Like the people above mentioned all of that really.
Hope this Q4 is a little bit bigger than the normal DLC zones we get since it is a Daedric Princes realm. But we will see.
Did see on twitch that Rich mentioned something happening with the sticker book and that he has plans for something better than a token system when it comes to collecting gear. So looking forward for more info about that.
Hope we get to really fully explore the Deadlands in all its glory and not a smallish zone.
My guess are :
-> 2 Mythics (Like Markarth, half less mythics than in Q2)
-> 1 Companion (Again, if we follow the logic, Q4 should bring half less "things" compared to Q2)
-> 1 Arena (Since Vateshran was a big success, I doubt they'll not keep adding solo arena each year in Q4)
-> Companions Proc set, maybe
-> Remove Dark Convergence and Hrothgar (JK, tho these set need to be fixed XD)
-> Green tree sub constellation
And the most important thing :
-> You can finally play a "Quest" with the "Lusty Argonian Maid"
Did see on twitch that Rich mentioned something happening with the sticker book and that he has plans for something better than a token system when it comes to collecting gear. So looking forward for more info about that.
My guess are :
-> 2 Mythics (Like Markarth, half less mythics than in Q2)
-> 1 Companion (Again, if we follow the logic, Q4 should bring half less "things" compared to Q2)
-> 1 Arena (Since Vateshran was a big success, I doubt they'll not keep adding solo arena each year in Q4)
-> Companions Proc set, maybe
-> Remove Dark Convergence and Hrothgar (JK, tho these set need to be fixed XD)
-> Green tree sub constellation
And the most important thing :
-> You can finally play a "Quest" with the "Lusty Argonian Maid"
Hope those sets won't change or get removed I make quite a nice ammount of cash from selling them =P Balance in this game does not exist anyway so at least lemme make some super easy gold.
The new Dread Cellar dungeon gives me hope for battlespire content. I would love to play a battlespire arena even if it isn't in Q4.
Some datamined items make me think that Falinesti will finally be added to the game as possibly the safe main city location in the deadlands, which would be equivalent to the Hollow City in Coldharbour. However, if it does get added I doubt the missing Imgas will be present. Although ZOS did do a great job adding so many furstocks to the game with Elsweyr do maybe we'll see them literally hanging around.
NotaDaedraWorshipper wrote: »The new Dread Cellar dungeon gives me hope for battlespire content. I would love to play a battlespire arena even if it isn't in Q4.
Some datamined items make me think that Falinesti will finally be added to the game as possibly the safe main city location in the deadlands, which would be equivalent to the Hollow City in Coldharbour. However, if it does get added I doubt the missing Imgas will be present. Although ZOS did do a great job adding so many furstocks to the game with Elsweyr do maybe we'll see them literally hanging around.
Falinesti deserves more than being some safety hub in a story dlc focused on the Deadlands. It's the only bosmer area we have left.
NotaDaedraWorshipper wrote: »The new Dread Cellar dungeon gives me hope for battlespire content. I would love to play a battlespire arena even if it isn't in Q4.
Some datamined items make me think that Falinesti will finally be added to the game as possibly the safe main city location in the deadlands, which would be equivalent to the Hollow City in Coldharbour. However, if it does get added I doubt the missing Imgas will be present. Although ZOS did do a great job adding so many furstocks to the game with Elsweyr do maybe we'll see them literally hanging around.
Falinesti deserves more than being some safety hub in a story dlc focused on the Deadlands. It's the only bosmer area we have left.
NotaDaedraWorshipper wrote: »The new Dread Cellar dungeon gives me hope for battlespire content. I would love to play a battlespire arena even if it isn't in Q4.
Some datamined items make me think that Falinesti will finally be added to the game as possibly the safe main city location in the deadlands, which would be equivalent to the Hollow City in Coldharbour. However, if it does get added I doubt the missing Imgas will be present. Although ZOS did do a great job adding so many furstocks to the game with Elsweyr do maybe we'll see them literally hanging around.
Falinesti deserves more than being some safety hub in a story dlc focused on the Deadlands. It's the only bosmer area we have left.
The problem with the Bosmer as you mentioned is that ZOS essentially did all of their zones in the vanilla content so you got quantity from the start, but it was definitely not quality content.
SeaGtGruff wrote: »The problem with the Bosmer as you mentioned is that ZOS essentially did all of their zones in the vanilla content so you got quantity from the start, but it was definitely not quality content.
I thought the Bosmer content was of good quality. Which parts did you feel were of poor quality?
A Deadlands zone. But unlike Coldharbour's Hollow City which exists due to Meridia pranking Molag Bal, we'll probably have a "hub city" in an interstitial plane (like Battlespire) with Gates to travel into the Deadlands. I doubt Mehrunes will be OK with a bustling city in the middle of Deadlands...
Tommy_The_Gun wrote: »Tbh. I am kinda disappointed that q4 DLC will actually take place in Deadlands (outside of the map, just like Coldharbour)... but then Blackwood did not really felt like a proper Argonian chapter or Imperial chapter... It felt like idk umm nondescript ?
Adding another zone dlc, even if it had an Imperial or Argonian theme would not change that. So maybe that is for the best. Maybe Argonians & Imperials will get a proper separate year - long story chapters in the future.
You are right - it does not "have to be". I mean it is not written anywhere or something. My point is, when it actually is focused around certain race & it's lore - It makes for a way better experience. Wrothgar, Morrowind, Summerset, Elsweyr - those "chapter" size zone have a theme based on each of ESO's playable race and that makes them stand out. Even Murkmire (that is a small story dlc) has a distinct Argonian theme and it makes the whole zone & its story an awesome experience.Parasaurolophus wrote: »Tommy_The_Gun wrote: »Tbh. I am kinda disappointed that q4 DLC will actually take place in Deadlands (outside of the map, just like Coldharbour)... but then Blackwood did not really felt like a proper Argonian chapter or Imperial chapter... It felt like idk umm nondescript ?
Adding another zone dlc, even if it had an Imperial or Argonian theme would not change that. So maybe that is for the best. Maybe Argonians & Imperials will get a proper separate year - long story chapters in the future.
A new chapter or DLC does not have to be identified by any race.
Parasaurolophus wrote: »Tommy_The_Gun wrote: »Tbh. I am kinda disappointed that q4 DLC will actually take place in Deadlands (outside of the map, just like Coldharbour)... but then Blackwood did not really felt like a proper Argonian chapter or Imperial chapter... It felt like idk umm nondescript ?
Adding another zone dlc, even if it had an Imperial or Argonian theme would not change that. So maybe that is for the best. Maybe Argonians & Imperials will get a proper separate year - long story chapters in the future.
A new chapter or DLC does not have to be identified by any race.
Tommy_The_Gun wrote: »You are right - it does not "have to be". I mean it is not written anywhere or something. My point is, when it actually is focused around certain race & it's lore - It makes for a way better experience. Wrothgar, Morrowind, Summerset, Elsweyr - those "chapter" size zone have a theme based on each of ESO's playable race and that makes them stand out. Even Murkmire (that is a small story dlc) has a distinct Argonian theme and it makes the whole zone & its story an awesome experience.Parasaurolophus wrote: »Tommy_The_Gun wrote: »Tbh. I am kinda disappointed that q4 DLC will actually take place in Deadlands (outside of the map, just like Coldharbour)... but then Blackwood did not really felt like a proper Argonian chapter or Imperial chapter... It felt like idk umm nondescript ?
Adding another zone dlc, even if it had an Imperial or Argonian theme would not change that. So maybe that is for the best. Maybe Argonians & Imperials will get a proper separate year - long story chapters in the future.
A new chapter or DLC does not have to be identified by any race.
Greymoor & Blackwood on the other hand are a different story. In Greymoor, Nord race & it's lore feels more like a background, while story is focused more on Vampires. It does not have too many things that would focus on Nordic culture. Tbh. Markarth felt way better since it was heavily focused on Reach people and various tribes.
Blackwood also suffers from similar issue. It feels bland. Argonian tribes feels more like a background to the plot (while in Murkmire those felt like an actual part of the zone and not like something that is out of place). Also, Blackwood plot feels kinda cliche tbh.