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Companions disengaging from combat

Styxius
Styxius
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There is a major issue where companions especially tanks and melee companions that they just LOVE to taunt and then sheathe their weapons and run to you instead of tanking and drops aggro and will repeat this non-stop in dungeons especially. Taunt 1 thing, disengage, remove taunt, repeat.
  • phaneub17_ESO
    phaneub17_ESO
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    Yeah I'm seeing Bastian doing this a lot in overland as well, it does however seem to happen at the exact same moment when the boss does a transition move that makes them briefly untargetable. It's like when dragons transition into flight they can't be targeted so the companions disengage drop combat, it's now applying to more mobs when it didn't before.

    I think its an adverse effect from the quickened fix where it no longer effects bash, blocking, or roll dodge from my point of view. Particularly block is on cooldown and the mob does a temporary invisibility heavy attack they would block it, but if they're on cooldown then companions just reset from combat and walks away.
  • kargen27
    kargen27
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    I'd much rather have that than the companion that get aggro then runs a marathon away from the fight. Gets really bad in Craglorn right now doing some of the boss fights with multiple Mirri about. The boss runs all over the place from companion to companion. AoE is worthless when you have a Mirri fighting with you.
    and then the parrot said, "must be the water mines green too."
  • phaneub17_ESO
    phaneub17_ESO
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    kargen27 wrote: »
    I'd much rather have that than the companion that get aggro then runs a marathon away from the fight. Gets really bad in Craglorn right now doing some of the boss fights with multiple Mirri about. The boss runs all over the place from companion to companion. AoE is worthless when you have a Mirri fighting with you.

    Well the problem with that is dodge roll parameters are tied in with weapon type, I deliberately use 1h+shield or frost staff (25% health), two-handed or dual-wield (50% health) so they have a higher threshold of when to dodge roll, this includes caster/healer builds. All the other weapons dodge roll immediately when the mob they are focused on comes into melee range and it takes priority over any action.
  • katanagirl1
    katanagirl1
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    I am not sure exactly how this works, and I am usually not able to see what my companions are doing when battling world bosses and such, but I did see a loading screen tip that said you could direct your companions in battle with heavy attack (on console).

    That concerns me because I don’t light weave well and heavy attack for sustain. I might be inadvertently causing my companions to disengage combat off and on and not realize it. Others might be doing the same,
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • phaneub17_ESO
    phaneub17_ESO
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    Deshaan, WB Druitularg is a good test to see what's going on as his moves are easy to telegraph with a basic rotation. Have your companion go tank mode; you may not see it on the first time or even the first few, but eventually you can catch what's going on. When he does his signature heavy attack where he starts pumping his arms and goes invisible, your companion will put away their weapon then walk next to you then the attack turns onto you or someone else. Your companion has left combat and all their effects have reset. Try to do it solo with no one else around and you'll see it clearly.
  • Styxius
    Styxius
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    Deshaan, WB Druitularg is a good test to see what's going on as his moves are easy to telegraph with a basic rotation. Have your companion go tank mode; you may not see it on the first time or even the first few, but eventually you can catch what's going on. When he does his signature heavy attack where he starts pumping his arms and goes invisible, your companion will put away their weapon then walk next to you then the attack turns onto you or someone else. Your companion has left combat and all their effects have reset. Try to do it solo with no one else around and you'll see it clearly.

    ^Very correct, it's an unfortunate bug that renders them useless at times.
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