Spellcrafting would be awesome but I don't see ZoS ever wanting to put in the work for it.
But I agree the game could use more ultimates and also a revamp of class ultimates, lots of them just stink.
StarOfElyon wrote: »I play an Altmer hybrid Necromancer and I get bored or dissatisfied with my ultimate options. Dawn Breaker gets boring. Meteor is too telegraphed. Colossus doesn't give me enough burst. So on.
ZOS, maybe you can simply introduce unlockable ultimate abilities from doing quests. Like Dark Convergence, which should have been an ultimate, not a set proc. Even after it's adjustment, it's still going to be STRONK AF due to its ability to disrupt the flow of combat for anyone in the area with minimal effort from the caster.
The game need more skills, not just the ultimates....
I am so disappointing about the thief guild and dark brotherhood only provide silly passives. This could be a very interesing assassin type of skill line that avalible for everyone.....when I play the blackwood story line, that dark brotherhood NPC can provide a very interesting synergy skill that summon a huge red bloody ball toward the enemy...Those skills are suppose to be available for players as well
The game need more skills, not just the ultimates....
I am so disappointing about the thief guild and dark brotherhood only provide silly passives. This could be a very interesing assassin type of skill line that avalible for everyone.....when I play the blackwood story line, that dark brotherhood NPC can provide a very interesting synergy skill that summon a huge red bloody ball toward the enemy...Those skills are suppose to be available for players as well
StarOfElyon wrote: »Yes that too. I actually wish the psijic skill line felt more like a complete skill set that I could one bar and roleplay a psijic with.
The game has tons of skill already, really. I would like to see more done with them though. I understand the disappointment with the Thieves' and Dark Brotherhood skill lines, but what would you really add to either that isn't already in the Nightblade class?
Those guild skill line is suppose to help every class to achieve different roles, such as unduaunted skill line is "Tank" playerstyle, mage guild is "spell caster" playstyle. Every class can have access to there skills so the could pick playstyle they likes. Now comes the rogue playstyle.......and ZOS just simplly ignored it.
Nightblade do have some tools in their class skill line, but its to versatile in general and not really worked like a assassin. especially in the PVP. Magicka nightblade is the worst PVP class for a long time. I admit there are fantanstic magblade player there, but the class really need some works.
Those guild skill line is suppose to help every class to achieve different roles, such as unduaunted skill line is "Tank" playerstyle, mage guild is "spell caster" playstyle. Every class can have access to there skills so the could pick playstyle they likes. Now comes the rogue playstyle.......and ZOS just simplly ignored it.
Nightblade do have some tools in their class skill line, but its to versatile in general and not really worked like a assassin. especially in the PVP. Magicka nightblade is the worst PVP class for a long time. I admit there are fantanstic magblade player there, but the class really need some works.
And yet not one single good ranged stamina based ultimate ability. All physical/poison/etc damage Ultimates are melee range, except the Bow ultimates, which are both utter garbage that can be completely negated by simply blocking the barrage and purging the DOT, or by running out of the Ballista's range. These ones desperately need a readjustment to deal upfront damage like the 2H ultimate and have the morph be a choice between dealing poison damage and applying a DOT or adding a Negative effect like Minor Breach to the target.There are I believe 27 ults in the game? That's not exactly a small number. And even then, a couple are already kind of copies (Dawnbreaker and Berserker Strike, Meteor and Elemental Rage and Nova).
I would support this if it were done well. Racially themed ultimates that all fill the same niche (so that people don't complain about "zos ruined [race] by giving it a useless ult") but the extra effect added to the target is tailored to the style of the races they're part of. So like magicka based races get minor magickasteal or get minor sorcerery or something likewise, stam races would apply minor breach or get minor brutality or something likewise, and tankier races get minor lifesteal or minor resolve or something likewise. Just an idea.What about racial ultimate tho ?
BroughBreaux wrote: »Also just wanted to mention this in case anyone doesn't know about it.
from the wiki "Spellcrafting is a planned feature for The Elder Scrolls Online. It was originally introduced at Quakecon 2014,[1] but has since been postponed to an indefinite time after 2016.[2]"
And here's a youtube video from 2015 I found recapping the Quakecon reveal of the planned feature
https://www.youtube.com/watch?v=A0al01e7ClE
Still waiting on this. Thank goodness they added useless companions this year instead of taking the time to properly implement this. I really hope they add this next year with the next chapter.
People boke down mathematically the best way to build a companion for each of the three roles, realized they still sucked regardless, and then all theorycrafting for them ended. I Haven't seen anyone talking about them for over 2 months, other than saying they need helmets or hair styles. I personally think they were one of the worst additions to the game, what's worse is that these useless die-in-3-seconds clones took up development time instead of something actually good.MashmalloMan wrote: »[Exactly.. Thank God we got Companions right? Because everyone is still talking about them and theory crafting is through the roof with different ways to build our Companions!
StarOfElyon wrote: »I don't grind levels for Bastian at all. I just let him tag along for RP stuff. Adventurers need a trusty sidekick.