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Active Leads Disappear or Put on Timers After Patch (PS5)

AuraStorm43
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I dunno if this was an intended side effect of the patch, but i’ve lost a stained glass active lead (and others) that weren’t on a timer before the patch and many of the leads that didn’t disappear were put on a timer, despite not being on one before the patch

My altar of celstial convergence is on a 20 day timer now despite not being on one pre patch, same for other leads like a fire lancer lead i finished today
Edited by AuraStorm43 on September 9, 2021 2:02AM
  • renne
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    Apparently this is a known and allegedly fixed issue on the PC patch but never mentioned in the console patch notes.

    https://forums.elderscrollsonline.com/en/discussion/584322/codex-entries-lost-with-waking-flame-update/
  • Hapexamendios
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    Just means the Void Crystal Anomaly lead expires after 30 days and if i get it again, I ignore it again. Overall not a big deal.
  • AuraStorm43
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    Just means the Void Crystal Anomaly lead expires after 30 days and if i get it again, I ignore it again. Overall not a big deal.

    Except i lost a stained glass ultimate lead that i thought didn’t expire
  • SeaGtGruff
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    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
    I've fought mudcrabs more fearsome than me!
  • AuraStorm43
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    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Edited by AuraStorm43 on September 9, 2021 4:07AM
  • katanagirl1
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    Not a lot of PS players read the patch notes, not even the ones for PS.

    It would be nice if a list of current known issues from PTS that were not fixed for console were specifically mentioned each time. There have been a few instances of this lately but I don’t recall any this time.

    It might cut down on the number of posts in the Bug Report section after console patch, like the Wrothgar fishing ones.
    Khajiit Stamblade main
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    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • virtus753
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    To be clear, the leads disappearing has never been acknowledged as a bug. Actually, one of the devs reportedly confirmed it was intended in a stream, and a CM may have done so on the German forums as well. So far no one from ZOS seems to have confirmed or denied on these forums whether the leads disappearing was intended.

    What they did acknowledge was a bug involving the disappearance of codex entries, which seemed to be tied to the leads that were made to expire retroactively. That they’re still in the process of fixing on PC/Mac. Some people have gotten codex entries back, but there are some still missing. At no point, though, has ZOS said we should expect the leads back.

    If it’s the codex entries going missing on console, then yes, that should have been in the patch notes for those platforms as a known issue. The leads being retroactively expired should have been in the patch notes in the first place (as an intended change, apparently, not a known issue) for all three platforms as well as the PTS. And we still need acknowledgment that this week’s supposed fix for the missing codex entries was imperfect on PC/Mac. Lots of communication work left to do here.
  • Hallothiel
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    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.
  • AuraStorm43
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    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops
  • SeaGtGruff
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    The fact that leads used to never expire if they'd already been found at least once, but will now always expire as if it were their very first time being found, is not a "bug" but a deliberate change.

    There was a bug associated with this change which caused codex entries to be erased if a lead had already expired when the conversion took place, and that bug has reportedly been fixed, although I'm not sure whether that's been conclusively verified.

    Should the playerbase have been warned ahead of time that this was going to happen, so everyone could scry and excavate any leads they cared about? Probably, if only in the interest of good public relations. The playerbase would probably have still raised an awful stink about it as soon as it had been announced, but at least players would have been warned and could have excavated any leads that they happened to have sitting around.

    "Acting like its my fault"? I'm sorry if you got that impression from my previous reply, but here's the thing:

    The PC playerbase raised a ruckus in the forums about this change when they got hit by it. Some (but not all?) of the deleted leads were restored when the "fix" was applied, but all leads other than the initial green "freebie" leads now have expiration timers, so the fact that all leads were going to be getting timers should have been well-known to the console playerbase.

    Knowing that this was going to happen, the console playerbase should have taken a bit of time during the (two? three?) weeks between when U31 went live on PC and when it went live on console to scry and excavate their leads. The console playerbase had the benefit of that advanced warning which the PC playerbase did not get.

    If you honestly had absolutely no inkling that this was going to happen, then as I said in my previous reply, "we the PC players feel for you, since we know just how you feel."
    I've fought mudcrabs more fearsome than me!
  • kargen27
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    I'm thinking this was a bug fix. The leads were always suppose to expire. A warning would have been nice but in an odd sort of way players were exploiting a bug by holding on to leads past thirty days.
    and then the parrot said, "must be the water mines green too."
  • lillybit
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    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops

    I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?

    Like I said I'm not being funny, genuinely curious how you think they could have communicated it.

    I do agree we could do with some clarity about whether it's an intended change or a bug.
    PS4 EU
  • virtus753
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    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    Is it our fault as players that leads were made retroactively to expire without official notice? Was it our responsibility to intuit somehow that the change would be made and that there would be a concomitant bug with codex entries? Of course not.

    But there have been numerous threads about this issue in the weeks since it hit PC/Mac, all pointing to a (still ongoing) major failure in communication regarding the issue. While ZOS is inarguably the first party responsible for clear and timely communication regarding their own game, when that communication has and continues to be something that even they themselves acknowledge year after year after year as something they seriously need to improve, these forums become an invaluable resource not just for console players but for anyone with an interest in the game, regardless of platform. We are perfectly justified as players and customers in expecting that ZOS announce, acknowledge, and address issues like this in a more timely manner (or, in cases like this, at all), but it is eminently clear by now that we cannot rely on it.

    As I said, I am right there with you in noting that there are innumerable “shoulds” and “should haves” here. This should have been stickied in General Discussion when the PTS went up. It should have been in PTS week 1 patch notes. When we pointed out other things we noticed on PTS that were missing from the patch notes, like the changes to Rejuvenation and Deadly Strike, this should have made it into the week 2 PTS notes with those other missing items. It should have made it into any other subsequent week of PTS notes. It should have been in the live notes for all platforms. The fact the leads disappearing still hasn’t been even acknowledged here on the forums by the devs shows that relying on all these “should haves” is just going to end up with players getting hit with the same unwelcome surprises as those before them unless they choose to avail themselves of the opportunity to stay informed. The question of whether it should be the players’ responsibility to go after such information and act on it proactively is moot, because all the subjunctives in the world haven't sufficiently changed the reality of what is. Year after year we have found that waiting for official information to come to us isn’t as reliable as it should be. Year after year ZOS keeps acknowledging they need to work on improving communication. Year after year it remains clear that it ultimately falls to us to use our resources to stay informed, regardless of platform, regardless of shoulds and should haves. Don't get me wrong: I will absolutely continue to call ZOS out on those deficiencies (in as constructive and civil a way as I can manage, even when that sometimes feels an impossible ask). But I will also continue to stay up to date on the forums to understand what is actually going on and to get the information that should be but isn't always reliably provided, because otherwise I'm wasting an opportunity to stay informed when past experiences have shown us time and time again that we can't count on it otherwise.

    Players on console have an additional opportunity to learn from the PC/Mac experience nearly every single update. Please don’t let shoulds and should haves prevent you all from avoiding at least the avoidable part of disappointment. It’s as disappointing to me to see it happen again to others as it was to go through it myself. To echo SeaGtGruff, you have my sympathies, but you also have an opportunity to keep yourselves informed that I didn't have and to spare yourselves the element of a sometimes very unwelcome surprise. Please, please, take it, because reality is not made of "shoulds."
  • AuraStorm43
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    lillybit wrote: »
    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops

    I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?

    Like I said I'm not being funny, genuinely curious how you think they could have communicated it.

    I do agree we could do with some clarity about whether it's an intended change or a bug.

    So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it
  • renne
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    virtus753 wrote: »
    If it’s the codex entries going missing on console, then yes, that should have been in the patch notes for those platforms as a known issue.

    Except we almost never have known issues from the PC patches in our console patch notes. They're never acknowledged and I'm certain Gina just copypastes the PC ones into the console sections except with maybe amendments for PS5/X|S.

    None of the massive bugs that were KNOWN BY ZOS before console patches were pushed live have ever been in the patch notes for that patch.
  • SeaGtGruff
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    lillybit wrote: »
    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops

    I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?

    Like I said I'm not being funny, genuinely curious how you think they could have communicated it.

    I do agree we could do with some clarity about whether it's an intended change or a bug.

    So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it

    Actually, most if the discussions I've seen about it have been here in the General section-- but then, that's probably because I seldom read the Bugs section, anyway.

    One thing I'm curious about is whether or not this change was noticed by anyone on the PTS before it hit the live PC servers? If it had been, I'm not sure I'd have known about it ahead of time anyway, because I seldom play on the PTS and don't read the PTS section of the forums very often. But if it had been noticed on the PTS ahead of U31 going live, a heads-up from others in the player community would have been nice.

    On the other hand, my own opinion of this incident is that it's no big deal to me personally.

    For one thing, the only leads I had which suddenly disappeared were ones I'd gotten so many times before that I decided to let them sit as a way to stop getting more of them, so it was no loss to me to have them expire unexpectedly. And if I don't want to keep excavating more of them then I can just let them sit whenever I find them again until they expire after a month, so the new normal is only a tiny but less convenient than the old normal in that respect.

    As for the codex entries, the only ones I lost were ones for the things I kept getting leads for, so I just started excavating them right away when I found them again, and got several codex entries back that way.

    But I know some players lost leads and codex entries that were more difficult to get, so I can understand why they might get upset about that-- although I hope they got most everything back with the subsequent patches.
    I've fought mudcrabs more fearsome than me!
  • kringled_1
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    AFAIK, noone noticed the leads/codex changes when PTS was being actively updated. It was certainly not posted about in the PTS forums.
  • AuraStorm43
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    SeaGtGruff wrote: »
    lillybit wrote: »
    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops

    I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?

    Like I said I'm not being funny, genuinely curious how you think they could have communicated it.

    I do agree we could do with some clarity about whether it's an intended change or a bug.

    So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it

    Actually, most if the discussions I've seen about it have been here in the General section-- but then, that's probably because I seldom read the Bugs section, anyway.

    One thing I'm curious about is whether or not this change was noticed by anyone on the PTS before it hit the live PC servers? If it had been, I'm not sure I'd have known about it ahead of time anyway, because I seldom play on the PTS and don't read the PTS section of the forums very often. But if it had been noticed on the PTS ahead of U31 going live, a heads-up from others in the player community would have been nice.

    On the other hand, my own opinion of this incident is that it's no big deal to me personally.

    For one thing, the only leads I had which suddenly disappeared were ones I'd gotten so many times before that I decided to let them sit as a way to stop getting more of them, so it was no loss to me to have them expire unexpectedly. And if I don't want to keep excavating more of them then I can just let them sit whenever I find them again until they expire after a month, so the new normal is only a tiny but less convenient than the old normal in that respect.

    As for the codex entries, the only ones I lost were ones for the things I kept getting leads for, so I just started excavating them right away when I found them again, and got several codex entries back that way.

    But I know some players lost leads and codex entries that were more difficult to get, so I can understand why they might get upset about that-- although I hope they got most everything back with the subsequent patches.

    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
  • ajkb78
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    ZoS are good at shooting themselves in the foot. Peesonally I thought the previous behaviour was fine: you still had a timer to encourage you to get on with dugginv up up an antiquity for the first time, but after the first time, if you weren't interested in a lead then you could ignore it without the lead expiring, reappearing and being generally naggy every 30 days. If this change is intended, fine, but the right way to do it would be to set the timer of any active leads with expired timers to 30 days. That would be plenty long enough for people to notice and dig up their treasures after the patch went live, even if they don't tread patch notes. But hey, ZoS's motto must be "I am altering the deal. Pray I do not alter it any further."
  • spartaxoxo
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    lillybit wrote: »
    SeaGtGruff wrote: »
    This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.

    As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.

    I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out

    Acting like its my fault is just absurd
    Hallothiel wrote: »
    If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.

    And as previously said, it is not really our responsibility as players to have to work around bugs.

    They even delayed the patch we should’ve been told ahead of time

    And yes, its not my responsibilty to research every single bug before a patch drops

    I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?

    Like I said I'm not being funny, genuinely curious how you think they could have communicated it.

    I do agree we could do with some clarity about whether it's an intended change or a bug.

    So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it

    Just check the forums a couple of days before an update, bug report, patch notes and general discussion. If that's too much work just make your own thread asking pc players to tell you. It's not like you're unaware of upcoming big patches.
    Edited by spartaxoxo on September 10, 2021 1:16PM
  • TequilaFire
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    I don't get why leads have to have an expiration timer in the first place.
  • SeaGtGruff
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    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live

    (A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.

    (B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.
    I've fought mudcrabs more fearsome than me!
  • AuraStorm43
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    SeaGtGruff wrote: »
    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live

    (A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.

    (B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.

    Bruh if it was deliberate why wasn’t it in the patch notes?
  • AuraStorm43
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    I don't get why leads have to have an expiration timer in the first place.

    To create a since of fomo, really that simple they should never expire
  • Elvenheart
    Elvenheart
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    I don't get why leads have to have an expiration timer in the first place.

    I remember when Antiquities was first revealed it was stated that leads would expire. They said it from an in-game perspective, like saying that the information found on the lead would only be good for so long before the item is no longer where the lead or tip says it’s at. It’s to give us a sense that Tamriel is an active world where things are always changing.

    After the system went live, at some point I did notice that leads did not seem to be expiring like they should. I assumed this was a bug and would be addressed at a later date, so I made sure I always dug up leads that were important to me as soon as I could AS IF the system was working correctly because there was no telling when the bug would be fixed. It turns out I was right. But I am sorry for the people who did not do this and lost leads they wanted. 🙁
    Edited by Elvenheart on September 10, 2021 9:04PM
  • SeaGtGruff
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    SeaGtGruff wrote: »
    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live

    (A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.

    (B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.

    Bruh if it was deliberate why wasn’t it in the patch notes?

    That's a question only ZOS can answer. But if you go and read the threads that the PC players started about this topic, you'll see that it's been unofficially confirmed that this was intended.
    I've fought mudcrabs more fearsome than me!
  • AuraStorm43
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live

    (A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.

    (B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.

    Bruh if it was deliberate why wasn’t it in the patch notes?

    That's a question only ZOS can answer. But if you go and read the threads that the PC players started about this topic, you'll see that it's been unofficially confirmed that this was intended.

    And I didn’t see those things, as i stated previously it is not my responsibility as a player to play bug police to ZOS

    I want my missing leads returned and the timers completely removed
    Edited by AuraStorm43 on September 11, 2021 11:13PM
  • aussie500
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    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live

    (A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.

    (B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.

    Bruh if it was deliberate why wasn’t it in the patch notes?

    That's a question only ZOS can answer. But if you go and read the threads that the PC players started about this topic, you'll see that it's been unofficially confirmed that this was intended.

    And I didn’t see those things, as i stated previously it is not my responsibility as a player to play bug police to ZOS

    I want my missing leads returned and the timers completely removed

    I would not hold your breath waiting for expired leads to be returned and the timers are going to stay, the bug that was fixed (hopefully) for the consoles was the codex entries being deleted with the leads.
    Edited by aussie500 on September 12, 2021 12:30AM
  • SeaGtGruff
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    Yeah, what aussie said-- I wouldn't hold your breath. The fact that there were 2 patches on PC to fix the codex entries after U31 went live, yet neither of those 2 patches removed the expiration timers, coupled with the fact that Rich apparently said something to the effect that the change was intended (if not in those exact words), is a pretty clear indication that the way leads are right now is not a "bug" as some players prefer to think, but is instead the new normal. We all need to get over it.
    I've fought mudcrabs more fearsome than me!
  • AuraStorm43
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    SeaGtGruff wrote: »
    Yeah, what aussie said-- I wouldn't hold your breath. The fact that there were 2 patches on PC to fix the codex entries after U31 went live, yet neither of those 2 patches removed the expiration timers, coupled with the fact that Rich apparently said something to the effect that the change was intended (if not in those exact words), is a pretty clear indication that the way leads are right now is not a "bug" as some players prefer to think, but is instead the new normal. We all need to get over it.

    I’m not okay with that “intended” change, it wasn’t properly communicated with the players
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