Honestly the damage could be completely removed and people would still use DC. That stinkin' pull is absolutely horrible to play against....
Marcus_Aurelius wrote: »Have you guys at ZoS tried to do some BGs lately? Do you think that the gameplay is now fun and rewarding?
Can we please have some feedback from you?
Thanks.
took about 2yrs off from this game. was a pure dm player & never cared much about objectives, returned to eso after reading about the dm que changes/test. played several matches, every single game has that skill i've never seen before. it pulls me in this circle n gets deleted instantly & repeatedly lol. not touching this game again until that thing is removed/fixed/nerfed or whatever. it's truly a horrific experience, most death ive gotten in all the years combined, in this very short period of pvp session. just wow.
i love that set and i love that it has a pull and high damage to it, its perfect for pvp zergs.
the pull is the same exact thing that wardens skill does to us in pvp
if you remove the pull then also remove the pull from wardens.
McTaterskins wrote: »i love that set and i love that it has a pull and high damage to it, its perfect for pvp zergs.
the pull is the same exact thing that wardens skill does to us in pvp
if you remove the pull then also remove the pull from wardens.
Ok. You can disregard my question to you on the other thread. I can see now that you aren't being satirical.
The attempted point and assumption you state is dead wrong. The warden skill is nowhere near the equivalent to DC. It's not even in a remote realm of possibility to even be compared.
The warden pull also causes crowd control immunity. DC pull does not. The warden pull requires you to slot it on your bar, place it on its own and hope someone doesn't see it. It doesn't get buried in along with another skill on the ground and then also have a greater power level than most ultimate abilities tacked on to it. It also has a small radius that doesn't pull from areas outside of line of site.
That is fact. Straight, unmitigable , insurmountable, fact.
You would be better off trying to use Rush of Agony, Silver Leash, DK chains, Necro armor, or void bash as an attempted point. Not one of the absolutely least used skills ever. - This entire list, btw, causes CC immunity upon use or trigger with the exception of Rush of Agony. - and Rush of Agony still yields one less effect component than Dark Convergence.
Edit: Also, one further note: With the exception of Rush of Agony and Void Bash (which is in pulses), no other pulls besides DC are multiple/unlimited targets. The Warden pull can* get 3 on the ground, but that is a massive amount of resource to blow for little reward and each one still only pulls one target.
Disclaimer: Not intended to bait or offend. Please offer counterpoints. Please also use facts.
GypsyKing22 wrote: »
I keep seeing that argument regarding DC, that the pull doesn't cause cc immunity, but it does because its combined with a 1 sec stun... unless my game functions completely different to everyone elses lol
Both DC and rushing agony will also not work on cc immune targets either from my experience. (rushing agony simply doesnt apply cc immunity because if you get pulled you can still do whatever you want) I use both on my stamdk bomber setup too, and thats what i found so far, both on the giving as well as the receiving end of DC pulls.
McTaterskins wrote: »GypsyKing22 wrote: »
I keep seeing that argument regarding DC, that the pull doesn't cause cc immunity, but it does because its combined with a 1 sec stun... unless my game functions completely different to everyone elses lol
Both DC and rushing agony will also not work on cc immune targets either from my experience. (rushing agony simply doesnt apply cc immunity because if you get pulled you can still do whatever you want) I use both on my stamdk bomber setup too, and thats what i found so far, both on the giving as well as the receiving end of DC pulls.
If you pay close enough attention in one of the "mine fields", it's how the ping pong is happening. The stun on the pull doesn't set in until the pull is complete. If you are reactionary enough and block when you get pulled, the stun doesn't happen either. But then you also don't get any immunity. So then makes it so you can get hit with follow ups or further pulls. Total double edge sword scenario. Hard to pick out and pay attention to. Likely the primary cause for frustration.
Example: I've been able to warp to my shade on my NBs during mid DC pull. Which means I'm not stunned yet.
Of course I've also then been rubber banded back to that DC or the one that was probably next to it.
McTaterskins wrote: »i love that set and i love that it has a pull and high damage to it, its perfect for pvp zergs.
the pull is the same exact thing that wardens skill does to us in pvp
if you remove the pull then also remove the pull from wardens.
Ok. You can disregard my question to you on the other thread. I can see now that you aren't being satirical.
The attempted point and assumption you state is dead wrong. The warden skill is nowhere near the equivalent to DC. It's not even in a remote realm of possibility to even be compared.
The warden pull also causes crowd control immunity. DC pull does not. The warden pull requires you to slot it on your bar, place it on its own and hope someone doesn't see it. It doesn't get buried in along with another skill on the ground and then also have a greater power level than most ultimate abilities tacked on to it. It also has a small radius that doesn't pull from areas outside of line of site.
That is fact. Straight, unmitigable , insurmountable, fact.
You would be better off trying to use Rush of Agony, Silver Leash, DK chains, Necro armor, or void bash as an attempted point. Not one of the absolutely least used skills ever. - This entire list, btw, causes CC immunity upon use or trigger with the exception of Rush of Agony. - and Rush of Agony still yields one less effect component than Dark Convergence.
Edit: Also, one further note: With the exception of Rush of Agony and Void Bash (which is in pulses), no other pulls besides DC are multiple/unlimited targets. The Warden pull can* get 3 on the ground, but that is a massive amount of resource to blow for little reward and each one still only pulls one target.
Disclaimer: Not intended to bait or offend. Please offer counterpoints. Please also use facts.
i love that set and i love that it has a pull and high damage to it, its perfect for pvp zergs.
i love that set and i love that it has a pull and high damage to it, its perfect for pvp zergs.
This quote is all the evidence needed to nerf this set into the ground or completely delete it. This person is either being facetious or truthfully doesn't understand that this set was announced by the devs as a "zerg buster" set, only to have that set find its way into the hands of almost every zerger to the extent that a keep battle is literally a lava field of purple.
BGs are now a game of "avoid DC for 10 minutes" except for the 1 in 10 matches you get where everyone is on the same page that the set is the worst thing to happen to ESO in its entire existence, so no one runs it.
Either no one has it or half or more of the lobby has it. It was fine when there was only one person with it. That doesn't happen anymore. It's an all or nothing gambling game now and one that I choose to no longer play.
the set needs its radius increased and the damage increased to help stop the zergs. thats not a joke, its not satire.
its just plain honest truth and honest feedback.
I guess in their eyes they did good job because people are dying faster. Who cares why and how. Mission accomplished.
since there seems to be a missunderstanding in my comments, in that case let me be as clear as possible in my comments
here is the facts from my view.
its not satire, its not a sarcasm, its not funny, infact it is very embarrassing that new people come to eso and find massive groups destroying the pvp and game. and "no" im not "swiming against the tide" several guilds im a member of, including zone chat, as well as my friends all are saying the same things i am here.
we asked for help in stopping the zergs, we got help with this set "dark convergence"
However, they leaders of these groups has found a way around the set and the set is no longer stoping them, they just run right through it and are not being effected by the set now.
the set needs its radius increased and the damage increased to help stop the zergs. thats not a joke, its not satire.
its just plain honest truth and honest feedback.
GetAgrippa wrote: »
the set needs its radius increased and the damage increased to help stop the zergs. thats not a joke, its not satire.
its just plain honest truth and honest feedback.
Naaaa, this is definitely some deep next level satire.
But if it's really not, this is the Battleground sub forum. There are no zergs in BGs.