I think the least used mage guild skill should be changed into a flame damage spammable with maybe a morph for frost or shock spammable.
The fact that this game has been out 7 years and it has no basic fireball spell or frostbolt spell is just crazy. Elder scrolls games have always had fireball spells as well as basically every RPG ever.
I use inner light, and degeneration for major sorcery on some of my characters, but I have never once used balance/symmetry. I have used the flame rune a few times but not often. I can't even remember if there is a 5th non ultimate skill.
I think the least used mage guild skill should be changed into a flame damage spammable with maybe a morph for frost or shock spammable.
The fact that this game has been out 7 years and it has no basic fireball spell or frostbolt spell is just crazy. Elder scrolls games have always had fireball spells as well as basically every RPG ever.
I use inner light, and degeneration for major sorcery on some of my characters, but I have never once used balance/symmetry. I have used the flame rune a few times but not often. I can't even remember if there is a 5th non ultimate skill.
They could always have it match the damage type of the staff you are carrying. With it doing magic damage for everything that isn't a destro staff. But really, I like the mages guild as more of a support skill line as it is now, than trying to add another spammable in.
phaneub17_ESO wrote: »Both MG and FG are missing a 5th ability, Undaunted is missing an Ultimate.
universal_wrath wrote: »I wouldn't totally agreee with the spammable suggestion, but I agree that mages guild is lacking damage, support or healing. It has all the 3 elements but it fails to do them correctly. A skill line shouldn't alway need to have buff, damage, heal skills, this can limit the potential variety of skills in that skill line and other skill lines too.