[insert "y tho" meme here]
What would be the advantage of a smaller dummy? If you parse, you TAB target the dummy anyways.
[insert "y tho" meme here]
What would be the advantage of a smaller dummy? If you parse, you TAB target the dummy anyways.
Lady_Galadhiel wrote: »
spartaxoxo wrote: »I'm not against them messing about with size per say...but I'd like to see them add ones that are look different to all the different monsters so they can better blend in with different homes.
For example a wall with an archery target could fit into a lot of homes. Or maybe a training mannequin or statue.
If that means some end up with smaller sizes, that's cool by me. But I'd like to see trial dummies look exotic/uncoventional etc rather than just being the big dummies.
That's "Other" for me: I don't mind if it's added but will not purchase/get/use it.
I have the dummy we get as reward from the quest in Clockwork. It nicely decorates a little corner in my garden, but I never ever use it.
For the content I do in this game: good DPS = enough to kill the foes I encounter. Live test, sort of. As is now, I can deal with all foes of the content I touch. No need for numbers. Generally, I have no performance objectives.
trackdemon5512 wrote: »How about a Dummy that’s actually designed for solo DPS testing?
I don’t dummy test because it’s a literal waste of time hitting a dummy for that long to get a result. I don’t care if some people can get it down in 2 mins, kudos for their high DPS. But for the majority of others trying to hit it for 5, 6, 10 minutes to get a likely inaccurate result is pointless.
Alienoutlaw wrote: »be nice to see a dummy that hits back and applies de-buffs/dots/aoe etc etc see those parse monkeys deal with that
Brenticus12 wrote: »trackdemon5512 wrote: »How about a Dummy that’s actually designed for solo DPS testing?
I don’t dummy test because it’s a literal waste of time hitting a dummy for that long to get a result. I don’t care if some people can get it down in 2 mins, kudos for their high DPS. But for the majority of others trying to hit it for 5, 6, 10 minutes to get a likely inaccurate result is pointless.
It's only a waste of time if you don't know how to analyze and use the results you get from it. "Inaccurate result" is only true if you don't know how to apply results from testing conditions to other aspects of the game. That's on you.
There already *is* a dummy for solo dps testing. It's the 3mil and 6mil dummies. Use those. They've been in the game longer than the 21mil dummy has been.
trackdemon5512 wrote: »How about a Dummy that’s actually designed for solo DPS testing?
I don’t dummy test because it’s a literal waste of time hitting a dummy for that long to get a result. I don’t care if some people can get it down in 2 mins, kudos for their high DPS. But for the majority of others trying to hit it for 5, 6, 10 minutes to get a likely inaccurate result is pointless.
Oreyn_Bearclaw wrote: »trackdemon5512 wrote: »How about a Dummy that’s actually designed for solo DPS testing?
I don’t dummy test because it’s a literal waste of time hitting a dummy for that long to get a result. I don’t care if some people can get it down in 2 mins, kudos for their high DPS. But for the majority of others trying to hit it for 5, 6, 10 minutes to get a likely inaccurate result is pointless.
I do get the desire for a raid dummy with a little less health. However, if you go much lower than 21 mil, then it will become meaningless for meta DPS, because they would kill it so fast that you would really start to inflate the numbers if the TTK is so fast that you can fully script a rotation. For a true test of raid DPS, it is in a pretty good spot. It allows for a true opening, a long enough period for your basic rotation, and an execute phase that needs properly managed.
That said, there is nothing inherently inaccurate about your parse whether it takes you 5 or 15 minutes to kill. Low DPS does not equal inaccurate DPS.
I would not be opposed to raid dummies in all shapes and sizes. I would not be opposed to a raid dummy with say 10 million health to let people practice a little easier, but I doubt any guild would use it for benchmark purposes.
I would personally like something in the 5-10 mil range with standard trial boss resists, major breach, and minor magic steal or equivalent (basically our current 6 mil with ele drain already applied). That would be pretty useful for practice and 4-man/solo work.
trackdemon5512 wrote: »The longer it takes to take down a dummy, the more that DPS numbers can skew from what they should be, esp on console.
Ippokrates wrote: »Well, the larger dummy, the longer orb will be damaging it so more dps for huggers, yay!
spartaxoxo wrote: »trackdemon5512 wrote: »The longer it takes to take down a dummy, the more that DPS numbers can skew from what they should be, esp on console.
Absolutely not the case at all. The more data you have the more accurate your results are, smaller health dummies are more prone to being skewed by peaks and valleys.
If your dps plummets on a higher health dummy, you may have issues with your sustain. You can ask someone to review your parse for you to help you get your number up on console.
Im amazed 27% of people would be fine with 60% of people not getting a smaller test dummy. I dont see how it could impact the 27% at all but yet they still are not cool with it. Anyways...
spartaxoxo wrote: »Im amazed 27% of people would be fine with 60% of people not getting a smaller test dummy. I dont see how it could impact the 27% at all but yet they still are not cool with it. Anyways...
I mean, you asked people if they want one or not. The question was not whether or not they'd be mad if a smaller one was put into the game. You can't assume that because 27% of people don't want smaller dummies that means they don't want the other 60% to have it. Different people have different tastes is all that poll shows.