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Mag sustain issues

washbern
washbern
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Hello all!

I am not new to this game and have been running similar sets for quite some time. My issue is that my old builds seem to have been plagued with some rather severe sustain problems. A build that I parsed 93k on my mag sorc now runs out of juice mid parse and pots and synergies seem to have barely any effect.

I run 6 light 1 med for kilt, I have put mage guild ulty on the front. On the back bar I use wall, trap, boundless storms.

But yeah. My stam took however does not seem to have similar issues.
  • Jameson18
    Jameson18
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    Check your stat sheet while in combat. I saw people mentioning last night that their mag recovery seemed to get halved in combat. So for the OG's, to put it into easy terms - It's getting doubled halved right now.

    I've only heard/seen a couple people say or post about it, so I'm not sure if its related to anything in particular yet.

    Also, remember that the rejuv passive CP got nerfed from 150 to 90.
  • washbern
    washbern
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    Thanks for the reply. Yeah I remember about the passive but I didn't think it'd be so bad. Will check my stat sheet
  • Syrpynt
    Syrpynt
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    Jameson18 wrote: »
    Check your stat sheet while in combat. I saw people mentioning last night that their mag recovery seemed to get halved in combat. So for the OG's, to put it into easy terms - It's getting doubled halved right now.

    Is this also affecting Stamina regen?
  • Jameson18
    Jameson18
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    Syrpynt wrote: »
    Jameson18 wrote: »
    Check your stat sheet while in combat. I saw people mentioning last night that their mag recovery seemed to get halved in combat. So for the OG's, to put it into easy terms - It's getting doubled halved right now.

    Is this also affecting Stamina regen?

    I did see some mentions about people having stamina desync or cost issues. At least with some Xbox NA folks across chats. I'm not noticing much myself other than my CP shift away from rejuvenation after the nerf. I did seem a little more starved than normal in PvE areas/instances but did not notice anything irregular in BGs the last 2 nights.
  • BXR_Lonestar
    BXR_Lonestar
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    washbern wrote: »
    Hello all!

    I am not new to this game and have been running similar sets for quite some time. My issue is that my old builds seem to have been plagued with some rather severe sustain problems. A build that I parsed 93k on my mag sorc now runs out of juice mid parse and pots and synergies seem to have barely any effect.

    I run 6 light 1 med for kilt, I have put mage guild ulty on the front. On the back bar I use wall, trap, boundless storms.

    But yeah. My stam took however does not seem to have similar issues.

    The new patch just reduced Rejuvination perk from 150 to 90 of each resource, so I'm wondering if that is part of it?
  • fizl101
    fizl101
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    Syrpynt wrote: »
    Jameson18 wrote: »
    Check your stat sheet while in combat. I saw people mentioning last night that their mag recovery seemed to get halved in combat. So for the OG's, to put it into easy terms - It's getting doubled halved right now.

    Is this also affecting Stamina regen?

    My stam seems to drop into my boots for any decent length fight now. I'm going to need to look into whatt I can change
    Soupy twist
  • JayKwellen
    JayKwellen
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    I've noticed sustain issues too, as have many people I've talked with about it. I took off the rejuvenation passive since it's trash now, but replaced it with sustained by suffering CP and a recovery glyph.

    The results are that my buffed recovery is still 250 lower than it was pre-update, and my sustain is seriously pressured in any fight longer than a few seconds.

    My recovery should be higher than it was previously, not lower, so the math definitely doesn't check out.
    Edited by JayKwellen on September 11, 2021 2:15AM
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • washbern
    washbern
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    Yesterday I did a trial with a pretty well stacked team and there were many instances I had to heavy attack. I used DV and medusa. It was considerably worse than usual. I couldn't even run bahsei since my back are rotation made me drop to zero and after a pot and a synergy, I was done
  • Amerises
    Amerises
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    This is interesting because I thought this was a "me" problem. I didn't think 60 less recovery would do this though, so wasn't sure.
  • Rkindaleft
    Rkindaleft
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    The Rejuvenation nerf hit more than people think it would've, I think.

    Parsing on my Mag DK, if I started out a parse on the trial dummy with half the potion cooldown last patch (eg drinking then starting the parse with about 20 seconds left of potion cooldown) I would just about be able to get through without heavy attacking, but would end the parse with zero magicka. If I do the same this patch, I found I had to heavy attack about 5-6 times. The downside is not huge, but enough to be annoying. This is with a typical MS/Siroria setup.
    Edited by Rkindaleft on September 12, 2021 1:26AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
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  • JayKwellen
    JayKwellen
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    @Nchuleftingth Test it by taking rejuv off completely and add a mag recovery glyph. 169 > 150, but I bet you'll find you're still not able to do the same exact parse without having to do more heavies than you did previously.
    Edited by JayKwellen on September 12, 2021 5:38AM
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • AinSoph
    AinSoph
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    Stam in general just has better recovery cuz of the natural -15% reduction on skills + more sources of endurance, one of the reasons why they slap in pvp.
  • Everest_Lionheart
    Everest_Lionheart
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    The Rejuvenation nerf hit more than people think it would've, I think.

    Parsing on my Mag DK, if I started out a parse on the trial dummy with half the potion cooldown last patch (eg drinking then starting the parse with about 20 seconds left of potion cooldown) I would just about be able to get through without heavy attacking, but would end the parse with zero magicka. If I do the same this patch, I found I had to heavy attack about 5-6 times. The downside is not huge, but enough to be annoying. This is with a typical MS/Siroria setup.

    If you are parsing with daggers run double charged so the combustion passive activates more frequently. This will keep you topped off just enough if you also learn how to pace through your rotation when you cast your highest cost mag skills. Delay slightly to get an extra recovery tick around skills like eruption and scalding rune. Either that or add spell symmetry just before eruption when your mag is below 25%. You will lose a GCD but not lose your rhythm.
  • SidraWillowsky
    SidraWillowsky
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    Jameson18 wrote: »
    Check your stat sheet while in combat. I saw people mentioning last night that their mag recovery seemed to get halved in combat. So for the OG's, to put it into easy terms - It's getting doubled halved right now.

    I've only heard/seen a couple people say or post about it, so I'm not sure if its related to anything in particular yet.

    Also, remember that the rejuv passive CP got nerfed from 150 to 90.

    Yep, can confirm that this has been happening to me in trials. My sustain (Breton in perfected false gods, so I typically have zero sustain issues, ever) will drop to pretty much nothing seemingly at random. I thought it was just me as well, but several guildies have told me that there's a sustain bug like this happening frequently.
  • six2fall
    six2fall
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    JayKwellen wrote: »
    I've noticed sustain issues too, as have many people I've talked with about it. I took off the rejuvenation passive since it's trash now, but replaced it with sustained by suffering CP and a recovery glyph.

    The results are that my buffed recovery is still 250 lower than it was pre-update, and my sustain is seriously pressured in any fight longer than a few seconds.

    My recovery should be higher than it was previously, not lower, so the math definitely doesn't check out.

    I can't recall what my stats were preupdate but if guessed it was about 250 so something is really f'ed up. I can barely sustain now which has forced me to switch from bahsei so now my sustain & damage are lower thx zos
  • SirAndy
    SirAndy
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    On top of all that i just noticed today that my MagSorc has lost 5k health.

    I've been looking all over the place but can't find what may have been nerfed to account for that much drop.
    sad.gif

  • Larcomar
    Larcomar
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    There's definitely some wackiness with sustain; I notice Im low sometimes, look at my char sheet and see regen at 0 occasionally. It's made me pretty wary of changing glyphs out on the basis of one or two parses / fights; you need to see what it's like over a coupel of days.
  • Everest_Lionheart
    Everest_Lionheart
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    For me I am back to where I was with sustain a few patches ago. I am no longer mag dumping with Bahsei and finding that on DK, Cro and Templar that I can barely sustain a full parse. I can’t believe that this is all due to the change in the rejuvenation CP because I used to literally dump my mag to zero pop a potion and go before.

    I am noticing wild spikes in both directions on DK where my mag will be looking good at say 30-40% going into my spamable phase and suddenly fall off to maybe 5-6% after a few casts of whip which is fine heading into my ultimate phase because I know I can top off and sustain but I’ve seen it happen near the end of my ultimate phase which means I better heavy attack a couple times now. In the other direction I will do a heavy, pop a potion and a synergy and suddenly I’m back up 75-80%. I’ve never seen the numbers jump all over the place like that before.

    That said I’m still hitting 97-101K on these classes but that missing piece of sustain keeps me from breaking through to the 100K that some of the groups I play in now require. All of these changes are unhealthy and unsustainable on the endgame trials community. Especially the amount of time and rss wasted trying to get numbers to a certain level. Take off all the training wheels and guard rails please. We are already ridiculously OP as it is and the only race is to skip as many mechs as possible. Adjust the game so that mechs hit based on % and that you only do a fraction of the damage until the mech is over.

    But please just give us back sustain for more than 2-3 minutes at a time. Hard mode boss fights are way longer than that.
  • MudcrabAttack
    MudcrabAttack
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    There was a PTS bug a while ago where sustain food wasn’t working when you first logged in, and had to eat the food again, or eat something else then eat the sustain food again. No idea if this is related
  • washbern
    washbern
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    For me, what I noticed is if I'm around 25% magicka, synergies and pots do not return nearly as much mag as they do when I'm over 50% magicka. Bahsei becomes really hard to keep up. But if let's say I use DV and Medusa, I don't have nearly as much problems since I am not worried about my mag% and take synergies as they come up.
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