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Burning Spellweave - Flame Damage Ability?

Jameson18
Jameson18
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Stalking Blast Bones does not proc burning spellweave. This is a flame damage ability.

Given how the condition is worded, I would assume it is intended, but - Flame Damage Glyphs do not proc it either.

Yet at one point I seem to remember Fire Staff hits proc'ing it?
  • Vevvev
    Vevvev
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    Flame glyphs do proc Burning Spellweave, and the blast bones is considered a pet. It doesn't proc quite a few things that you'd think it would.
    Edited by Vevvev on September 7, 2021 3:32PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jameson18
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    Vevvev wrote: »
    Flame glyphs do proc Burning Spellweave, and the blast bones is considered a pet. It doesn't proc quite a few things that you'd think it would.

    I figured that had something to do with it.

    But yet I'm seeing that it causes both conditions from Diamond's Victory?
  • Vevvev
    Vevvev
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    Jameson18 wrote: »
    Vevvev wrote: »
    Flame glyphs do proc Burning Spellweave, and the blast bones is considered a pet. It doesn't proc quite a few things that you'd think it would.

    I figured that had something to do with it.

    But yet I'm seeing that it causes both conditions from Diamond's Victory?

    That's has to go with the wording of the sets. You'll be amazed how you will have two sets with what appears to be similar proc requirements, but due to the change in wording are radically different.

    (5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your melee attacks.

    (5 items) When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jameson18
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    Vevvev wrote: »
    Jameson18 wrote: »
    Vevvev wrote: »
    Flame glyphs do proc Burning Spellweave, and the blast bones is considered a pet. It doesn't proc quite a few things that you'd think it would.

    I figured that had something to do with it.

    But yet I'm seeing that it causes both conditions from Diamond's Victory?

    That's has to go with the wording of the sets. You'll be amazed how you will have two sets with what appears to be similar proc requirements, but due to the change in wording are radically different.

    (5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your melee attacks.

    (5 items) When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.

    Ah Hah. Makes perfect sense.

    Just wish I could use BSW effectively on my necro :( Had such a great build idea lol.
  • Vevvev
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    Jameson18 wrote: »
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    Ah Hah. Makes perfect sense.

    Just wish I could use BSW effectively on my necro :( Had such a great build idea lol.

    I feel you. You can still use a flame damage glyph, but keep in mind the cooldown on the glyph is 5 seconds and the set has a 12 second recharge. This could lead to a longer than usual downtime if you perfectly weave, but you can solve this with an infused glyph to make the cooldown 2.5 seconds. Another fix is using Flame Skull or Force Shock which comes with flame damage.

    I know people complain about the projectile speed of Flame Skull so the Destruction Staff spammable might be the better option. Or if you have a flame staff any of the other abilities with a flame component. Now I'm curious if flame status effects can proc the set as the status effects count as abilities proven by their interaction with Elf Bane. Would mean Elemental Weapon is a possibility.
    Edited by Vevvev on September 7, 2021 3:51PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • WrathOfInnos
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    Inferno Staff light attacks don’t proc BSW? Since when?

    It still shouldn’t be a problem, just keep Unstable Wall of Fire active for full BSW uptime.
    Edited by WrathOfInnos on September 7, 2021 3:51PM
  • Jameson18
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    Vevvev wrote: »
    Jameson18 wrote: »
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    Ah Hah. Makes perfect sense.

    Just wish I could use BSW effectively on my necro :( Had such a great build idea lol.

    I feel you. You can still use a flame damage glyph, but keep in mind the cooldown on the glyph is 5 seconds and the set has a 12 second recharge. You can solve this with an infused glyph to make the cooldown 2.5 seconds. Another fix is using Flame Skull or Force Shock which comes with flame damage.

    I know people complain about the projectile speed of Flame Skull so the Destruction Staff spammable might be the better option. Or if you have a flame staff any of the other abilities with a flame component. Now I'm curious if flame status effects can proc the set as the status effects count as abilities proven by their interaction with Elf Bane. Would mean Elemental Weapon is a possibility.

    I'm working on a melee magicka build. It's performing well if I use skull (which, with vamp involved etc., is expeeennsiiivvve), but I'm currently yielding better results with other sets. Which is a shame. BSW is a really nice set.

    I couldn't get the flame glyph to work. I'd be totally fine with it if it did. Even with the cooldowns. I'm wondering if the glyph working is tied to the status effect? i.e. the glyph on its own may not work, but when it triggers the status effect, it then works by extension.
  • Jameson18
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    Inferno Staff light attacks don’t proc BSW? Since when?

    It still shouldn’t be a problem, just keep Unstable Wall of Fire active for full BSW uptime.

    I did all kinds of testing this weekend. Trying to see what procs the set.

    Maybe it's just straight up broken currently? I'm working on a magicka melee pvp build on console so options are pretty limited. I did find some set alternatives though.
  • Vevvev
    Vevvev
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    Jameson18 wrote: »
    Vevvev wrote: »
    Jameson18 wrote: »
    [
    Ah Hah. Makes perfect sense.

    Just wish I could use BSW effectively on my necro :( Had such a great build idea lol.

    I feel you. You can still use a flame damage glyph, but keep in mind the cooldown on the glyph is 5 seconds and the set has a 12 second recharge. You can solve this with an infused glyph to make the cooldown 2.5 seconds. Another fix is using Flame Skull or Force Shock which comes with flame damage.

    I know people complain about the projectile speed of Flame Skull so the Destruction Staff spammable might be the better option. Or if you have a flame staff any of the other abilities with a flame component. Now I'm curious if flame status effects can proc the set as the status effects count as abilities proven by their interaction with Elf Bane. Would mean Elemental Weapon is a possibility.

    I'm working on a melee magicka build. It's performing well if I use skull (which, with vamp involved etc., is expeeennsiiivvve), but I'm currently yielding better results with other sets. Which is a shame. BSW is a really nice set.

    I couldn't get the flame glyph to work. I'd be totally fine with it if it did. Even with the cooldowns. I'm wondering if the glyph working is tied to the status effect? i.e. the glyph on its own may not work, but when it triggers the status effect, it then works by extension.

    Be better off going a melee magDK vampire tbh. Longer range on Eviscerate, powerful offensive melee self heals, best melee stun, etc. But if it is indeed the status effect then you need to think of the chances an ability has to apply a status effect, which are:

    Weapon enchants 20%
    Standard ability 10%
    Area of effect abilities 5%
    Damage over time abilities 3%
    Area of effect damage over time abilities 1%

    So an infused flame glyph has a much higher chance of applying one, and boosts to afflicting status effects boost these values. So having a destro staff gives enchantments a 40% chance to proc a status effect, and with the Battle Mastery CP passive it becomes 52%. ((If my math is right))
    Edited by Vevvev on September 7, 2021 4:04PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jameson18
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    Vevvev wrote: »

    Be better off going a melee magDK vampire tbh. Longer range on Eviscerate, powerful offensive melee self heals, best melee stun, etc.

    I love my mag DK. Tryin to do something a little different. Boredom I guess?

    I've come up with several builds recently that are totally smashing it though. I've been having a lot of fun in that regard.
  • Vevvev
    Vevvev
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    Jameson18 wrote: »
    Vevvev wrote: »

    Be better off going a melee magDK vampire tbh. Longer range on Eviscerate, powerful offensive melee self heals, best melee stun, etc.

    I love my mag DK. Tryin to do something a little different. Boredom I guess?

    I've come up with several builds recently that are totally smashing it though. I've been having a lot of fun in that regard.

    I guess you could try Flame Reach or Flame Clench. Clench if you need a single target stun and Reach for a long lasting damage over time that'll most certainly proc BSW constantly. Then you can keep the vampire spammable going. Would make for a more mobile build that doesn't require having to babysit Wall of Elements or continuously having to recast it, which as a vampire player I know can get costly. Unstable Wall of Elements has a higher chance of killing things and getting Magicka back, but in higher level content and in groups it isn't guaranteed.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Stx
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    On my templar I use unstable wall of elements from my back bar to proc Burning spellweave on the front bar. Works fine
  • es4eva
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    Stx wrote: »
    On my templar I use unstable wall of elements from my back bar to proc Burning spellweave on the front bar. Works fine

    Same on my Necro. Do not have any issues with it.
  • Fizzyapple
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    Jameson18 wrote: »
    Inferno Staff light attacks don’t proc BSW? Since when?

    It still shouldn’t be a problem, just keep Unstable Wall of Fire active for full BSW uptime.

    I did all kinds of testing this weekend. Trying to see what procs the set.

    Maybe it's just straight up broken currently? I'm working on a magicka melee pvp build on console so options are pretty limited. I did find some set alternatives though.

    Your totally right. All sets that say ability include light attacks and always have. ZoS considers light attacks abilities.
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