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% Damage reduction cap?

0utLaw
0utLaw
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Is there a cap for percent damage reduction?
For example, what will u get in the end if u will have both minor and major protection buffs, plus two unique 30% mitigation modifiers from sets or skils? Maybe u can toss atop like another 15% mtigation plus some 5%? :))

Will this work, or overkill?
  • Amottica
    Amottica
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    I expect there is not a cap but I expect some types of damage reduction are less effective when stacked with other damage recutions. Meaning the armor resistance reduces damage by X, but that is the damage that actually hits it so the protections buffs make armor less effective.

    The major protection buff should enter the equation first so the armor mitigation comes in after the protection buff does its work. That means an attack of 10k is reduced to 7k after major protection which then becomes 3.5k after armor resistance comes into play (assuming 50% resistance. I am just tossing numbers out and simplifying things.

    So there is a lot that can become stacked but I doubt one can reach 100% damage reduction.

    In PvE, very much so for a tank. In PvP, I expect there are many tank builds that stack a lot of damage reduction. .
  • Ippokrates
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    Last time I checked damage reduction on my Templar High Elf, there is some kind of reduction but not additive nor multiplicative. Minor Protection is giving 5% reduction, race ability also 5%, but both gave only 9% reduction, not 10.

    Similar thing i have noticed on cost reduction - for every additional reduction from skills, equipment, etc. racial passives for Redguard and Imperial were giving less and less - usually 1%, to max. 50% cost reduction ;)
    Edited by Ippokrates on September 16, 2021 5:32PM
  • Amottica
    Amottica
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    Ippokrates wrote: »
    Last time I checked damage reduction on my Templar High Elf, there is kind of multliplicative reduction. Minor Protection is giving 5% reduction, race ability also 5%, but both gave only 9% reduction, not 10.

    Similar thing i have noticed on cost reduction - for every additional reduction from skills, equipment, etc. racial passives for Redguard and Imperial were giving less and less - usually 1% ;)

    The multiplicative reduction is the case with items that are basically the same. This occurs throughout the game and regen is a great example.
  • GuyNamedSean
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    Amottica wrote: »
    I expect there is not a cap but I expect some types of damage reduction are less effective when stacked with other damage recutions. Meaning the armor resistance reduces damage by X, but that is the damage that actually hits it so the protections buffs make armor less effective.

    The major protection buff should enter the equation first so the armor mitigation comes in after the protection buff does its work. That means an attack of 10k is reduced to 7k after major protection which then becomes 3.5k after armor resistance comes into play (assuming 50% resistance. I am just tossing numbers out and simplifying things.

    So there is a lot that can become stacked but I doubt one can reach 100% damage reduction.

    In PvE, very much so for a tank. In PvP, I expect there are many tank builds that stack a lot of damage reduction. .

    A long time ago, I actually ran all the math to find the total resistance/mitigation on the popular builds at the time. In a nutshell, heavy armor can virtually guarantee 50%. Having an actual build will virtually guarantee you at least 75%. Most serious builds run around 80%, but some can get you to 85%. Anything over 90% is either for short bursts (like complete invulnerability) or just be ridiculous overkill. Due to diminishing returns, I'm pretty sure it's impossible to reach higher than around 97.5% in any case that isn't an immunity.
    Former Guildmaster of the Legion of Mournhold
    XBL: GuyNamedSean
    PC: GuyNamedSeanPC
  • Vevvev
    Vevvev
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    Damage reduction is multiplicative instead of additive with armor maxing out at 50% damage reduction. The more sources of mitigation you stack the less effective each will be, and even with the highest possible damage mitigation achievable you won't get damage immunity. Very close to it but it'll never hit 0.

    Like for example major protection + max effective resistances (33,000) would mean you'll have 50% of the incoming damage mitigated, but then major protection's mitigation will remove 10% of the remaining 50% leaving you taking 45% of the incoming damage instead of 40% if the system was additive.

    There is also a hidden 10% damage mitigation given to all players since CP 2.0 that you have to keep in mind when doing mitigation calculations.
    Edited by Vevvev on September 16, 2021 8:04PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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