fakingfocused wrote: »This is something completely else. The inability to fire off any skills when player is in execute/last hit range until like the 5th try.. This happens over and over. And not just with one skill. Jabs, executioner gap closers (especially), any ultimate ect...just enough to allow them to attempt to heal up. Not only that but the delay for players to completely run out of the ultimate and then it fires afterwards. I have all swift jewelry. Something is very wrong here. I've played since the very beginning so I know some of this is normal to a certain degree but it is barely playable. I still manage to get decent stats. But its almost like playing blind or from memory. Light attack weaves dont show proper animation. Hits most times don't even register damage, every thing just looks like wet noodles hitting. And I'm full damage spec. High pressure in and out. All this specifically pertaining to BGs. Comat has become so cluncky. I remember when it actually used to seem fluid and flow. Now deaths with no actual incoming indicators. I feel like my whole game is like 5 seconds behind what is actually going on. Did they change the speed of 2h light and heavy weaves? Because everything seems slower. I thought next generation consoles would actually help performance now seems worse even in performance mode.
"Year of performance"
Sorry, but the state of the game is worse than I've ever seen it. Even killing mobs in Betnikh experience severe lag spikes now. I fire a light attack, dizzy, medium, execute combo. Light attack registers, the rest doesn't register for a good 2-3 seconds and boom! spider goes from full health to dead.
What is happening?! How is this not the most embarrassing display? How is this not number one priority above all else? It should be.
Content means nothing to me when the core game is unplayable.
Franchise408 wrote: »"Year of performance"
Sorry, but the state of the game is worse than I've ever seen it. Even killing mobs in Betnikh experience severe lag spikes now. I fire a light attack, dizzy, medium, execute combo. Light attack registers, the rest doesn't register for a good 2-3 seconds and boom! spider goes from full health to dead.
What is happening?! How is this not the most embarrassing display? How is this not number one priority above all else? It should be.
Content means nothing to me when the core game is unplayable.
The core game is not unplayable.
There are very real performance issues that seem to be going unaddressed. I know my performance has gotten worse in recent weeks.
But the game is not unplayable.
fakingfocused wrote: »This is something completely else. The inability to fire off any skills when player is in execute/last hit range until like the 5th try.. This happens over and over. And not just with one skill. Jabs, executioner gap closers (especially), any ultimate ect...just enough to allow them to attempt to heal up. Not only that but the delay for players to completely run out of the ultimate and then it fires afterwards. I have all swift jewelry. Something is very wrong here. I've played since the very beginning so I know some of this is normal to a certain degree but it is barely playable. I still manage to get decent stats. But its almost like playing blind or from memory. Light attack weaves dont show proper animation. Hits most times don't even register damage, every thing just looks like wet noodles hitting. And I'm full damage spec. High pressure in and out. All this specifically pertaining to BGs. Comat has become so cluncky. I remember when it actually used to seem fluid and flow. Now deaths with no actual incoming indicators. I feel like my whole game is like 5 seconds behind what is actually going on. Did they change the speed of 2h light and heavy weaves? Because everything seems slower. I thought next generation consoles would actually help performance now seems worse even in performance mode.
Been going on more and more over the last few updates. Aside from back when they did the swap to server side calcs, the last 2 updates have been the worst follow-ups in regard to performance.
This is just my experience though.
not sure which is more frustrating - having skills not work when you're trying to finish a fight and execute someone, or having skills not work when someone is trying to execute you...
Franchise408 wrote: »The core game is not unplayable.
There are very real performance issues that seem to be going unaddressed. I know my performance has gotten worse in recent weeks.
But the game is not unplayable.
I was repairing a wall in cyro today and was suddenly on the other side of the wall. no enemies, no pull, just pop... im on the other side. I think the game might be ready for the trash heap, it's wacky all over. I was also standing next to a wall and was suddenly standing on the other side last night. its as if I had a positional desynch without inputting data. I was simply moved
I was repairing a wall in cyro today and was suddenly on the other side of the wall. no enemies, no pull, just pop... im on the other side. I think the game might be ready for the trash heap, it's wacky all over. I was also standing next to a wall and was suddenly standing on the other side last night. its as if I had a positional desynch without inputting data. I was simply moved