NoxiousBlight wrote: »Yeah. DC will be fine damage wise with the PTS nerfs.
But having it pull you off walls has really ruined the Cyro experience. They really need to fix it so it can’t pull people down.
ResidentContrarian wrote: »Don't forget it keeps pulling too, so there is no escape even if you do roll out of it. Better running...
And multi-proc from things like volcanic rune...
Speaking of that, why exactly does the set need to pull more than once, if it won't respect CC immunity?
Same with Warden skill that can "pull you" towards target. Players were using that to get more of their allies on the walls. Very similar case with NB's Teleport Strike. Due to lag it was possible to target someone who was going through keep's door and as a result - "teleport" inside keep.Chains were changed back in the day because of this, but now we have DC doing the same thing - even from a far higher elevation.
Is this intentional or a glitch that will be changed?
@ZOS_GinaBruno what's the word on this?
Starlight_Knight wrote: »Its all intended, reguardless of what might be said,
Think about it, evey patch a new op proc set comes out over performing by a wide margin.. The player base goes mad for it because its op, just look how much Dark Convergence is selling for.
At this point you're gimping yourself by not running D,C.
Yea so what its pulling people off walls its over tuned deliberatly.
But rest assured it will be nerfed into the ground one day in a few months just as every other op proc set before it.
I guarantee that before the set was even launched they knew the op stats and the nerfed stats of this set.. its a money making science.