I can assure you you can ...The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have.
Lady_Galadhiel wrote: »Anyone knows when the other modes will return?
Lady_Galadhiel wrote: »Anyone knows when the other modes will return?
They will return when Deadlands launches and the BG queue options will be following:
- Solo Deathmatch Battleground
- Solo Random Battleground
- Deathmatch Only Battleground
- Random Battleground
Random Battleground queue can still place you in a Deathmatch though.
Ranked BGs would give ESO some competitive PvP and make it so PvE Players fight each other for their daily.
The system now punishes PvE Players who do their daily because they rise in the match maker and have to fight veteran PvP players.
Great rewards for end of season placement would also decrease BG q time by a lot
Thanks for the info! Yet I am totally missing the solo non-deathmatch random battleground option. As all those above options would force deathmatch upon players even when they choose the 'random' options, while allowing others to choose deathmatch specifically. This leads me to believe the current deathmatch-only queue's have proven that there isn't enough interest in deathmatch-only battlegrounds, so they have to sideways force it upon players with 'random'.Lady_Galadhiel wrote: »Anyone knows when the other modes will return?
They will return when Deadlands launches and the BG queue options will be following:
- Solo Deathmatch Battleground
- Solo Random Battleground
- Deathmatch Only Battleground
- Random Battleground
Random Battleground queue can still place you in a Deathmatch though.
Ranked BGs would give ESO some competitive PvP and make it so PvE Players fight each other for their daily.
The system now punishes PvE Players who do their daily because they rise in the match maker and have to fight veteran PvP players.
Great rewards for end of season placement would also decrease BG q time by a lot
Ranked BGs would give ESO some competitive PvP and make it so PvE Players fight each other for their daily.
The system now punishes PvE Players who do their daily because they rise in the match maker and have to fight veteran PvP players.
Great rewards for end of season placement would also decrease BG q time by a lot
Battlegrounds are PVP not PVE, if a PVE player joins PVP place, he will fight pvp players. As a PVP player i suck at PVE dlc dungs hm, why? Coz i mostly play PVP and dont have time to practice dps etc.
This thing is (mostly) u dont have the right skills developed and u dont have a PVP build. U can ofcourse join fight on PVE toon and look for getting carried, but trust me - it happens veryyy rarely.
trackdemon5512 wrote: »The current BG population is so low that ranking, MMR, etc. can’t function properly.
Battlegrounds are PVP not PVE, if a PVE player joins PVP place, he will fight pvp players. As a PVP player i suck at PVE dlc dungs hm, why? Coz i mostly play PVP and dont have time to practice dps etc.
This thing is (mostly) u dont have the right skills developed and u dont have a PVP build. U can ofcourse join fight on PVE toon and look for getting carried, but trust me - it happens veryyy rarely.
trackdemon5512 wrote: »The problem with BGs is that mindset. That players need to come in specifically with the right skills to even compete. There is no room to learn how to play. Contrast that with PVE content which allows for both casual and hardcore plays without being properly skilled/geared up.
As I said, everything about the BG experience needs to be redone in order to fix it because right now the engagement is more akin to the hardcore PVE groups that go for trial hardmodes. Nothing is causal about BGs.
trackdemon5512 wrote: »
The problem with this thinking is that it isn't like when you conducted tests for non-proc Cyrodiil. Players are clearly treating Flag Games as Deathmatches because it's effective. Killing a player takes them out for 10 to 30 seconds, the amount of time it takes for them to respawn and get back into a fight. Time to Kill is so low with proc sets and skill that many players spend far more time in respawn than actually accomplishing an objective.
trackdemon5512 wrote: »The current BG population is so low that ranking, MMR, etc. can’t function properly.
Thats where the end of season rewards come in, that would motivate more people to play. Also with a smaller player base going of ranks (based on performance) is going to be better than going of what we have now (games played)
Even with the same people you can make a more competitive match basing teams on individual performance than games played. The amount of players in q doesnt really matter or am I overlooking something?Battlegrounds are PVP not PVE, if a PVE player joins PVP place, he will fight pvp players. As a PVP player i suck at PVE dlc dungs hm, why? Coz i mostly play PVP and dont have time to practice dps etc.
This thing is (mostly) u dont have the right skills developed and u dont have a PVP build. U can ofcourse join fight on PVE toon and look for getting carried, but trust me - it happens veryyy rarely.
The problem is Pve players join BGs to get their dailies done and get ranked higher and higher everytime they complete one. If we have enough players the game should match them with each other. At the veryleast spread PvPers and PvErs equally among the 3 teams.trackdemon5512 wrote: »The problem with BGs is that mindset. That players need to come in specifically with the right skills to even compete. There is no room to learn how to play. Contrast that with PVE content which allows for both casual and hardcore plays without being properly skilled/geared up.
As I said, everything about the BG experience needs to be redone in order to fix it because right now the engagement is more akin to the hardcore PVE groups that go for trial hardmodes. Nothing is causal about BGs.
Exactly, "new" players, new to battlegrounds that is, try BGs get roflstomped by active battleground players and never try again. Wouldnt it be healthier for the game if as a new player you get yeeted into a different match than the veterans? Even if full games cant be made it would be better. EG: 3vs3vs3 "bronze" match or a 2bronze, 1silver player per team etc
So as a new player you fight your way up the ranks and learn, joining a bronze match and fighting your way up to gold makes it clear that you have room to improve.
As it is right now ive seen teammates say countless times "Team X over powered" and proceed to just stay in spawn.
Pve players or cyro zerglings thinking they are great but they dont have experience running in small groups so they proceed to rage quit.
Thats why most people like sub 50 BGs I suppose, its less try hard.
My point is players shouldnt be pushed right into the deep end against olympic medal swimmers, kiddie pool first, than the deep end.
New exciting end of season rewards to fill the Q.
The problem with BGs is that mindset. That players need to come in specifically with the right skills to even compete. There is no room to learn how to play. Contrast that with PVE content which allows for both casual and hardcore plays without being properly skilled/geared up.
I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
drsalvation wrote: »I am actually very confused as to what people think battlegrounds are now. I always thought of it as a competition with 2 other teams where you fight each other and whoever gets to the required number of kills first, wins. Or it is a competition where you fight each other over objectives and whoever holds the objective long enough to reach the required score first wins. While fighting other teams the hole time. The idea that people (and not just a few) expect to do well in bgs without actually fighting has got me flabbergasted. Either I have made a huge mistake, or they have. Hopefully zos can clear this up.
I think you're mistaken. Would you be flabbergasted that a goalkeeper is just standing there instead of punching other players in their faces?
PvP can mean many things, it's player vs player in the end, chess games are player vs player, soccer games are player vs player, it doesn't specifically mean duels/skirmishes, it boils down to competition.
A tank in PvP is useless in the sense that they don't deal any damage, and the best they can do is just try not to die. So how would that be useful in deathmatches? Exactly, it's not (well, maybe by not giving points to the enemy teams).
How would a tank who has to carry a scorching ball that deals constant damage be useful to a team? Clearly a tank can't kill players, so they can still be useful in a way that doesn't involve direct conflict.
There's deathmatch if you wanna kill players, others would rather be useful in other ways.
Hallothiel wrote: »So, this becomes an unnecessary negative feedback loop.
‘Random’ BGs are 99% DMs, due to the way ‘random’ ones are now filled; players who are queueing for non-DMs are getting only DMs, so are stopping playing, so only those happy with DMs are joining the queues - and again, that creates more DMs, making it look like they are the most popular.
Random should be random. Chance to get any of the choices.
People queueing for DMs should NOT be included in the random queues. If its that popular, then DMs should be easy to fill, no?
Until this is changed, know that myself & a lot of my guildies won’t be doing BGs. Which is sad, as enjoyed them previously.