Andre_Noir wrote: »It will never be alive without changes to tel var distribution when ganker can get everything without any risk
Andre_Noir wrote: »It will never be alive without changes to tel var distribution when ganker can get everything without any risk
One of the better suggestions I've seen is to make the Tel-Var lost/gained based on the Tel-Var of the player versus the opponent, where you can never gain more than half the amount of Tel-Var you currently have, meaning a player with only 100 TV could only earn a max 50 TV from killing another player. Ideally it would encourage that those seeking larger gains run around with more risks. Gankers and Bombers (especially) would have to carry significant amounts of Tel-Var to make their kills worth it.
A simpler suggestion would be to make the Tel-Var lost/gained percentage smaller, to perhaps 25-30%. It would lessen the risk, but perhaps make the risk more tempting. If you didn't lose as much, would you be willing to stay in the open longer.
They could also change it so that Tel-Var is only lost upon dying to a player blow. So, dying to mobs or bosses in the city doesn't cause loss of Tel-Var; players are the only risk. It's another variant of the lessen the risk so that taking the risk becomes more tempting. If you know the mobs cannot create risk, then a player might stay out in the open for longer. I suggest the "player blow caused death" mechanic rather than a mechanic where any player caused damage equals tel-var loss in order to prevent scenarios where someone could light attack a group fighting a boss and then just wait until they wipe to reap the rewards. Though this could also be mitigated by a "player hit within 3 seconds of death" or a "50% of damage sourced from player" mechanic. The idea is that a death mostly caused by a player results in Tel-Var loss, a death caused mostly by mobs does not.
The rewards for Tel-Var could also be better. Imagine if you could purchase jewelry mat boxes or even high-end jewelry materials (or other crafting mats) from Tel-Var merchants. If Tel-Var became a potentially more reliable source of obtaining crafting materials, there could be a healthy influx of individuals willing to take the risk.
Andre_Noir wrote: »It will never be alive without changes to tel var distribution when ganker can get everything without any risk