For the first time in the history of warfare having the higher ground is now a disadvantage since the arrival of Dark Convergence.
Rather than siege warfare being a battle of attrition,defending a keep is now a battle of trying not to be dragged to your death from the battlements as another GROUND BASED AOE is lobbed onto the 1st or 2nd storey of your keep.
It’s now a case of run to the edge,fire,run back..because you know that someone’s down there has tap-targeted you and is waiting for you to stick your neck out and is ready to chop it off.
You can no longer man your oil pots as they are easy pickings being so close to the edge of the battlements.
You have to set up your ballistas back from the battlements,which means that you can’t focus on the group with the ram at the door or the multitude of opposing players running up to the walls trying to proc DC.
The two biggest problems are-
1-if you are on siege and caught in the proc,by the time you’ve disengaged from your weapon,you’re already plummeting to your death…again.
2-you get pulled off the battlements and into thin air,or worse,stuck to the outside edge of the keep floor,trying to some how jump back onto the battlements while the players below easily pick you off.
The is particularly evident when you are outnumbered and being zerged,as everyone is running the set,the more players=more procs..ironically this was the whole reason for implementing these so called “Zerg Busters”.
A recent example was a well drilled team of a dozen or so entering the inner keep,putting a ram at the door,dropping a siege shield,then half of them,which were Necros and Sorcs,turning around and lobbing Boneyard and Fire Rune up at us.There was literally nowhere to go,but because we were all pulled off the battlements and stuck on the edge,we died,unable to move when the procs fired.
I seriously doubt whether any of the devs have stepped foot into Cyrodiil and seen the state of the game since the inclusion of these sets,because if they had they’d have no choice but to shut them down.
I did notice that they are nerfing them in the next update,due to player feedback,but that will be a month or 2 away,and I’m not sure if anyone will be left by then,unless of course,your faction has a 3 bar to 1 advantage.