VaranisArano wrote: »Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.
VaranisArano wrote: »Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.
Great post, @VaranisArano but what is the “anti-chest” thing?
It makes me sad that Stadia has degraded so much of the game’s fluidity but does xCloud work any different?
VaranisArano wrote: »I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...
If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.
Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.
Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.
Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.
But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.
Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)
Kiralyn2000 wrote: »
VaranisArano wrote: »VaranisArano wrote: »Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure.
Great post, @VaranisArano but what is the “anti-chest” thing?
It makes me sad that Stadia has degraded so much of the game’s fluidity but does xCloud work any different?
Haha, yes, anti-cheat. I'm on mobile, so sometimes autocorrect decides that my typos are the real deal. My bad!
relentless_turnip wrote: »VaranisArano wrote: »I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...
If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.
Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.
Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.
Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.
But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.
Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)
I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.
I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.
belial5221_ESO wrote: »I'm not having those issues either. Like someone said,adjusting graphics would help,I lower mine. It seems to be the main issue,cause FPS stays low,but ping is ok,so more than likely userside. Some people seems to think they have a god system and can handle anything,but sadly not the case. Also,we don't know all addons or how they are setup,or pc specs,or what runs in background on said pc. I know some addons if setup wrong can cause microstudder and lag,mostly ones that read/write data alot(combat metrics,ttc/mm if set to alert you with sales,harvestmap if set to only show nearby nodes,etc). I also wonder if they enabled the new multithread rendering(can crash on some systems),it does help a bit.Also filming HD at same time can cause that.
VaranisArano wrote: »relentless_turnip wrote: »VaranisArano wrote: »I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...
If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.
Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.
Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.
Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.
But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.
Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)
I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.
I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.
You are right that a lot of the need for redownloading the repackaged client was stated to help consoles, particularly with the size of the client since consoles have to basically re-download the game for an update . PC/Mac players benefited, but not to the same extent as consoles, since we can just download the smaller updated files.
https://www.elderscrollsonline.com/en-us/news/post/57719
relentless_turnip wrote: »VaranisArano wrote: »relentless_turnip wrote: »VaranisArano wrote: »I mean, it's almost like breaking the forum rules about discussing moderator action is a good way to get your thread moderated...
If you delete that section of the original post, you've got a much better chance of this thread staying constructive for longer, and getting a better discussion out of it.
Update 25 Harrowstorm was when we had to re-download the client. Harrowstorm also arrived with some pretty nasty input delays, so something changed that had a noticeable impact on PVP and PVE. It was also the update before Greymoor, when ESO came to Stadia. Because of how Stadia works, it requires that everything happens server-side, not client side. Harrowstorm was, in part, prep for Stadia's launch.
Moving stuff server-side that was previously handled client-side has an impact on performance. It was most notable as a change early in Cyrodiil during the "lighting patch" when ZOS moved certain character calculations server-side as an anti-chest measure. PVP performance never really recovered.
Now, I'm not sure that the changes for Stadia are directly connected to the issues that Harrowstorm brought or have seriously contributed to the lack of progress in PVP performance in the way that the changes in the "lighting patch" seem to. In fact, I don't even think it's that simple. A problem this long-lasting and intractable is almost certainly more complex than that.
But when people point to Update 25 Harrowstorm as a point when their performance decreased, I do think it's worth noting what changes were being made to the game at that time.
Though I confess I am befuddled as to how ZOS managed to have the bug where deleting a character nukes your items in housing storage reoccur. I thought they'd fixed that back in Dragon Bones (and I suspect they thought they'd fixed it too.)
I used to think it was the release of stadia. I now think it may have been to ease the strain on console. Do you also remember how much PS4 was suffering with blue screening?(I am on pc btw). Rich recently said they couldn't put any more animations in the game at one point because of consoles limitations. So it also makes sense that they may have moved more stuff server side to reduce the load on console CPU. The timing of both incidents are supicious though.
I didn't make any comments towards moderators actions specifically. Just a comment about their over policing in general. I always read that section of TOS to mean discussing an action a moderator has performed. I am open to the idea I have misinterpreted or that it is vague with intention to stop discussions they don't approve of.
You are right that a lot of the need for redownloading the repackaged client was stated to help consoles, particularly with the size of the client since consoles have to basically re-download the game for an update . PC/Mac players benefited, but not to the same extent as consoles, since we can just download the smaller updated files.
https://www.elderscrollsonline.com/en-us/news/post/57719
I appreciate the link and reply.
What I mean is the game was changed on a fundamental level during this update. I think we are in agreement there. What I am uncertain of is why? Was it to help console with their issues or was it to add a platform? I actually hope it was the former as that seems less greedy generally and is a totally viable reason to change the game so drastically.
TequilaFire wrote: »Who is the lead console dev now?
Or do they just have PC dev who doubles up on both?
Regular routers are meant to internet normally on. They can handle loads, but when they are under serious load for too long(like gaming), they will overheat(will cause lag or disconnects). I've actually had this happen to myself before, and it took me a while to figure out my router was broken, as it seemed to work fine. A gaming router has better cooling, and can handle loads for far longer without overheating/breaking down. Gaming routers also have RAM, where they store packets which are waiting to get send if there is too much traffic(instead of discarding them).
Regular routers are meant to internet normally on. They can handle loads, but when they are under serious load for too long(like gaming), they will overheat(will cause lag or disconnects). I've actually had this happen to myself before, and it took me a while to figure out my router was broken, as it seemed to work fine. A gaming router has better cooling, and can handle loads for far longer without overheating/breaking down. Gaming routers also have RAM, where they store packets which are waiting to get send if there is too much traffic(instead of discarding them).
I don't see how offering a real solution is funny. If it even helps one person, that person will be able to play the game better. Not to mention, everything I said can be seen in the video itself.
PS: Another solution could be to use less bandwidth, by turning auto update off for all programs. So they don't use bandwidth while you play games. Most programs will inform you when there is an update available, so you can update them whenever you want. But this way you will prevent those programs from downloading updates while you game.
Haven't had any issues like the ones shown in the video. And the server does not appear to lag in any way in the video as well. (haven't listened to what the person was saying)
But simply judging by that video I can see two issues:
1: The player has a lag, which causes the freeze and then allows you to continue a second later. You can see the cliënt catching up to the server. This happens when the connection has a delay, on the user's end. The server seems fine here, as all the other players are still moving around as if there was no lag.
Possible fixes: A more stable ISP, more assigned bandwidth, a new router, or a gaming router. Regular routers can't handle high end gaming, which could cause the delays. Especially during PvP, where more happens.
2: I noticed this player has their graphic settings set too high. You can see this by the small delay which happens when he quickly looks around. Especially when he looks around and more sky is showing really fast. This delay means the GPU can't handle the load that fast, and needs a small time to catch up.
Possible fix: Lower specific graphic settings, and/or lower overall graphic settings.
Hope this helps somewhat.
belial5221_ESO wrote: »I'm not having those issues either. Like someone said,adjusting graphics would help,I lower mine. It seems to be the main issue,cause FPS stays low,but ping is ok,so more than likely userside. Some people seems to think they have a god system and can handle anything,but sadly not the case. Also,we don't know all addons or how they are setup,or pc specs,or what runs in background on said pc. I know some addons if setup wrong can cause microstudder and lag,mostly ones that read/write data alot(combat metrics,ttc/mm if set to alert you with sales,harvestmap if set to only show nearby nodes,etc). I also wonder if they enabled the new multithread rendering(can crash on some systems),it does help a bit.Also filming HD at same time can cause that.
What I am doing with my computer(do NOT do this yourself!!): Build my computer myself, with all connections directly connected and with the shortest possible cables, so it responds ultra fast. I also make sure the regular and extra power cables are installed, and that everything has its own personal power cable. Whenever I install my computer I turn off all programs that run at start-up. Then I clean up my registry for any errors, and I turn off auto-update on any programs installed(browsers/drivers/etc). After that I make sure my drivers are up-to-date(including BIOS). Then with games like ESO, I make sure to check how it runs under the heaviest loads(like doing a couple BG's or dungeons), and adjust the graphic settings accordingly. And I make sure not to install third party software, which control my programs, like Geforce Experience for example. As those third party softwares only delay the direct control those programs have towards my hardware(see it as an extra gateway everything must pass through = delay). Not to mention any possible compatibility issues.I'd like to know what you guys are doing differently to not have any of these issues.