Game stability. There will always be something that's not quite balanced. You'll find a way to adapt to it until it's changed next patch. It would be a nightmare if you couldn't even count on the state of the game remaining the same between patches. Sometimes bugs will benefit your browser old, sometimes they'll hamper it. Gotta take the rough with the smooth.
1st Hrothgar Chill is aoe is based on the target resistance, it will always ignore battle spirit. get nacked and it will not kill you and don't stand too close to a fully buffed heavy resistance character...
2nd set dark convergence, its really hard to calculate what is a line of sight for a skills, what pass trought walls, without thousand and thousand of cpu calculations.... i even think that this cooldown is way to long its so eash to survive it...
you will have to learn to play with those 2 sets... they are currently working as intended. bring somethings constructive about it.
priestnall.andrewrwb17_ESO wrote: »PTS is for what purpose?
dealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.
priestnall.andrewrwb17_ESO wrote: »PTS is for what purpose?
test it out on the serverdealing 26% of their total Physical Resistance and Spell Resistance as Frost Damage to themselves and enemies within 8 meters of them.
how much resist you have and how much you getting hit, and are u the target of the set, or walking by a tanky friend
priestnall.andrewrwb17_ESO wrote: »PTS is for what purpose?
1st Hrothgar Chill is aoe is based on the target resistance, it will always ignore battle spirit. get nacked and it will not kill you and don't stand too close to a fully buffed heavy resistance character...
2nd set dark convergence, its really hard to calculate what is a line of sight for a skills, what pass trought walls, without thousand and thousand of cpu calculations.... i even think that this cooldown is way to long its so eash to survive it...
you will have to learn to play with those 2 sets... they are currently working as intended. bring somethings constructive about it.
Herr_Flocke wrote: »Though they work as intended atm.
CaffeinatedMayhem wrote: »But on the topic of the current sets - I don't think they're broken. There are clear and easy counters (MOVE and/or use shields, which you should have been doing anyway with the crit meta in PvP) *AND* we got better reveals for stealth, I haven't been ganked once in IC since using the new magelight. I don't see PvP as a huge issue right now.
Again, these sets need to be disabled not because they are unbalanced, but because they are bugged. Crimson was unbalanced. But it didn't ignore battle spirit.
CaffeinatedMayhem wrote: »So how is Hrothgar going to "follow' battle spirit? It's damage it's determined by the wearer. but by the TARGET.
CaffeinatedMayhem wrote: »Someone liked PvP having a few builds that "won" all the time, and now that they're dying like everyone else, it feels bad. Ok, you're entitled to an opinion, but some of us like having a way to be competitive again.
CaffeinatedMayhem wrote: »When was the last time magicka warden damage in PvP was competitive? Hm.... 2, maybe 3 YEARS ago?
CaffeinatedMayhem wrote: »