That's has to go with the wording of the sets. You'll be amazed how you will have two sets with what appears to be similar proc requirements, but due to the change in wording are radically different.
(5 items) While in combat, using an ability with a range of 7 meters or less grants you Range Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your damage over time and ranged attacks. While in combat, using an ability with a range of over 7 meters grants you Melee Supremacy for 5 seconds, adding 437 Weapon Damage and Spell Damage to your melee attacks.
(5 items) When you deal damage with a Flame Damage ability, you apply the Burning status effect to the enemy and increase your Spell Damage by 490 for 8 seconds. These effects can occur once every 12 seconds.
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Ah Hah. Makes perfect sense.
Just wish I could use BSW effectively on my necroHad such a great build idea lol.
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Ah Hah. Makes perfect sense.
Just wish I could use BSW effectively on my necroHad such a great build idea lol.
I feel you. You can still use a flame damage glyph, but keep in mind the cooldown on the glyph is 5 seconds and the set has a 12 second recharge. You can solve this with an infused glyph to make the cooldown 2.5 seconds. Another fix is using Flame Skull or Force Shock which comes with flame damage.
I know people complain about the projectile speed of Flame Skull so the Destruction Staff spammable might be the better option. Or if you have a flame staff any of the other abilities with a flame component. Now I'm curious if flame status effects can proc the set as the status effects count as abilities proven by their interaction with Elf Bane. Would mean Elemental Weapon is a possibility.
WrathOfInnos wrote: »Inferno Staff light attacks don’t proc BSW? Since when?
It still shouldn’t be a problem, just keep Unstable Wall of Fire active for full BSW uptime.
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Ah Hah. Makes perfect sense.
Just wish I could use BSW effectively on my necroHad such a great build idea lol.
I feel you. You can still use a flame damage glyph, but keep in mind the cooldown on the glyph is 5 seconds and the set has a 12 second recharge. You can solve this with an infused glyph to make the cooldown 2.5 seconds. Another fix is using Flame Skull or Force Shock which comes with flame damage.
I know people complain about the projectile speed of Flame Skull so the Destruction Staff spammable might be the better option. Or if you have a flame staff any of the other abilities with a flame component. Now I'm curious if flame status effects can proc the set as the status effects count as abilities proven by their interaction with Elf Bane. Would mean Elemental Weapon is a possibility.
I'm working on a melee magicka build. It's performing well if I use skull (which, with vamp involved etc., is expeeennsiiivvve), but I'm currently yielding better results with other sets. Which is a shame. BSW is a really nice set.
I couldn't get the flame glyph to work. I'd be totally fine with it if it did. Even with the cooldowns. I'm wondering if the glyph working is tied to the status effect? i.e. the glyph on its own may not work, but when it triggers the status effect, it then works by extension.
Be better off going a melee magDK vampire tbh. Longer range on Eviscerate, powerful offensive melee self heals, best melee stun, etc.
Be better off going a melee magDK vampire tbh. Longer range on Eviscerate, powerful offensive melee self heals, best melee stun, etc.
I love my mag DK. Tryin to do something a little different. Boredom I guess?
I've come up with several builds recently that are totally smashing it though. I've been having a lot of fun in that regard.
WrathOfInnos wrote: »Inferno Staff light attacks don’t proc BSW? Since when?
It still shouldn’t be a problem, just keep Unstable Wall of Fire active for full BSW uptime.
I did all kinds of testing this weekend. Trying to see what procs the set.
Maybe it's just straight up broken currently? I'm working on a magicka melee pvp build on console so options are pretty limited. I did find some set alternatives though.