MurderMostFoul wrote: »I consider "a win" as actually winning the game per the parameters of the game mode, whether that's Deathmatch through killing, or objective modes through mostly avoiding combat and focusing on objectives. I don't really see this as an option in your poll.
I always play to win, but what I enjoy, is player versus player combat, so I strongly prefer a deathmatch.
MurderMostFoul wrote: »I consider "a win" as actually winning the game per the parameters of the game mode, whether that's Deathmatch through killing, or objective modes through mostly avoiding combat and focusing on objectives. I don't really see this as an option in your poll.
I always play to win, but what I enjoy, is player versus player combat, so I strongly prefer a deathmatch.
moleculardrugs wrote: »In an actual battle, the losers are captured and killed. So I play by objective, because you can be the best soldier on the losing side’s team and you’re still going to be executed 😔
I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.
I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.
It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.
Dem_kitkats1 wrote: »I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.
I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.
It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.
Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.
However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.
Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.
As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.
drsalvation wrote: »Dem_kitkats1 wrote: »I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.
I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.
It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.
Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.
However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.
Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.
As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.
I mean... you say that as if tanking requires no confrontation, or if sneaking to steal points isn't an effective tactic, it's not their fault that people who just want to kill players are focused on what they have. And people who sneak and steal your points WOULD have to confront other players if you paid attention to them.
Player vs player doesn't denote direct confrontation.
Ball sports are player vs player, you barely ever see them fighting each other to death. Chess is player vs player, and I don't think I've ever seen a match where both players get up and beat each other up with their chairs (admittedly, that would be fun to watch lol), and a player having to sneak away from other players to capture a relic and make it back, IS player vs player.
Your obstacles in terms of sneaking aren't AI controlled bots or traps, your obstacles are other players.
They deserve the points they get from successfully sneaking from you, or successfully tanking you
drsalvation wrote: »Dem_kitkats1 wrote: »I play objectives when I am in them, but I am PVPing for good fights. If I wanted a non-combat player verse player challenge I'll go play a game of chess, or a board game.
I play pvp in this game to be pitted against other players, and I expect that if I try to take a objective, whether it be a flag or a relic, there to be some for of contestation for it. It's why I think the 3 team relic, and multi-capture spot domination is poorly designed. Those capture points and flags should be hotly contested at all times. You should not be able to sneak over and take an objective while the other two teams are actually engaging one another in pvp combat.
It's why more often than not, I will not go find undefended flags or relics, I will go fight at the defended ones. If we lose, so be it, but my goal is to take the actual challenging objective rather than waste my time avoiding other players.
Yes I am of the similar opinion as this. Playing for objectives can be fantastic for challenging and competitive play. Especially when there's a good skirmish between teams in capturing flags (I can't stand capture the relic). It's also nice to have a mode that can break up the monotony that can happen when playing a lot of DMs.
However, it's player vs player for a reason and this is why pvpers get annoyed when playing objectives sometimes. It doesn't make sense that a player can be rewarded 1st or 2nd place in a match without even engaging in any kind of combat. There were times when you would be fighting another team and your teammate would just run away to sneak to another flag. So you would be left to defend yourself and they would get the extra points. Or one team would just sneak around taking points without even having to engage with you at all.
Or in the case of chaos ball, you would just have an unkillable tank or a swift, uncatchable toon just running around in circles with the ball, so the match would just become a DM anyway. So I also agree that the objective modes need some reworking in making all capture points and other objectives to be more pvp engaging. You should have to fight a little for your points.
As for DM, that is true pvp right there. And for pvpers there's nothing better than getting into some good fights with other players and getting some kills.
I mean... you say that as if tanking requires no confrontation, or if sneaking to steal points isn't an effective tactic, it's not their fault that people who just want to kill players are focused on what they have. And people who sneak and steal your points WOULD have to confront other players if you paid attention to them.
Player vs player doesn't denote direct confrontation.
Ball sports are player vs player, you barely ever see them fighting each other to death. Chess is player vs player, and I don't think I've ever seen a match where both players get up and beat each other up with their chairs (admittedly, that would be fun to watch lol), and a player having to sneak away from other players to capture a relic and make it back, IS player vs player.
Your obstacles in terms of sneaking aren't AI controlled bots or traps, your obstacles are other players.
They deserve the points they get from successfully sneaking from you, or successfully tanking you