjurer's Eyes. The devs can easily copy/paste/rename this file on their end. Open up the file in their choice software, make possibly just ONE adjustment (the color), save under a new name and you have a new item to sell. The glow, shape, animation (if there is any) have already been developed. I for one would purchase a cyan eye color, a light blue glowing frost eye color in a heart beat (especially if the frost eye had frost mist coming off the eyes).






  • DreamsUnderStars
    DreamsUnderStars
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Same thing with horns! Why are they so resistant to changing these things??
  • Alutora
    Alutora
    ✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Same thing with lip cosmetics. I want my shiny eyes, head marking and a lipstick at the same time. My toon is just that extra 😢
  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    agree
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden

    PvE:
    Cinan Tharn an Imperial Dragonknight
    Bates Vesuius of Dawnstar an Imperial Dragonknight
    Herzog Zwei the Genesis an Akavari* Templar
    Tav'i at-Shinji a Redguard** Warden
    Lucky Hunch the Gambler - a Redguard Nightblade

    Leveling...
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    Voa a Priest of Sep a Redguard* Necromancer
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1500+ Champion

  • tim77
    tim77
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Yes, it's really needed. Made a thread as well some time ago about this issue:

    https://forums.elderscrollsonline.com/en/discussion/587541


    AddOns:
  • thegreatme
    thegreatme
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Raideen wrote: »
    Thank you for this post. I am in agreement that eyes being placed in their own subcategory under appearance would be beneficial to the community and to Zenimax for a couple of reasons.

    1. It allows for greater customization with other cosmetics simultaneously such as beards, face tattoos. Character diversity is one of the things that makes ESO a game I continually come back to. I can't think of another MMORPG that allows for the wide variety of custom options for characters.
    2. In some cases, eyes are an easy cosmetic effect to create for minimal developer time/effort that are also sellable in the crown store. For example. The Conjurer's Eyes. The devs can easily copy/paste/rename this file on their end. Open up the file in their choice software, make possibly just ONE adjustment (the color), save under a new name and you have a new item to sell. The glow, shape, animation (if there is any) have already been developed. I for one would purchase a cyan eye color, a light blue glowing frost eye color in a heart beat (especially if the frost eye had frost mist coming off the eyes).

    My thoughts exactly!

    And ZoS is already doing just that. One of the data mines leaked an azure/blue variant of the Conjuror's Eyes coming in the future, so we're almost definitely going to see it.

    aw_crwn_adorn_azureeyes_ivt_12946_1x1-faf8a06c21f8.jpg

    But for reasons I already stated above, I'm hesitant to buy any eye cosmetics like this because of how it wipes away other customizations like tattoos :x
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ Re-release Gloam Wolf Mount
  • thegreatme
    thegreatme
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    tim77 wrote: »
    Yes, it's really needed. Made a thread as well some time ago about this issue:

    https://forums.elderscrollsonline.com/en/discussion/587541

    Good to know! Unfortunate it doesn't seem like things like this get much attention from the ZoS team it seems like : x
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ Re-release Gloam Wolf Mount
  • Bleakraven
    Bleakraven
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Yes please! Similarly, scars need to be separate from tattoos!
  • kinguardian
    kinguardian
    ✭✭✭✭
    Yes yes yes. We need extra appearance change categories!!!
  • Kiyakotari
    Kiyakotari
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    Yes! We need eyes in their own category, and scars in their own category!
  • Xarc
    Xarc
    ✭✭✭✭✭
    ✭✭
    Yes! Please give eye cosmetics their own slots!
    totally agree
    For the Reach.
    DC
    Elnaa - NB - AR50 - arcanist (breton)
    Xarcus - DK - AR50 - the imperial legionnary (imperial)
    Xãrc - Necro - AR44 - the pale Emperor (breton)
    Xàrc - Necro - AR27 - the Wolf of the Reach (breton)
    Xärc - NB - AR24 - scoundrel reachman (breton)

    Felisja - NB - AR37 - dark bosmer assassin (bosmer)
    Kali - templar - AR32 - unchained redguard
    Nsja - Necro - -leveling- (bosmer)

    EP
    ? - NB - AR25 - ?

    AD
    Isilenil - NB - AR30 - General of the Bosmer army (bosmer)

    + so many
  • thegreatme
    thegreatme
    ✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    100 votes for Yes so far and absolute 0 for No

    Not sure I've seen a more unanimous poll on the forums before!
    Join my Nocturnal-devoted Mercenary Reach guild! https://esokrakeclan.weebly.com/
    My Artstation | Deviantart | Youtube | Furaffinity

    Thank You ZoS!:
    ◙ Blackfeather Court banker/merchant
    ◙ Gloam Indrik

    Let's See It Happen ZoS:
    ◙ /honorloop emote
    ◙ cross-legged sitting emote
    ◙ Evergloam house
    ◙ Hagraven Polymorph
    ◙ Hagraven Houseguest
    ◙ Re-release Gloam Wolf Mount
  • ashadris
    ashadris
    ✭✭✭
    Yes! Please give eye cosmetics their own slots!
    yes! more customization options = happier player base
  • francesinhalover
    francesinhalover
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    wow 106 votes atm, yes has a 100%

    Now this a poll, [snip]

    [edited to remove profanity]
    Edited by ZOS_Ragnar on February 2, 2022 2:18PM
    Thank you Z for the amazing game and the great improvements you keep doing!
    Sometimes i write words that sound like words i wanted to write by mistake, my brain just isn't paying attention idk, so if i write a bad/wrong word, it most likely wasn't intentional.
    Shadow strike is the best cp passive ever! Razum-dar is the best character in the game!
  • Vvephriel
    Vvephriel
    Soul Shriven
    I actually came to the forums tonight to look for a thread on this topic.

    I have an Argonian necromancer who uses the skull face paint, I would love to give him some of the glowing cosmetic eyes, but unfortunately it wipes away the face paint and that completely changes his entire aesthetic.

    I'm not sure how involved this sort of thing would be on the coding side, but with them adding more and more eye cosmetics to crates lately I do hope it's something they'll consider, eyes are such an important part of character design and it would mean a lot if we had that extra slot option.

    Thanks ZOS if you read this!
  • Seminolegirl1992
    Seminolegirl1992
    ✭✭✭✭✭
    Yes! Please give eye cosmetics their own slots!
    I agree with this in principle (these need their own slot) but I would not use eye cosmetics.

    What we need is an "eye color" appearance section. This would be where spiderkith eyes, prophets eyes, ect... would go but also (I am here for you ZOS) this allows for the crown sale purchase of all of the eye colors in the character creation screen for the reasonable price of 2000 crowns. This would sell like crazy.

    Eye cosmetics (eye liner, eye lashes, combinations of these) should be a section in a "makeup desk" crown store purchase that sells for 5000 crowns. This desk can be placed in any home and opens up an appearance editor for 1) Lipstick 2) Blush 3) Eye Liner and 4) Eye Lashes, and 5) Eye Shadow. The desk comes with some basic types for each section BUT (don't worry ZOS, I got you) there is the opportunity to purchase additional more interesting stuff in the crown store or get it as rare items in chests/gems like the coolest looking blood red lipstick, the really striking eye liner that extends out from the eyes, those extra long eye lashes, ect...

    ^I would buy this in a heartbeat
     
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  • SydneyGrey
    SydneyGrey
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    Yes! Please give eye cosmetics their own slots!
    Not quite the same but somewhat relevant: my bosmer would like antlers AND a beard. Pretty please with a cherry on top. <3
    This.
  • LesserCircle
    LesserCircle
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    Yes! Please give eye cosmetics their own slots!
    Everyone is in favor of this idea, I agree as well. We have so many awesome cosmetics but it's hard to combine with these restrictions.
  • thegreatme
    thegreatme
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    Yes! Please give eye cosmetics their own slots!
    131 votes and still 100% Yes's!

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