It all depends on where the cap ends up being. It might mean that stam groups can run without warhorn, which wouldn't be a damage boost relative to now, but within the new meta it might be a lot more viable compared to what mag groups have going on then. Emphasis on "might".
It all depends on where the cap ends up being. It might mean that stam groups can run without warhorn, which wouldn't be a damage boost relative to now, but within the new meta it might be a lot more viable compared to what mag groups have going on then. Emphasis on "might".
It all depends on where the cap ends up being. It might mean that stam groups can run without warhorn, which wouldn't be a damage boost relative to now, but within the new meta it might be a lot more viable compared to what mag groups have going on then. Emphasis on "might".
Allow me to disagree. If stam would hit the cap without horn, then mag would hit the cap with horn, and have higher crit chance.
Carbohydrate wrote: »It all depends on where the cap ends up being. It might mean that stam groups can run without warhorn, which wouldn't be a damage boost relative to now, but within the new meta it might be a lot more viable compared to what mag groups have going on then. Emphasis on "might".
Allow me to disagree. If stam would hit the cap without horn, then mag would hit the cap with horn, and have higher crit chance.
Not necessarily, as stam gets more crit with daggers, as much crit with a bow (equivalent to 6 light armor), less crit but more crit damage with a battleaxe, or more weapon damage with a greatsword.
DarkPicture wrote: »lower dmg = harder content PVE so its good
As Rich said, cap is rly high, he had 104% and he said he isnt close to cap.
DestroyerPewnack wrote: »I don't think we need to wait for anything. The question is, who asked for this change? Why does zos insist on fixing things that aren't broken (and BREAK them in the process,) instead of focusing on fixing things we've been asking for, for years?
PvP lag has been with us for so long now, we're practically on our knees, begging for it to end. Why not focus all their manpower on that?
The dressing room update was also one that console players have been asking for, for years, and they couldn't even make it useful for when it actually is needed.
I'm sorry, I know our criticism is supposed to be constructive, but at some point players will realise constructive criticism isn't getting them anywhere, and that the devs are clowns.
Why not hire some of the content creators, and let them dictate (not suggest; dictate) to the devs how the game should move forward? I disagree with half of them, but at least the changes they propose aren't as radical and ridiculous as what we've been getting, these last few patches.
DestroyerPewnack wrote: »I don't think we need to wait for anything. The question is, who asked for this change? Why does zos insist on fixing things that aren't broken (and BREAK them in the process,) instead of focusing on fixing things we've been asking for, for years?
Ippokrates wrote: »Well, if you will reach cap, you can use Malacath and go further... ^^
beer781993 wrote: »R.I.P Khajit.
I bet their passive will be close to useless with that cap.
Race change for all toons. Way to make 💰
DarkPicture wrote: »lower dmg = harder content PVE so its good
I just hope that they show the cap clearly in the interface or at least show it when your build has reached it. And also any other caps that are already there. I always have to lookup what the penetration caps are. And I am still not sure it there is a speed cap or not (but since speed display is bugged in PS4/PS5 (at least for me), even knowing the speed cap wouldn't help me).
One of the U32 changes is introducing cap for critical damage.
Right now, crits are PvE meta. This is true.
But what's also true, is that meta sets give critical chance, not critical damage.
All the crit damage sources can be gained from race, skills and group buff ultimates.
A patch ago you changed medium armor to provide critical damage instead of critical chance.
Stam is already weak in PvE, introducing crit damage cap might outright kill it.
I'm afraid this change is not very well-thought.