Hey ladies and gents,
I'm a casual PvP'er so maybe there's already and answer or counter to this that I'm unaware of. Last night was my first night back doing pvp for any length. I was on my magblade healer/support and was standing at the top few steps of the inner, next to the horse shoe. While my allies were pouring oils and such, I was spamming heals and buffs on them, while being out of mind and sight from enemy below trying to siege down the inner door. Suddenly I was heaved upward, and then the DC proc happened and I was pulled toward the horse shoe, all the way past the lip, where I was then sent falling to my death on the porch. I figured it was a one-off wonky thing that happened and thought nothing of it, until it happened multiple times. My death recaps would say the same thing each time: Volcanic Rune + Dark Convergence + Fall Damage. I experimented by placing myself at different areas away from the inner lip and it would still happen.
So I guess my question is, is there an exploit that players are using where the knockup from Volcanic Rune allows the pull from DC to have greater pull? Is there a bug with the Volcanic Rune skill or the DC set or both? Or is everything working as intended? The only counter I found to it was using roll dodge in the direction I came from when being pulled, but even then it would land me on the outer part of the inner lip above the inner porch, and I would get six million ranged attacks blasting me and I'd die anyway lol.
Btw, this was on PC/NA in the Gray Host campaign. It only happened when fighting a very organized 3am AD ball-zerg. When I fought EP the Dark Convergence would sometimes proc on the lip but it never had extra pull range on it.