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What is actually going on!?

relentless_turnip
relentless_turnip
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Since update 25 released in February 2020. The performance has got worse and worse.
The FPS has improved everything else is worse.
More bugs and server side issues are introduced with every patch.
I see no signs or communication from Zenimax as to when or how this will be fixed.
I see no signs of urgency.
I don't say this to upset the developers or antagonise anyone.
Though the only thing that seems to have increased is moderation(in terms of communication). This thread will likely be shut down and anyone that shows any sign of agreement to its sentiment potentially banned/suspended. Despite an effort to raise this complaint in a reasonable way.

I love this game, but I no longer trust the communications from the team that work on it.
Grimsforge did a good job just listing some of the bugs in the game here:

https://youtu.be/FObTbN2q_XI

Edited by relentless_turnip on September 4, 2021 3:07PM
  • Sarannah
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    Haven't had any issues like the ones shown in the video. And the server does not appear to lag in any way in the video as well. (haven't listened to what the person was saying)

    But simply judging by that video I can see two issues:
    1: The player has a lag, which causes the freeze and then allows you to continue a second later. You can see the cliënt catching up to the server. This happens when the connection has a delay, on the user's end. The server seems fine here, as all the other players are still moving around as if there was no lag.
    Possible fixes: A more stable ISP, more assigned bandwidth, a new router, or a gaming router. Regular routers can't handle high end gaming, which could cause the delays. Especially during PvP, where more happens.

    2: I noticed this player has their graphic settings set too high. You can see this by the small delay which happens when he quickly looks around. Especially when he looks around and more sky is showing really fast. This delay means the GPU can't handle the load that fast, and needs a small time to catch up.
    Possible fix: Lower specific graphic settings, and/or lower overall graphic settings.

    Hope this helps somewhat.
  • VaranisArano
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    I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...

    If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.



    Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.

    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.

    Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.

    But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.


    Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)
  • gariondavey
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    Myself and many others have poor performance in this game. I have a good pc and good internet connection. I really wish @ZOS_Kevin would help us out here.
    In b4 lock of course, lol.
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • GenjiraX
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    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.

    Great post, @VaranisArano but what is the “anti-chest” thing?

    It makes me sad that Stadia has degraded so much of the game’s fluidity but does xCloud work any different?
  • Kiralyn2000
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    GenjiraX wrote: »
    but what is the “anti-chest” thing?

    I presume a typo of "cheat", given the context.
  • VaranisArano
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    GenjiraX wrote: »
    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.

    Great post, @VaranisArano but what is the “anti-chest” thing?

    It makes me sad that Stadia has degraded so much of the game’s fluidity but does xCloud work any different?

    Haha, yes, anti-cheat. I'm on mobile, so sometimes autocorrect decides that my typos are the real deal. My bad! :lol:
    Edited by VaranisArano on September 4, 2021 3:00PM
  • relentless_turnip
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    I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...

    If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.



    Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.

    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.

    Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.

    But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.


    Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)

    I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.

    I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.
    Edited by relentless_turnip on September 4, 2021 3:05PM
  • GenjiraX
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    GenjiraX wrote: »
    but what is the “anti-chest” thing?

    I presume a typo of "cheat", given the context.
    GenjiraX wrote: »
    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.

    Great post, @VaranisArano but what is the “anti-chest” thing?

    It makes me sad that Stadia has degraded so much of the game’s fluidity but does xCloud work any different?

    Haha, yes, anti-cheat. I'm on mobile, so sometimes autocorrect decides that my typos are the real deal. My bad! :lol:

    Of course. ☺️
  • belial5221_ESO
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    I'm not having those issues either. Like someone said,adjusting graphics would help,I lower mine. It seems to be the main issue,cause FPS stays low,but ping is ok,so more than likely userside. Some people seems to think they have a god system and can handle anything,but sadly not the case. Also,we don't know all addons or how they are setup,or pc specs,or what runs in background on said pc. I know some addons if setup wrong can cause microstudder and lag,mostly ones that read/write data alot(combat metrics,ttc/mm if set to alert you with sales,harvestmap if set to only show nearby nodes,etc). I also wonder if they enabled the new multithread rendering(can crash on some systems),it does help a bit.Also filming HD at same time can cause that.
  • VaranisArano
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    I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...

    If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.



    Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.

    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.

    Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.

    But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.


    Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)

    I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.

    I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.

    You are right that a lot of the need for redownloading the repackaged client was stated to help consoles, particularly with the size of the client since consoles have to basically re-download the game for an update . PC/Mac players benefited, but not to the same extent as consoles, since we can just download the smaller updated files.

    https://www.elderscrollsonline.com/en-us/news/post/57719
  • relentless_turnip
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    I'm not having those issues either. Like someone said,adjusting graphics would help,I lower mine. It seems to be the main issue,cause FPS stays low,but ping is ok,so more than likely userside. Some people seems to think they have a god system and can handle anything,but sadly not the case. Also,we don't know all addons or how they are setup,or pc specs,or what runs in background on said pc. I know some addons if setup wrong can cause microstudder and lag,mostly ones that read/write data alot(combat metrics,ttc/mm if set to alert you with sales,harvestmap if set to only show nearby nodes,etc). I also wonder if they enabled the new multithread rendering(can crash on some systems),it does help a bit.Also filming HD at same time can cause that.

    I appreciate the advice.
    It is unfortunately not anything people are doing individually. This is apparent when most people agree there is deterioration. I'm glad it works well for you, but I can assure for most people it doesn't. Regardless of settings or specs. I myself have a great PC with great internet, port forwarding done etc... As I said though FPS isn't a problem. It is latency based and a lot of bugs.
  • relentless_turnip
    relentless_turnip
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    I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...

    If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.



    Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.

    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.

    Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.

    But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.


    Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)

    I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.

    I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.

    You are right that a lot of the need for redownloading the repackaged client was stated to help consoles, particularly with the size of the client since consoles have to basically re-download the game for an update . PC/Mac players benefited, but not to the same extent as consoles, since we can just download the smaller updated files.

    https://www.elderscrollsonline.com/en-us/news/post/57719

    I appreciate the link and reply.
    What I mean is the game was changed on a fundamental level during this update. I think we are in agreement there. What I am uncertain of is why? Was it to help console with their issues or was it to add a platform? I actually hope it was the former as that seems less greedy generally and is a totally viable reason to change the game so drastically.
  • Jameson18
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    Console player.

    Game is worse every update.

    Even PvE is suffering at an alarming rate. Player base is dropping like flies.
  • SeaGtGruff
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    I haven't watched the video, and don't plan to, so I don't know what it says. But I recently added the /latency display to my UI and have frequently seen it go into the red, frquently as high as 999+.

    The other night someone in a guild was asking if others were seeing 999+ too, and I was but other guildies were not, so it seems like it isn't universal and either isn't server side (e.g., maybe it's "just the internet" in certain regions), or it might be worse in some instances than in other instances due to things like player population overall in that instance or the number of players jammed closely together in a specific area of a zone, etc.
    I've fought mudcrabs more fearsome than me!
  • TequilaFire
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    Even the forums aren't as lively as they used to be, I am not seeing a lot of people.
    Unless they changed user names for reasons.
  • VaranisArano
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    I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...

    If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.



    Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.

    Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.

    Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.

    But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.


    Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)

    I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.

    I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.

    You are right that a lot of the need for redownloading the repackaged client was stated to help consoles, particularly with the size of the client since consoles have to basically re-download the game for an update . PC/Mac players benefited, but not to the same extent as consoles, since we can just download the smaller updated files.

    https://www.elderscrollsonline.com/en-us/news/post/57719

    I appreciate the link and reply.
    What I mean is the game was changed on a fundamental level during this update. I think we are in agreement there. What I am uncertain of is why? Was it to help console with their issues or was it to add a platform? I actually hope it was the former as that seems less greedy generally and is a totally viable reason to change the game so drastically.

    I think it's both. I mean, the downloads for console were genuinely a serious pain point for console players with limited storage and with the game files getting bigger and bigger every update, something fundamental had to change.

    I point to Stadia because there's a history where moving stuff server-side caused performance problems, so it's a seemingly obvious connection. But that's me surmising based off of a past example, and it's probably more complicated than that.
    Edited by VaranisArano on September 4, 2021 4:09PM
  • TequilaFire
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    Who is the lead console dev now?
    Or do they just have PC dev who doubles up on both?
  • relentless_turnip
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    Who is the lead console dev now?
    Or do they just have PC dev who doubles up on both?

    I don't think they have seperate Devs for different platforms. I think the essential game file is the same for all platforms with added restrictions or set performance parameters for console. This I imagine simplifies the process of updating the file.
  • Sarannah
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    molecule wrote: »
    Sarannah wrote: »
    or a gaming router. Regular routers can't handle high end gaming.
    [snip]
    Regular routers are meant to internet normally on. They can handle loads, but when they are under serious load for too long(like gaming), they will overheat(will cause lag or disconnects). I've actually had this happen to myself before, and it took me a while to figure out my router was broken, as it seemed to work fine. A gaming router has better cooling, and can handle loads for far longer without overheating/breaking down. Gaming routers also have RAM, where they store packets which are waiting to get send if there is too much traffic(instead of discarding them).

    I don't see how offering a real solution is funny. If it even helps one person, that person will be able to play the game better. Not to mention, everything I said can be seen in the video itself.

    PS: Another solution could be to use less bandwidth, by turning auto update off for all programs. So they don't use bandwidth while you play games. Most programs will inform you when there is an update available, so you can update them whenever you want. But this way you will prevent those programs from downloading updates while you game.

    [edited to remove quote]
    Edited by ZOS_Icy on September 4, 2021 5:40PM
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings!

    We have recently removed several comments for Baiting and Discussing Disciplinary Actions which is a violation of the Community Guidelines as follows:
    • Trolling or Baiting: The act of trolling is defined as something that is created for the intent to provoke conflict, shock others, or to elicit a strong negative or emotional reaction. It’s okay and very normal to disagree with others, and even to debate, but provoking conflict, baiting, inciting, mocking, etc. is never acceptable in the official The Elder Scrolls Online community. If you do not have something constructive or meaningful to add to a discussion, we strongly recommend you refrain from posting in that thread, and find another discussion to participate in instead. It is also not constructive or helpful to publicly call out others and accuse them of trolling, or call them a troll—please refrain from doing so. If you genuinely believe someone is trolling, please report the post or thread to the ESO Team, and leave it at that.
    • Discussing Disciplinary Actions: If you ever have questions or concerns about a disciplinary action or decision we have made on the ESO forums, or wish to appeal a forum warning or infraction you’ve received, we ask that you please contact https://help.elderscrollsonline.com/ to do so (please specify that you are contacting about a forum-related inquiry or appeal). We are happy to discuss and review specific moderation-related actions with you, but we do not allow discussion of any moderation actions or decisions on our forums. If you have questions or concerns about an in-game disciplinary action, please contact https://help.elderscrollsonline.com/ to ask about a suspension or ban, and any other support-related feedback. We cannot assist with in-game violations on the forums.
    With that being said, we ask that future posts are kept civil, constructive and on topic within these guidelines. For any questions regarding the rules, please feel free to review them here.

    Thank you for understanding.
    Staff Post
  • relentless_turnip
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    Sarannah wrote: »
    molecule wrote: »
    Sarannah wrote: »
    or a gaming router. Regular routers can't handle high end gaming.
    LOL, i'm almost too busy laughing to type this.
    Regular routers are meant to internet normally on. They can handle loads, but when they are under serious load for too long(like gaming), they will overheat(will cause lag or disconnects). I've actually had this happen to myself before, and it took me a while to figure out my router was broken, as it seemed to work fine. A gaming router has better cooling, and can handle loads for far longer without overheating/breaking down. Gaming routers also have RAM, where they store packets which are waiting to get send if there is too much traffic(instead of discarding them).

    I don't see how offering a real solution is funny. If it even helps one person, that person will be able to play the game better. Not to mention, everything I said can be seen in the video itself.

    PS: Another solution could be to use less bandwidth, by turning auto update off for all programs. So they don't use bandwidth while you play games. Most programs will inform you when there is an update available, so you can update them whenever you want. But this way you will prevent those programs from downloading updates while you game.

    I appreciate you trying to offer solutions, please continue to do so.
    However this is sadly untrue you do not need a specific gaming router to enjoy online games. Nor will you see a huge improvement with such an investment. All modern routers will work equally as well, they are built for modern demand where streaming and downloading is done nearly constantly.
    The demand a game requires is actually pretty low, but does require a steady connection. Streaming I hear is actually more demanding.

    In new world I had sub 20 ping most the time. In ESO my ping never goes below 100 and in cyrodill sit at around 250+. Even reads 999 sometimes 😂 I live in the UK and in both games I connect to a server in Germany. In ESO I would attribute probably 70% of my deaths to total unresponsiveness from the game(not because I am some sort of God 😂). My skills don't fire, I get double cc'd, I can't swap bars, my stam recovery has a bug, block isn't working, I can't break free etc...

    In new world all of my deaths were my fault or I got outplayed. Which would more than often also be the case in ESO, if performance wasn't so terrible. None of the above issues occur despite new world being in beta. What this tells me is there is nothing wrong with my great PC and excellent internet, but that there is something wrong with ESO.
    Despite my ports are forwarded and I have spent a great deal of time optimising specifically for ESO.
  • Ratzkifal
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    Sarannah wrote: »
    Haven't had any issues like the ones shown in the video. And the server does not appear to lag in any way in the video as well. (haven't listened to what the person was saying)

    But simply judging by that video I can see two issues:
    1: The player has a lag, which causes the freeze and then allows you to continue a second later. You can see the cliënt catching up to the server. This happens when the connection has a delay, on the user's end. The server seems fine here, as all the other players are still moving around as if there was no lag.
    Possible fixes: A more stable ISP, more assigned bandwidth, a new router, or a gaming router. Regular routers can't handle high end gaming, which could cause the delays. Especially during PvP, where more happens.

    2: I noticed this player has their graphic settings set too high. You can see this by the small delay which happens when he quickly looks around. Especially when he looks around and more sky is showing really fast. This delay means the GPU can't handle the load that fast, and needs a small time to catch up.
    Possible fix: Lower specific graphic settings, and/or lower overall graphic settings.

    Hope this helps somewhat.
    I'm not having those issues either. Like someone said,adjusting graphics would help,I lower mine. It seems to be the main issue,cause FPS stays low,but ping is ok,so more than likely userside. Some people seems to think they have a god system and can handle anything,but sadly not the case. Also,we don't know all addons or how they are setup,or pc specs,or what runs in background on said pc. I know some addons if setup wrong can cause microstudder and lag,mostly ones that read/write data alot(combat metrics,ttc/mm if set to alert you with sales,harvestmap if set to only show nearby nodes,etc). I also wonder if they enabled the new multithread rendering(can crash on some systems),it does help a bit.Also filming HD at same time can cause that.

    If only these suggestions would actually work. I used to play ESO on a laptop and via WLAN and that went more smoothly than it does now. Since then I have built a new PC with great specs, got an internet plan upgrade and switched to ethernet, and I also tried lowering the settings, yet the game does not run any better than it used to years ago or at than with my setting on ultra today. I have always been an addon purist, refusing to get even the most useful addons simply because it isn't the vanilla experience, so that cannot be my issue either. If these issues are expected for "low end" users like me, then who is ZOS even aiming for at this point? There is no target audience large enough to sustain them if all of these issues are because of weak user hardware. And if that were indeed the root cause, why is ZOS setting these absurd expectations with their minimum hardware requirements? Clearly all our PCs are too weak to handle this game at even the lowest settings when the minimum hardware requirements are surpassed by a lot...

    Even if there are individuals with user-side problems, most of it is either intrinsic to the code of the game or server-side. ZOS is even admitting to that by continuously trying to streamline the function of all sorts of abilities and calculations to reduce the toll they take on performance. That they even had small successes doing that proves this is not a user issue, but their lack of major progress shows that they are either:
    • unaware of the actual problems,
    • unwilling to do what needs to be done,
    • unable to do what needs to be done due to lack of funds,
    • unable to do what needs to be done due to lack of skills,
    • unable to do what needs to be done due to lack of knowledge of the problem
    • or a combination of these.

    I'd like to know what you guys are doing differently to not have any of these issues. Do you play in Zenimax' server room on your NASA computer? Are you playing the same content as we are (PvP, trials, solo arenas, crowded overland zones)? Are you online during prime time? Have your machines been blessed by the pope? Whatever it is, it's certainly not representative of "the norm".
    Edited by Ratzkifal on September 4, 2021 6:21PM
    This Bosmer was tortured to death. There is nothing left to be done.
  • ResidentContrarian
    ResidentContrarian
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    For me, lag has improved greatly since Jan 2021 of this year. Also have not crashed more than 4 times in the last 6 months, so that is a good accomplishment.

    Now as for server-side bugs that plague even PvE now...I have ran into a lot of them, even some that were previously only seen on PC EU appearing on PC NA.

    Being a tank is a show now...and a bad one!
  • Castagere
    Castagere
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    I really get sick and tired of people saying it's your internet connection. With every update, the performance drops. I used to be able to do anchors and harrow storms with zero lag. Now with more than 10 people, I get framerate drops to a crawl. I live in a big city and do internet speed checks and my speed has not changed in years. The bugs are also getting worse. The clock city DLC has a main quest bug that's been around for a month. You can not finish the main quest without this step.
  • Sarannah
    Sarannah
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    Ratzkifal wrote: »
    I'd like to know what you guys are doing differently to not have any of these issues.
    What I am doing with my computer(do NOT do this yourself!!): Build my computer myself, with all connections directly connected and with the shortest possible cables, so it responds ultra fast. I also make sure the regular and extra power cables are installed, and that everything has its own personal power cable. Whenever I install my computer I turn off all programs that run at start-up. Then I clean up my registry for any errors, and I turn off auto-update on any programs installed(browsers/drivers/etc). After that I make sure my drivers are up-to-date(including BIOS). Then with games like ESO, I make sure to check how it runs under the heaviest loads(like doing a couple BG's or dungeons), and adjust the graphic settings accordingly. And I make sure not to install third party software, which control my programs, like Geforce Experience for example. As those third party softwares only delay the direct control those programs have towards my hardware(see it as an extra gateway everything must pass through = delay). Not to mention any possible compatibility issues.
    I also set up my own router, to pass anything through, and discard bounced packets. As bounced packets can stack up inside a LAN and clog up your internetwires. Also set up my ISP box, to not respond to WAN requests, so my LAN only uses its power for my purposes, not for processing outside requests. (I repeat, do NOT do any of this yourself!)

    The delay while looking around issue is easy to replicate, by setting your graphic settings(view distance for example) somewhat too high and looking around quickly. Everyone could do this, so it is easy to check if I am speaking the truth. The graphic delay issue, and the internet delay/freeze issue, is simply experience. And therefor easily recognizable in the OP's video, as explained in my first post in this thread.

    Not saying the game doesn't have issues, but the issues shown in the video in the OP are not server issue.

    TLDR: Things like the internet and graphic settings, need to be set perfectly to make a game work perfectly. For internet it comes down to making sure the program you are using, is the only program that is using the internet at that time. And that your LAN is set up perfectly. For graphic settings, set those to your game running extremely well under even the heaviest loads.

    PS: In hindsight, I could be wrong about the gaming router suggestion. As someone said, streaming is now a real thing. And probably also incorporated into regular router's uploadspeeds/cooling. My router is now 4-5 years old though, so streaming wasn't really a thing back then. Routers back then had real differences between regular and gaming routers. So even though router speeds/cooling/RAM is something to look for, it probably does not have to specifically be a gaming router anymore.
    PPS: The above description on how I build/install my computer, is not a guide!! So do not mess with anything based on what I described!
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