Hapexamendios wrote: »Just means the Void Crystal Anomaly lead expires after 30 days and if i get it again, I ignore it again. Overall not a big deal.
SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
AuraStorm43 wrote: »SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out
Acting like its my fault is just absurd
AuraStorm43 wrote: »Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
They even delayed the patch we should’ve been told ahead of time
And yes, its not my responsibilty to research every single bug before a patch drops
Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
AuraStorm43 wrote: »SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out
Acting like its my fault is just absurdAuraStorm43 wrote: »Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
They even delayed the patch we should’ve been told ahead of time
And yes, its not my responsibilty to research every single bug before a patch drops
I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?
Like I said I'm not being funny, genuinely curious how you think they could have communicated it.
I do agree we could do with some clarity about whether it's an intended change or a bug.
If it’s the codex entries going missing on console, then yes, that should have been in the patch notes for those platforms as a known issue.
AuraStorm43 wrote: »AuraStorm43 wrote: »SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out
Acting like its my fault is just absurdAuraStorm43 wrote: »Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
They even delayed the patch we should’ve been told ahead of time
And yes, its not my responsibilty to research every single bug before a patch drops
I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?
Like I said I'm not being funny, genuinely curious how you think they could have communicated it.
I do agree we could do with some clarity about whether it's an intended change or a bug.
So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it
SeaGtGruff wrote: »AuraStorm43 wrote: »AuraStorm43 wrote: »SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out
Acting like its my fault is just absurdAuraStorm43 wrote: »Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
They even delayed the patch we should’ve been told ahead of time
And yes, its not my responsibilty to research every single bug before a patch drops
I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?
Like I said I'm not being funny, genuinely curious how you think they could have communicated it.
I do agree we could do with some clarity about whether it's an intended change or a bug.
So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it
Actually, most if the discussions I've seen about it have been here in the General section-- but then, that's probably because I seldom read the Bugs section, anyway.
One thing I'm curious about is whether or not this change was noticed by anyone on the PTS before it hit the live PC servers? If it had been, I'm not sure I'd have known about it ahead of time anyway, because I seldom play on the PTS and don't read the PTS section of the forums very often. But if it had been noticed on the PTS ahead of U31 going live, a heads-up from others in the player community would have been nice.
On the other hand, my own opinion of this incident is that it's no big deal to me personally.
For one thing, the only leads I had which suddenly disappeared were ones I'd gotten so many times before that I decided to let them sit as a way to stop getting more of them, so it was no loss to me to have them expire unexpectedly. And if I don't want to keep excavating more of them then I can just let them sit whenever I find them again until they expire after a month, so the new normal is only a tiny but less convenient than the old normal in that respect.
As for the codex entries, the only ones I lost were ones for the things I kept getting leads for, so I just started excavating them right away when I found them again, and got several codex entries back that way.
But I know some players lost leads and codex entries that were more difficult to get, so I can understand why they might get upset about that-- although I hope they got most everything back with the subsequent patches.
AuraStorm43 wrote: »AuraStorm43 wrote: »SeaGtGruff wrote: »This issue has been discussed and complained about for the last few weeks after it happened to the PC players. I'm not trying to sound unsympathetic, but every console player who has spent any amount of time in the forums during the last few weeks should have known that this was coming, and should have taken the time to scry and excavate all of their "never expire" leads before they got hit by the U31 patch.
As for console players who hadn't been to the forums within the last few weeks, and who also had no contact with any other console players who knew this was coming-- well, we the PC players feel for you, since we know just how you feel. But this is an example of how console players generally have an advantage over PC players in the sense of knowing what sorts of issues they're going to get hit by when a patch goes live.
I’m sorry i actually enjoy playing the game, i don’t have time to play bug police for devs that had plenty of time to fix it before it came out
Acting like its my fault is just absurdAuraStorm43 wrote: »Hallothiel wrote: »If it was intended @virtus753 then Zos should have been much more pro-active in letting us know.
And as previously said, it is not really our responsibility as players to have to work around bugs.
They even delayed the patch we should’ve been told ahead of time
And yes, its not my responsibilty to research every single bug before a patch drops
I'm not being funny but this has been talked about extensively on here for the last few weeks. I knew about it in plenty of time to do all my outstanding leads without having to go out of my way to search for bug info. It was also talked about a lot in guild chats and discord. If you missed all that, how do you expect them to have announced it that you would have seen?
Like I said I'm not being funny, genuinely curious how you think they could have communicated it.
I do agree we could do with some clarity about whether it's an intended change or a bug.
So i’m supposed to what, constantly check the forums bug report section? They honestly should’ve had a pinned post to let console players know about it
AuraStorm43 wrote: »If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
SeaGtGruff wrote: »AuraStorm43 wrote: »If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
(A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.
(B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.
TequilaFire wrote: »I don't get why leads have to have an expiration timer in the first place.
TequilaFire wrote: »I don't get why leads have to have an expiration timer in the first place.
AuraStorm43 wrote: »SeaGtGruff wrote: »AuraStorm43 wrote: »If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
(A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.
(B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.
Bruh if it was deliberate why wasn’t it in the patch notes?
SeaGtGruff wrote: »AuraStorm43 wrote: »SeaGtGruff wrote: »AuraStorm43 wrote: »If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
(A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.
(B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.
Bruh if it was deliberate why wasn’t it in the patch notes?
That's a question only ZOS can answer. But if you go and read the threads that the PC players started about this topic, you'll see that it's been unofficially confirmed that this was intended.
AuraStorm43 wrote: »SeaGtGruff wrote: »AuraStorm43 wrote: »SeaGtGruff wrote: »AuraStorm43 wrote: »If it were gear disappearing you’d be making a very big deal about it, and considering lead drop rates its insane this made it live
(A) Which is why I said I can understand why players who lost leads which are more difficult to get were upset to lose them. Although having said that, my understanding is that no one lost any gear (mythics), just leads and codex entries. Also, if it were gear that had gotten deleted, I could presumably reconstruct it using the entries in my Set Collections ("stickerbook"), so it's not like I'd have to grind for it all over again.
(B) As far as we know, this isn't a bug that "made it live." It apparently was a deliberate change that is the way things are going to be from now on. Disgruntled players can call it a bug all they want, but if it's now working the way that ZOS wants it to, then there's no point in anyone getting their hopes up that it's going to be reversed by some kind of "bug fix." The only bug fix was for the codex entries being deleted, not for the leads having expiration timers now.
Bruh if it was deliberate why wasn’t it in the patch notes?
That's a question only ZOS can answer. But if you go and read the threads that the PC players started about this topic, you'll see that it's been unofficially confirmed that this was intended.
And I didn’t see those things, as i stated previously it is not my responsibility as a player to play bug police to ZOS
I want my missing leads returned and the timers completely removed
SeaGtGruff wrote: »Yeah, what aussie said-- I wouldn't hold your breath. The fact that there were 2 patches on PC to fix the codex entries after U31 went live, yet neither of those 2 patches removed the expiration timers, coupled with the fact that Rich apparently said something to the effect that the change was intended (if not in those exact words), is a pretty clear indication that the way leads are right now is not a "bug" as some players prefer to think, but is instead the new normal. We all need to get over it.