For many years, the functionality of the guilds was practically not expanded through the possibilities of the game.
The guild heads suggest following:
1 daily quests within the guild. In my understanding, they should be implemented in non-player customizable characters in the Guild House. The guild master chooses which tasks from the list will appear in the NPC dialog: these are both unique tasks for the main direction of the guild, and duplicate tasks from the daily tasks of Tamriel (that is, for example, you can take daily tasks of the guild of magicians or quests of Siroil for exploration, murder, etc.) All this will be paid for by the guild currency (and/or they are also Guild reputation points)
2. The Guild House. Two options 1.) a separate DLS "Guild" location is tied to a Guild with a stationary position and an area, the number and size of which are unlocked by the guild for the currency of crowns, vouchers, gold, for achievements. The situation is also unblocked, it is stationary. A guild that does not want to develop will have an unlocked area inside the building with a piece of furniture. A fully developed Guild will have an unlocked Castle area and an area outside the castle, city buildings with a tavern, shops and a fully unlocked display of all items and NPC residents. The flags and banners of the city repeat the heraldry of the guild. The area is populated by residents, shops with merchants provide goods of Guild members by categories: alchemists-alchemy exhibited by guild members in the store, bronniki, armor, etc., There is a Golden Guild merchant who provides Unique items for the Achievement Points of a Clan member - the guild coat of arms for the house, guild. cape, other unique items of the Guild. 2)A household with functionality open to creativity and an environment tied not to the player, but to the Guild (due to the problem of allocating developer opportunities for slots, you can offer the sale of crown slots (the amounts received from them can be used on the server to support houses) Or store them in the cloud storage. Guild House Workshop: Network stations require merging into one station, where the Guild Head will "pour" a new set (configured for a new set) after copying the station to the Location.
3. Enter items of the "Guild relic" type and how to get them, relics give a minor bonus to the player's parameters-let it be advantageous to be in the Guild and wear a guild cape, which will give a minor bonus Configurable by the Guild Head, let's say trading will give a minor bonus to transactions with NPCs, PVE to resistances, PVP to the time of capturing flags-as an option, the choice can be large.
4. Relations between Guilds. Build an infrastructure for joint activities of guild members, dispute resolution and events for Guilds, platforms for their holding. Arenas are more customizable. There are already game arenas for capturing relics and others - they can be adapted for tournaments. The game has furniture - game tables of different races-make them interactive: how do you look at the card tournaments from the legends of Elder Scrolls in TESO? You can dig up maps, craft (for crafting you need a new profession, a Scribe and a Station for writing) The scribe can not only draw game cards, but also map-objects-in-the-house (if he closed the location), make scrolls for experience, for long raids, scrolls of positive effects . Materials for crafting-ink, paper of different quality, drag stone powder, paints...it's not really about the guild anymore, right?
5. Yes, and it would be nice to enter the guild achievements, those medal icons that will be displayed in the guild search menu. Medal for the guild's seniority: one year-bronze, 2-silver, etc...for something, for the capture of the fortresses of Cyrodiil, for the developed guild hall from the dlc, for the trade turnover for trade, for the balance of the special currency guild (see the suggestions above), for the daily quests of the guild introduced, for victories in friendly matches between guilds.
6. I would like to hang the banners of all my guilds and their symbols in my house.(with pop-up guild names) The store sells a cape, but it is one. You need to enter dozens of unique guild items. For the unique currency of the guild of course
7. Flexible and customizable statistics for players: deposits, time spent, entry, exit, the number of guild reputation points (from the proposed one), a customizable Guild bank with flexible settings for accessing various bank tabs for different ranks of guild members: the bank tab (space) is "open to all", the tab "closed to all", the tab for "rank 1" ... "rank 5".
(...machine translation is used here, there may be errors...)
Will we play guild management next? If the people who unite the community are not encouraged and create the necessary tools for them, then the guild members will also not get a huge share of pleasure from the companionable game. Do you have your own view on the problem with the lack of Guild functions? Share your opinion.