Specific questions I have are:
Is there anything I'm totally missing? Like another set over deadly or something (maybe convergence with stampede, or chill?)
At 20k pen, is that enough AND should I still slot minor and major breach? (PotL and Caltrops)
Living Dark even worth it? I like it back bar so while I'm escaping, hits are healing me and I'm CC'ing those on my tail.
Sweeps vs flawless dawnbreaker?
Stats are roughly 16k mag, 29k stam, 31k health, 6k WD, 29/26k resistances.
Poisons vs enchants?
Should I try slotting Turn Evil for a longer CC? I obviously like toppling Charge for gap closing and stun, but AoE fear + 3% WD is pretty good too! What would I drop for it?
# Cresent Sweeps
1. Rally
2. Jabs
3. Toppling Charge
4. Repentance
5. Echoing Vigor
# Barrier
1. Quick Cloak
2. Restoring Focus
3. Living Dark
4. Flare
5. Extended Ritual
Tristat potions
Bears food
Escaptionist poison Back Bar
Crown poison Front Bar
Orc race
64 stam
Lover mundus
Tristat enchants
Divines Armor (sustain is really good due to magika abilities)
5-1-1 (med, heavy, light)
Sithis helm and Domihaus shoulders
Stuhns body pieces
Deadly front bar and jewels, infused WD and sharpened
BRP swords with defending backbar
Usually solo sewers and IC, or battlegrounds. It seems people don't like to pick random people to group with (prolly because so many people are so bad lol)
I would agree though, lag is not a jabs best friend. I want to put PotL on my build, but would prefer it on main bar for that reason. Thought about putting Vigor backbar, but wasn't sure what I'd drop. In reality it could be any of them really, all are good, none are absolutely needed
Usually solo sewers and IC, or battlegrounds. It seems people don't like to pick random people to group with (prolly because so many people are so bad lol)
I would agree though, lag is not a jabs best friend. I want to put PotL on my build, but would prefer it on main bar for that reason. Thought about putting Vigor backbar, but wasn't sure what I'd drop. In reality it could be any of them really, all are good, none are absolutely needed
For solo you'd want to have these abilities:
# Dawnbreaker of Smiting/Crescent
1. Rally
2. Jabs
3. Toppling Charge
4. Executioner
5. Power of the Light
# Undo
1. Quick Cloak
2. Restoring Focus
3. Resolving Vigor
4. Race Against Time
5. Extended Ritual
Removed Living Dark because it's not needed at the moment. Slot Power of the Light for extra burst as it just got a huge buff.
For armor traits you'd want either impen or well fitted for better defense. For mundus you always want serpent mundus on stamplar. Your food, pots, poisons, gear enchants, race, and attributes are all good.
@gariondavey So why do you suppose heartland+Shield breaker is stronger than Deadly+Stuhns? On paper, the latter appears stronger, but you've ran that before and found it less effective?
What does your burst look like? PotL, Charge, Jabs, executioner?