https://www.youtube.com/watch?v=7wmjiKCmV1c So basically a never ending dungeon or trial.
SilverBride wrote: »So basically a never ending dungeon or trial.
Where are these never ending mobs and bosses going to come from? It would require never ending staff and time for every one of these dungeons and trials. Who would be left to work on other new content?
I doubt many players would enjoy a dungeon or trial that goes on indefinitely and has no completion anyway.
Franchise408 wrote: »SilverBride wrote: »So basically a never ending dungeon or trial.
Where are these never ending mobs and bosses going to come from? It would require never ending staff and time for every one of these dungeons and trials. Who would be left to work on other new content?
I doubt many players would enjoy a dungeon or trial that goes on indefinitely and has no completion anyway.
It wouldn't, it would be procedurally generated and spawn from existing resources.
SilverBride wrote: »Franchise408 wrote: »SilverBride wrote: »So basically a never ending dungeon or trial.
Where are these never ending mobs and bosses going to come from? It would require never ending staff and time for every one of these dungeons and trials. Who would be left to work on other new content?
I doubt many players would enjoy a dungeon or trial that goes on indefinitely and has no completion anyway.
It wouldn't, it would be procedurally generated and spawn from existing resources.
How would this not take a lot of time and manpower to set up and continuously maintain with fresh options?
Deeper group dungeons and trial content. Like an expedition of some sort. Let me explain. Much like how trials already work but instead of ending at a final boss, there is no end. You just keep going deeper and deeper into the location and the enemy encounters just keep scaling up. The further you go the harder the enemies become. But your loot and gear finds scale up too. The incentive to keep going. The expedition keeps going and becoming more and more challenging. The only way it ends is when either everyone dies or you give up. Maybe have safe areas or a way for your group to actually step away from the game for real life so you don’t lose progress. But you’re locked in until either your group gets wiped out or you give up.
So basically a never ending dungeon or trial. A real endgame challenge.
So, basically The Elder Scrolls II: Daggerfall but in ESO. Have fun getting lost in never ending tunnels and dead ends for 5 real hours!
But actually I don't see it as being never ending. Even the "infinite dungeons" in Blades ends at level 50 or whatever. Maybe just an incredibly large dungeon, but that might be really hard to make.