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ZOS, why you don't disable bugged sets immediately?

divnyi
divnyi
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You can have a feature-toggle to disable sets that are not working as intended and creating issues.

It is known by community that Hrothgar Chill AoE ignores battle spirit.
It is known by community that Dark Convergence pull range is so long that it pulls off walls.

Why don't disable them straight after release until you fix them in the next update?
  • ajkb78
    ajkb78
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    Game stability. There will always be something that's not quite balanced. You'll find a way to adapt to it until it's changed next patch. It would be a nightmare if you couldn't even count on the state of the game remaining the same between patches. Sometimes bugs will benefit your browser old, sometimes they'll hamper it. Gotta take the rough with the smooth.
  • divnyi
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    ajkb78 wrote: »
    Game stability. There will always be something that's not quite balanced. You'll find a way to adapt to it until it's changed next patch. It would be a nightmare if you couldn't even count on the state of the game remaining the same between patches. Sometimes bugs will benefit your browser old, sometimes they'll hamper it. Gotta take the rough with the smooth.

    Game stability relies on game not having bugs. Not balanced and buggy are different things.
    Unbalanced is when things work as intended and don't break basic game rules.
    Buggy is when set leads to outcomes that were supposed to never happen (wall pull), or plainly wrong math resulting in insane damage numbers, that ridicule the gameplay as a whole for everyone.

    In case set is disabled, you would see the message on the set that it's disabled until next patch. Don't see how that's a nightmare.
  • stefj68
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    1st Hrothgar Chill is aoe is based on the target resistance, it will always ignore battle spirit. get nacked and it will not kill you :) and don't stand too close to a fully buffed heavy resistance character...

    2nd set dark convergence, its really hard to calculate what is a line of sight for a skills, what pass trought walls, without thousand and thousand of cpu calculations.... i even think that this cooldown is way to long :( its so eash to survive it...

    you will have to learn to play with those 2 sets... they are currently working as intended. bring somethings constructive about it.
    Edited by stefj68 on September 6, 2021 1:56PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Silly sets to counter the gameplay of others. That's how I see it.

    We don't need Bazooka's in MMO/RPG, thank you sir!
  • Sluggy
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    stefj68 wrote: »
    1st Hrothgar Chill is aoe is based on the target resistance, it will always ignore battle spirit. get nacked and it will not kill you :) and don't stand too close to a fully buffed heavy resistance character...

    2nd set dark convergence, its really hard to calculate what is a line of sight for a skills, what pass trought walls, without thousand and thousand of cpu calculations.... i even think that this cooldown is way to long :( its so eash to survive it...

    you will have to learn to play with those 2 sets... they are currently working as intended. bring somethings constructive about it.

    1) If a set is ignoring Battle Spirit that is clearly a bug. End of story.

    2) I partially agree with the LoS thing. It's not the worst and can be optimized in many ways but at scale it still can be a tad expensive and considering how the servers struggle now that's probably too much - which just begs the question. Who thought it was a good idea to add a set that breaks the rules of the game just to avoid extra calculations?

    3) They are definitely NOT working as intended. Cheating is entirely possible atm with all three of the new sets an dit is literally impossible to 'learn to play' around them when there are no clear rules or indications of how they should behave. That's just chaos.
    Edited by Sluggy on September 6, 2021 3:21PM
  • priestnall.andrewrwb17_ESO
    PTS is for what purpose?
  • ResidentContrarian
    ResidentContrarian
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    PTS is for what purpose?

    We may never know...
  • stefj68
    stefj68
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    test it out on the server
    dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.

    how much resist you have and how much you getting hit, and are u the target of the set, or walking by a tanky friend
  • GenjiraX
    GenjiraX
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    PTS is for what purpose?

    It’s a promotional tool, isn’t it? There to generate hype and all that.
  • divnyi
    divnyi
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    stefj68 wrote: »
    test it out on the server
    dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.

    how much resist you have and how much you getting hit, and are u the target of the set, or walking by a tanky friend

    Check PvP section of the forum for 17k to 20k hits. Do the math. Apply both battlespirit and armor on top. People don't run 90k armor in PvP, no.
  • Redguards_Revenge
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    PTS is for what purpose?

    Well there is 2 reasons why this didn't get any attention.

    #1 People want to see what sets they will get in the new patch they are paying for. Ignored the sets that were going to be given to everybody.

    #2 People saw and stayed quiet to abuse it in the live patch

    #3 I wasn't there. :- }/ Low participation in the PTS.
    Edited by Redguards_Revenge on September 6, 2021 5:58PM
  • moo_2021
    moo_2021
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    stefj68 wrote: »
    1st Hrothgar Chill is aoe is based on the target resistance, it will always ignore battle spirit. get nacked and it will not kill you :) and don't stand too close to a fully buffed heavy resistance character...

    2nd set dark convergence, its really hard to calculate what is a line of sight for a skills, what pass trought walls, without thousand and thousand of cpu calculations.... i even think that this cooldown is way to long :( its so eash to survive it...

    you will have to learn to play with those 2 sets... they are currently working as intended. bring somethings constructive about it.

    But we don't know each other's resistance?

    I got a new idea: let's tank to highest resist and join enemy alliance' zerg. Will kill them every time
  • CaffeinatedMayhem
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    It's amazing how every time new sets are release for PvP (or PvE sets that are mostly used in PvP) people seem to forget how this cycle works:

    1. Set comes out, does FAR too much damage, and is used by FAR too many people. Many times it's abused.
    2. Tons of forum threads on nerfing said sets.
    3.*** Six months passes ***
    4. ZOS nerfs set to Oblivion and it's never heard from again.

    E.g. - anyone remember WW zergs all wearing Crimson Twilight? No? Huh.that was all the rage when Stonethorn released...then ZOS nerfed Twilight to the point it's no longer useful. Or did we all just learn not to stand close to anyone when we see the Crimson AoE forming?

    But on the topic of the current sets - I don't think they're broken. There are clear and easy counters (MOVE and/or use shields, which you should have been doing anyway with the crit meta in PvP) *AND* we got better reveals for stealth, I haven't been ganked once in IC since using the new magelight. I don't see PvP as a huge issue right now.

    P.S. I'm not even talking about those who obviously have more than 2.5k health regen, and take no damage at all, no shields, and if they have that much armor, not from Hrothgar either. Undeath doesn't apply at 100% health btw... unless you're cheating.
  • Herr_Flocke
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    hmm... guess you died one time too many from the new sets ? Though they work as intended atm. It is just a matter of getting used to the procs. It is not like they cannot be countered, actually quite easily most of the time.
  • divnyi
    divnyi
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    Though they work as intended atm.

    You didn't read beyond OP-post, did ya?
    But on the topic of the current sets - I don't think they're broken. There are clear and easy counters (MOVE and/or use shields, which you should have been doing anyway with the crit meta in PvP) *AND* we got better reveals for stealth, I haven't been ganked once in IC since using the new magelight. I don't see PvP as a huge issue right now.

    Everyone and their mom runs Hrothgars. Even in BGs. Because you hit one guy for 4k but you hit everyone around him for 10k+, in wide radius, with 7s cooldown. Not even caluurions did so many damage in the proc set era. Not even Syvarra was that good as DPS proc set. And since it doesn't scale with your stats, people run it on 35k tanks and still do tonns of damage.

    Again, these sets need to be disabled not because they are unbalanced, but because they are bugged. Crimson was unbalanced. But it didn't ignore battle spirit.
  • CaffeinatedMayhem
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    divnyi wrote: »

    Again, these sets need to be disabled not because they are unbalanced, but because they are bugged. Crimson was unbalanced. But it didn't ignore battle spirit.

    So how is Hrothgar going to "follow' battle spirit? It's damage it's determined by the wearer. but by the TARGET. So, you want your armor halved in PvP ? I mean sounds fair to me: halved health regen and healing, halved damage, halved armor, why not halve stat pools too! Then we can all be happy to be back to wet noodle fights. Except the people who cheat ofc.

    That was halfway sarcasm, but honestly, that's what I hear in these threads. Someone liked PvP having a few builds that "won" all the time, and now that they're dying like everyone else, it feels bad. Ok, you're entitled to an opinion, but some of us like having a way to be competitive again. When was the last time magicka warden damage in PvP was competitive? Hm.... 2, maybe 3 YEARS ago?
  • divnyi
    divnyi
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    So how is Hrothgar going to "follow' battle spirit? It's damage it's determined by the wearer. but by the TARGET.

    Yawn.

    Why you all decide to ignore what was written in thread already?

    Hrothgar AoE Ignores Battle Spirit. Does twice more damage. If you didn't notice that, I don't think you are PvP player at all.
    Someone liked PvP having a few builds that "won" all the time, and now that they're dying like everyone else, it feels bad. Ok, you're entitled to an opinion, but some of us like having a way to be competitive again.

    Lmao ok, top-tier players still do 20-1 K/D in every BG abusing new sets, because they are tierS meta right now. Guess who die to those players? Some of you, who like a way to be competitive again ;)
    When was the last time magicka warden damage in PvP was competitive? Hm.... 2, maybe 3 YEARS ago?

    Always was.
  • YandereGirlfriend
    YandereGirlfriend
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    divnyi wrote: »

    Again, these sets need to be disabled not because they are unbalanced, but because they are bugged. Crimson was unbalanced. But it didn't ignore battle spirit.

    So how is Hrothgar going to "follow' battle spirit?

    Very easily, actually - just multiply it against the Battle Spirit coefficient rather than allowing it to bypass it entirely in an obviously bugged state.

    It doesn't matter what the initial value of the damage proc scales from - all damage dealt to a player should be passing through the entire damage calculation, which, in PvP, is supposed to include Battle Spirit.

    Certain abilities circumvent that because otherwise they would be mitigated twice (something like Swallow Soul comes to mind) but nothing in the calculation of the initial Hrothgar proc is being influenced by Battle Spirit so the contention that it would somehow be penalized twice by passing through the ordinary Battle Spirit mitigation is on its face fallacious.

    Given that, we should all be in agreement that this behavior IS in fact a bug. The alternative is that this one set gets its own private pass to break the game's fundamental rules of combat and, unlike Rush of Agony, such a special dispensation has NOT been specifically called out to our attention by the developers.
  • Sluggy
    Sluggy
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    And no. We're not forgetting ZoS's habit of releasing bad ideas and then nerfing them into the ground. In fact we're counting on it. Cause these sets are terrible.

    I don't want them nerfed. I want them removed. Period. They were ill conceived from the start and should never have gotten out of the theory crafting stage of development, much less actually implemented, 'tested' (if we can even call it that), and then released.
    Edited by Sluggy on September 6, 2021 10:18PM
  • ZeroDPS
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    Youyouz06 wrote: »
    Silly sets to counter the gameplay of others. That's how I see it.

    We don't need Bazooka's in MMO/RPG, thank you sir!

    Im reading you posts and smiling, remembering old good times with snipe + Viper.... <3
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