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Magma Incarnate Bugged?

gamerguy757
gamerguy757
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I’m trying to run this dungeon and the final boss I think is not working correctly.
1) Unstable Blitz - No matter what you do, even if you dodge this line attack, you will ALWAYS take the DoT. Every guide says to avoid the fire and the dot won’t affect you. However no matter what my group does the dot kills us.
2) Outburst - There’s no Red Ground AoE that shows this. It just happens.
3) Fire tornadoes - they’re jumping randomly like they’re lagging.

Am I missing something with the mechs?
  • Wyrd88
    Wyrd88
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    1. You can't avoid DoT, it's intended mechanic and healer have to outheal it, hovewer you can get more then one DoT at the same time if you stack.
    2. There's Orange Ground AoE aroung the boss, tank just have to watch for it. But ye, choice of colour is rather odd, comsidering the fact that orange fire is also everywhere lul.
    3. Shouldn't be like that. Some of them usually moving around the boss in circles, some just seems to move randomly, but no jumping.

    Overall this dungeon have pretty high difficulty on HM and a couple of healing checks, so healer have to do it's job here.
  • Treeshka
    Treeshka
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    Fire Tornadoes circles around each other. Two tornadoes circles around each other and that circling ones circles around the middle of the room. There is even an achievement where you should stay in the middle of those circling tornadoes for a period of time.
  • Troodon80
    Troodon80
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    As said, #1 is intended, PTS patch notes even stated that they could no longer be dodged (they could in the first week or so of PTS). There's also a bleed DoT; unsure if this is applied from the heavy not being dodged, taking damage, or perhaps specifically unblocked damage from the boss in general. Haven't looked at the logs much after PTS. On top of that, as also said in the previous post, the DoT can stack; if you overlap and take more than one Blitz you can get multiple Blitz DoTs. Spread out/split up, but make sure you're still all close enough to get healed, then move the boss out of the Blitz Bonfires that are left behind. It's health scaling, too. It is advisable to bring a healer rather than attempt to nuke everything (first boss somewhat sets the stage for being disciplined about your DPS rather than just straight nuking everything). Note: these DoTs also can't be purged.

    #2 is like sections of a pie or pizza that seem to fill up over the few seconds you have to stand in it. From what I've seen it's not even a tank-specific mechanic. In one run I did where I was away from the boss taunting the Scorion while avoiding the rotating fire wall of death, a DD stood in the AoE and took almost no damage. I don't think anyone knows exactly what this AoE does aside from wipe the group if someone/anyone isn't standing on it. Code's Combat Alerts also has a large "Outburst" centre screen notification.

    #3 I would assume this is just desync if they appear jumpy? This can also be seen in other rotating mechanics that ZOS implement, from Frostvault being one of the first (and probably the worst), to the Bahsei hard mode fight with the cone from the eye that occasionally becomes desynced or doesn't move. Unfortauntely, there likely isn't anything you can do about that. I've not seen them be jumpy, but I have seen a bug where the visuals disappear while trying to get the achievement.
    @Troodon80 PC | EU
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  • arun_rajputb16_ESO
    arun_rajputb16_ESO
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    1. You can't avoid DoT, it's intended mechanic and healer have to outheal it, hovewer you can get more then one DoT at the same time if you stack.

    After reading over and over from various sites that this can be dodge rolled, I realised it can't. And it's not too bad to heal. Once I got comfortable with it, I got the team to stay inside my extended ritual and springs and healed it just fine. Its bark is worse than its bite!

    The spider boss on the other hand.....
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