IronWooshu wrote: »As a Nightblade main, crit damage cap will make me use other sets in PVP since I wont feel the need to maximize my crit with pure crit sets. I am worried about how much crit is in the Nightblades kit itself and if ZoS is planning to address this with the cap on crit.
EDIT: Curious also how they go forward with medium armor with these huge sweeping changes to crit.

VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
VaranisArano wrote: »gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Well, in PVP, I'm not sure your point really holds up, now that Proc sets can crit. I mean, that's pretty much sets doing damage for you. The changes to procs stacking with burst damage would seem more on topic...but that wasn't the crit capping changes. Crit caps have more to do with PVE power creep and the overabundance of crit builds for PVE damage dealers.
gamerguy757 wrote: »VaranisArano wrote: »gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Well, in PVP, I'm not sure your point really holds up, now that Proc sets can crit. I mean, that's pretty much sets doing damage for you. The changes to procs stacking with burst damage would seem more on topic...but that wasn't the crit capping changes. Crit caps have more to do with PVE power creep and the overabundance of crit builds for PVE damage dealers.
Good point.
Let’s say the cap was at 50% chance. What sets for magicka would probably be useful now? (MS would be completely obsolete)
Siroria + Medusa + ?
Nord_Raseri wrote: »gamerguy757 wrote: »VaranisArano wrote: »gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Well, in PVP, I'm not sure your point really holds up, now that Proc sets can crit. I mean, that's pretty much sets doing damage for you. The changes to procs stacking with burst damage would seem more on topic...but that wasn't the crit capping changes. Crit caps have more to do with PVE power creep and the overabundance of crit builds for PVE damage dealers.
Good point.
Let’s say the cap was at 50% chance. What sets for magicka would probably be useful now? (MS would be completely obsolete)
Siroria + Medusa + ?
I believe it's crit damage done that is being capped. Btw.
gamerguy757 wrote: »Good point.
Let’s say the cap was at 50% chance. What sets for magicka would probably be useful now? (MS would be completely obsolete)
Siroria + Medusa + ?
gamerguy757 wrote: »Look crit caps are a long time coming. And it’s probably a good thing.
1) no more wasted slots of Barbed Trap or Inner Light
2) Useage of other sets that can take place of Crit Sets
3) Git good. Bout time for a change where actual SKILL is used and not just stacking Crit to do the work for ya
Really…what is the big deal? The worst thing I see is my farming of Mothers Sorriw pieces to sell might not be needed anymore
LittlePinkDot wrote: »gamerguy757 wrote: »Look crit caps are a long time coming. And it’s probably a good thing.
1) no more wasted slots of Barbed Trap or Inner Light
2) Useage of other sets that can take place of Crit Sets
3) Git good. Bout time for a change where actual SKILL is used and not just stacking Crit to do the work for ya
Really…what is the big deal? The worst thing I see is my farming of Mothers Sorriw pieces to sell might not be needed anymore
What is the Crit Damage capped at?
Eshkerigal wrote: »I'm just worry about passives like Death Knell. It gives nice execute burst.
They will have to change passive or just allow us to overcap critical chance
gamerguy757 wrote: »VaranisArano wrote: »gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Well, in PVP, I'm not sure your point really holds up, now that Proc sets can crit. I mean, that's pretty much sets doing damage for you. The changes to procs stacking with burst damage would seem more on topic...but that wasn't the crit capping changes. Crit caps have more to do with PVE power creep and the overabundance of crit builds for PVE damage dealers.
Good point.
Let’s say the cap was at 50% chance. What sets for magicka would probably be useful now? (MS would be completely obsolete)
Siroria + Medusa + ?
Dark_Lord_Kuro wrote: »Eshkerigal wrote: »I'm just worry about passives like Death Knell. It gives nice execute burst.
They will have to change passive or just allow us to overcap critical chance
It critical damage getting capped not crit chance
Grandchamp1989 wrote: »gamerguy757 wrote: »VaranisArano wrote: »gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Well, in PVP, I'm not sure your point really holds up, now that Proc sets can crit. I mean, that's pretty much sets doing damage for you. The changes to procs stacking with burst damage would seem more on topic...but that wasn't the crit capping changes. Crit caps have more to do with PVE power creep and the overabundance of crit builds for PVE damage dealers.
Good point.
Let’s say the cap was at 50% chance. What sets for magicka would probably be useful now? (MS would be completely obsolete)
Siroria + Medusa + ?
Was my first thought along with Bahsei. Maybe if we get both spell and weapon dmg on sets mag players will start using relequen - especially since they'll be able to crit. Until next patch then they'll probably nerf proc sets again due to the whole hrothcar/Dark convergence thing..
gamerguy757 wrote: »Look crit caps are a long time coming. And it’s probably a good thing.
1) no more wasted slots of Barbed Trap or Inner Light
2) Useage of other sets that can take place of Crit Sets
3) Git good. Bout time for a change where actual SKILL is used and not just stacking Crit to do the work for ya
Really…what is the big deal? The worst thing I see is my farming of Mothers Sorriw pieces to sell might not be needed anymore
gamerguy757 wrote: »VaranisArano wrote: »Change fatigue is a thing. Players who've stacked Crit have done so because ZOS has made changes to their old sets that made crit stacking more effective. Now, as ZOS nerfs Crit, they'll change again to new sets and skills in according to what ZOS buffs instead of crit. Or, they won't, because they got tired of changing their builds to follow whatever ZOS makes into the new meta.
The best illustration I've heard is that ZOS basically shakes the snowglobe and calls it a fresh landscape. That's what's happening here. It's not really a substantial change or even a change to fundamentals of ESO. It's just ZOS deciding that they'll shake up the current meta enough that players have to grind new gear to get back to where they were before the update.
Finally, you say "Git good", but it's not like the players who followed the meta were being carried by their critical hits. You need a solid rotation in order to really get the most advantage from critical hits. Likewise, you'll need a solid rotation for whatever is the next meta that ZOS shifts towards.
I probably should’ve been more specific on the get good. That was more for pvp. Since PvP is like 1% skill and 99% proc and Crit doing things for you
Gaebriel0410 wrote: »I always thought crit damage stacking was a bit of an uninteresting concept, especially with it apparently always being superior to most other stats (not 100% sure, I never meta). And if one way is always statistically superior, it should be capped or brought in line with other things, since that makes for better variety, and char build variety is one of ESO's strong points IMO.
Crit-wise I think crit chance is the more interesting stat, because it's a chance and not a given, which makes it more exciting for lack of a better word, when you do crit.