Please move IC quest givers to bottom of ladder or make quest board

  • VaranisArano
    VaranisArano
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    GreasyDave wrote: »
    Wait...you mean I can go back down the ladders????? OFFS! All weekend I've been running back through the sewers and then back up another one.....

    If you are still on the tower, you can climb back down through trapdoor into your base. I like to go back and forth collecting all 6 dailies before I jump down.

    But once you jump off the tower, you need another way back to your base.
  • wolfie1.0.
    wolfie1.0.
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    zaria wrote: »
    I would agree with this.

    Even in response to the "band-aid" fix up above, even if the ladders are working perfectly, I still find it very inconvenient to have to go up each ladder from the sewers to collect the quests, without having any sort of access to the quests from the IC itself. It is very inconvenient to have to either 1. go up each ladder individually to collect each quest, going up and down into IC and then back into the sewers and then back into IC for each one, or 2. do each quest individually, and then have to travel back through the sewers to the alliance base each time. If I'm in IC, I want to focus on the districts, doing my quests, taking flags, etc. Not having to go back and forth into the sewers every time I am finished with one district.

    So yes, even with perfectly working ladders, I am in favor of the quest givers or a board with all the quests being down in the sewers.
    Agree, now the sections in iC is not really zones, you can return to an zone and collect loot.
    (has not tested this overland but assumes loot disappear, note to self test this)
    But yes picking up the quests from the people below would be an nice..

    Not that much an problem for me, I do IC with guild outside of events there I might do an run on an alt for hand in.

    Could a group of 6 each go up a separate ladder and pick up an event for everyone in the group?

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    I think this is an intentional wait they added. Something like being in the zone for 15 seconds before you can leave via a ladder.

    ====

    They also need to fix the AD quest marker to be on the ladder like the other alliances. Now it will route you all the way through the underground to another faction's home base, as if you could go up their ladder.

    This bug has been there for quite a few years now and not a fix. Come on!

    Are these quests shareable? I thought they wernt.
  • FlopsyPrince
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    zaria wrote: »
    I would agree with this.

    Even in response to the "band-aid" fix up above, even if the ladders are working perfectly, I still find it very inconvenient to have to go up each ladder from the sewers to collect the quests, without having any sort of access to the quests from the IC itself. It is very inconvenient to have to either 1. go up each ladder individually to collect each quest, going up and down into IC and then back into the sewers and then back into IC for each one, or 2. do each quest individually, and then have to travel back through the sewers to the alliance base each time. If I'm in IC, I want to focus on the districts, doing my quests, taking flags, etc. Not having to go back and forth into the sewers every time I am finished with one district.

    So yes, even with perfectly working ladders, I am in favor of the quest givers or a board with all the quests being down in the sewers.
    Agree, now the sections in iC is not really zones, you can return to an zone and collect loot.
    (has not tested this overland but assumes loot disappear, note to self test this)
    But yes picking up the quests from the people below would be an nice..

    Not that much an problem for me, I do IC with guild outside of events there I might do an run on an alt for hand in.

    Could a group of 6 each go up a separate ladder and pick up an event for everyone in the group?

    ====

    I think this is an intentional wait they added. Something like being in the zone for 15 seconds before you can leave via a ladder.

    ====

    They also need to fix the AD quest marker to be on the ladder like the other alliances. Now it will route you all the way through the underground to another faction's home base, as if you could go up their ladder.

    This bug has been there for quite a few years now and not a fix. Come on!

    Are these quests shareable? I thought they wernt.

    I don't know, which is why I asked. I doubt it will matter for me, but it would be one way to speed things up if you were in a group.
    GreasyDave wrote: »
    Wait...you mean I can go back down the ladders????? OFFS! All weekend I've been running back through the sewers and then back up another one.....

    If you are still on the tower, you can climb back down through trapdoor into your base. I like to go back and forth collecting all 6 dailies before I jump down.

    But once you jump off the tower, you need another way back to your base.

    This thread is talking about avoiding all those "zone changes" that now have an extra delay built in.

    Things should not be tedious for no valid reason. Perhaps require going up and down the first time, but the core zone quest line handles that already.
    PC
    PS4/PS5
  • VaranisArano
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    This thread is talking about avoiding all those "zone changes" that now have an extra delay built in.

    Things should not be tedious for no valid reason. Perhaps require going up and down the first time, but the core zone quest line handles that already.

    FlopsyPrince, I was answering someone's question about whether they could go back down the ladders right now, not opining about about the topic of the thread. To their question, yes, you can, as long as you have not jumped down from the tower.

    But since you asked, I'd be delighted with a quest board of dailies in the Sewers that let me pick up all 6 at one time because then I wouldn't have to travel up and down, up and down, up and down, up and down, up and down, and up again before starting on the six dailies.

    If the quest board only let me pick up 1 daily at a time, as is true of most daily quest boards, I would much prefer the current system. Annoying as it would be to continue going up and down 5+ times, I'd rather not have to go all the way back to the Sewer Base before I could work on a different daily. If I die questing in the Elven Gardens because it's overrun with enemies, I prefer to be able to quickly swap to a different district's quest while retaining my progress in the Elven Garden's daily for sometine when the enemy has moved on.

    So perhaps what I should say to ZOS is that I want the Sewer Base to have a way to have all six dailies at once. If that means 6 Quest Boards for 6 Districts, so be it.
  • FlopsyPrince
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    This thread is talking about avoiding all those "zone changes" that now have an extra delay built in.

    Things should not be tedious for no valid reason. Perhaps require going up and down the first time, but the core zone quest line handles that already.

    FlopsyPrince, I was answering someone's question about whether they could go back down the ladders right now, not opining about about the topic of the thread. To their question, yes, you can, as long as you have not jumped down from the tower.

    But since you asked, I'd be delighted with a quest board of dailies in the Sewers that let me pick up all 6 at one time because then I wouldn't have to travel up and down, up and down, up and down, up and down, up and down, and up again before starting on the six dailies.

    If the quest board only let me pick up 1 daily at a time, as is true of most daily quest boards, I would much prefer the current system. Annoying as it would be to continue going up and down 5+ times, I'd rather not have to go all the way back to the Sewer Base before I could work on a different daily. If I die questing in the Elven Gardens because it's overrun with enemies, I prefer to be able to quickly swap to a different district's quest while retaining my progress in the Elven Garden's daily for sometine when the enemy has moved on.

    So perhaps what I should say to ZOS is that I want the Sewer Base to have a way to have all six dailies at once. If that means 6 Quest Boards for 6 Districts, so be it.

    I must have misunderstood then, sorry.

    I completely agree with the value of a single board with ALL dailies. I would not want 1 at a time, since it is a pain to get back to base after each, whatever method is used.

    Now if I had a way to climb back up to the starting platform....
    PC
    PS4/PS5
  • LadySinflower
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    What a dummy I am! I don't like PvP, and all I'm ever trying to do is complete ONE quest without getting hassled by other players. I just want to earn my ticket and get out. It never occurred to me to grab all 6 quests so that I could easily swap to one in a different district instead of having to run across several back to the original place I started depending on where I had to respawn. As it is I play at off hours hoping the districts are empty. Thanks for reminding me that I can hold all 6 quests if there's room in my quest log. Derp Derp Derp 🤪🥴😵
  • VaranisArano
    VaranisArano
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    This thread is talking about avoiding all those "zone changes" that now have an extra delay built in.

    Things should not be tedious for no valid reason. Perhaps require going up and down the first time, but the core zone quest line handles that already.

    FlopsyPrince, I was answering someone's question about whether they could go back down the ladders right now, not opining about about the topic of the thread. To their question, yes, you can, as long as you have not jumped down from the tower.

    But since you asked, I'd be delighted with a quest board of dailies in the Sewers that let me pick up all 6 at one time because then I wouldn't have to travel up and down, up and down, up and down, up and down, up and down, and up again before starting on the six dailies.

    If the quest board only let me pick up 1 daily at a time, as is true of most daily quest boards, I would much prefer the current system. Annoying as it would be to continue going up and down 5+ times, I'd rather not have to go all the way back to the Sewer Base before I could work on a different daily. If I die questing in the Elven Gardens because it's overrun with enemies, I prefer to be able to quickly swap to a different district's quest while retaining my progress in the Elven Garden's daily for sometine when the enemy has moved on.

    So perhaps what I should say to ZOS is that I want the Sewer Base to have a way to have all six dailies at once. If that means 6 Quest Boards for 6 Districts, so be it.

    I must have misunderstood then, sorry.

    I completely agree with the value of a single board with ALL dailies. I would not want 1 at a time, since it is a pain to get back to base after each, whatever method is used.

    Now if I had a way to climb back up to the starting platform....

    It's fine - like you, I'm not sure why ZOS went with such a tedious and clearly zoning-intensive method. There's no reason for it now that they want to require the district dailies for events. I can't imagine that the effect of players zoning in and out and in and out between sewers and districts to pick up the dailies is somehow less impactfull than just giving us access to all six dailies at once from the sewers. It's not like it's even about "being strategic" about which daily you chose because the Districts can change hands quickly and it's actually more strategic to be able to shift to a different daily while retaining your progress on the last one.

    I don't get it.
  • Kalik_Gold
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    I don't understand why this is hard.... fine as is. More game breaking issues to deal with. Especially since this quest resurgence only happens during these events.
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
  • AlnilamE
    AlnilamE
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    GreasyDave wrote: »
    Wait...you mean I can go back down the ladders????? OFFS! All weekend I've been running back through the sewers and then back up another one.....

    Oh no!

    Yes, you can go down the ladders. You just can't go back up to the spot where the ladders are if you jumped down.

    But if you die and respawn at a ladder, you can go back down to the base as well.
    The Moot Councillor
  • zaria
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    zaria wrote: »
    I would agree with this.

    Even in response to the "band-aid" fix up above, even if the ladders are working perfectly, I still find it very inconvenient to have to go up each ladder from the sewers to collect the quests, without having any sort of access to the quests from the IC itself. It is very inconvenient to have to either 1. go up each ladder individually to collect each quest, going up and down into IC and then back into the sewers and then back into IC for each one, or 2. do each quest individually, and then have to travel back through the sewers to the alliance base each time. If I'm in IC, I want to focus on the districts, doing my quests, taking flags, etc. Not having to go back and forth into the sewers every time I am finished with one district.

    So yes, even with perfectly working ladders, I am in favor of the quest givers or a board with all the quests being down in the sewers.
    Agree, now the sections in iC is not really zones, you can return to an zone and collect loot.
    (has not tested this overland but assumes loot disappear, note to self test this)
    But yes picking up the quests from the people below would be an nice..

    Not that much an problem for me, I do IC with guild outside of events there I might do an run on an alt for hand in.

    Could a group of 6 each go up a separate ladder and pick up an event for everyone in the group?

    ====

    I think this is an intentional wait they added. Something like being in the zone for 15 seconds before you can leave via a ladder.

    ====

    They also need to fix the AD quest marker to be on the ladder like the other alliances. Now it will route you all the way through the underground to another faction's home base, as if you could go up their ladder.

    This bug has been there for quite a few years now and not a fix. Come on!
    Yes people can go up different ladders and share quests.
    Some tend to be early for IC runs and done the job before I join but picked up some missing quests.
    But again moving the quest givers down will save so much and does not change the quests.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • AlnilamE
    AlnilamE
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    zaria wrote: »
    I would agree with this.

    Even in response to the "band-aid" fix up above, even if the ladders are working perfectly, I still find it very inconvenient to have to go up each ladder from the sewers to collect the quests, without having any sort of access to the quests from the IC itself. It is very inconvenient to have to either 1. go up each ladder individually to collect each quest, going up and down into IC and then back into the sewers and then back into IC for each one, or 2. do each quest individually, and then have to travel back through the sewers to the alliance base each time. If I'm in IC, I want to focus on the districts, doing my quests, taking flags, etc. Not having to go back and forth into the sewers every time I am finished with one district.

    So yes, even with perfectly working ladders, I am in favor of the quest givers or a board with all the quests being down in the sewers.
    Agree, now the sections in iC is not really zones, you can return to an zone and collect loot.
    (has not tested this overland but assumes loot disappear, note to self test this)
    But yes picking up the quests from the people below would be an nice..

    Not that much an problem for me, I do IC with guild outside of events there I might do an run on an alt for hand in.

    Could a group of 6 each go up a separate ladder and pick up an event for everyone in the group?

    ====

    I think this is an intentional wait they added. Something like being in the zone for 15 seconds before you can leave via a ladder.

    ====

    They also need to fix the AD quest marker to be on the ladder like the other alliances. Now it will route you all the way through the underground to another faction's home base, as if you could go up their ladder.

    This bug has been there for quite a few years now and not a fix. Come on!

    Are these quests shareable? I thought they wernt.

    I don't know, which is why I asked. I doubt it will matter for me, but it would be one way to speed things up if you were in a group.



    The quests are shareable. I have a character holding all 6 to share with guildies, and when in a group, we go up separate ladders to pick up the quests.
    Kalik_Gold wrote: »
    I don't understand why this is hard.... fine as is. More game breaking issues to deal with. Especially since this quest resurgence only happens during these events.

    It's 11 unnecessary load screens if you want to do all 6 dailies.
    The Moot Councillor
  • alberichtano
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    AlnilamE wrote: »
    Yes, please!
    Hard to argue with your premise. You are asking for a bandaid, and I would prefer they actually fix the gunshot wound that is the ladder failing to load, but certainly, would be better than nothing.

    Even if you load right away every time, it's still 11 load screens before you can start doing the quests.

    Yep. I can't imagine that is too resource friendly. :-/
  • Rex-Umbra
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    Make it so
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • blktauna
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    for those interested, if you want a quick back to base from IC, just jump to a low pop campaign in cyrodil, wait a minue then pop back into IC

    I like the idea of a pickup board in the main base.
    PCNA
    PCEU
  • FlopsyPrince
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    This thread is talking about avoiding all those "zone changes" that now have an extra delay built in.

    Things should not be tedious for no valid reason. Perhaps require going up and down the first time, but the core zone quest line handles that already.

    FlopsyPrince, I was answering someone's question about whether they could go back down the ladders right now, not opining about about the topic of the thread. To their question, yes, you can, as long as you have not jumped down from the tower.

    But since you asked, I'd be delighted with a quest board of dailies in the Sewers that let me pick up all 6 at one time because then I wouldn't have to travel up and down, up and down, up and down, up and down, up and down, and up again before starting on the six dailies.

    If the quest board only let me pick up 1 daily at a time, as is true of most daily quest boards, I would much prefer the current system. Annoying as it would be to continue going up and down 5+ times, I'd rather not have to go all the way back to the Sewer Base before I could work on a different daily. If I die questing in the Elven Gardens because it's overrun with enemies, I prefer to be able to quickly swap to a different district's quest while retaining my progress in the Elven Garden's daily for sometine when the enemy has moved on.

    So perhaps what I should say to ZOS is that I want the Sewer Base to have a way to have all six dailies at once. If that means 6 Quest Boards for 6 Districts, so be it.

    I must have misunderstood then, sorry.

    I completely agree with the value of a single board with ALL dailies. I would not want 1 at a time, since it is a pain to get back to base after each, whatever method is used.

    Now if I had a way to climb back up to the starting platform....

    It's fine - like you, I'm not sure why ZOS went with such a tedious and clearly zoning-intensive method. There's no reason for it now that they want to require the district dailies for events. I can't imagine that the effect of players zoning in and out and in and out between sewers and districts to pick up the dailies is somehow less impactfull than just giving us access to all six dailies at once from the sewers. It's not like it's even about "being strategic" about which daily you chose because the Districts can change hands quickly and it's actually more strategic to be able to shift to a different daily while retaining your progress on the last one.

    I don't get it.

    I would guess management has decided the priority for the limited staff is "adding new things" such as DLCs and expansions, rather than fixing problems that exist.

    I am completely surprised the crafting changes made a while back made it into the system. They were long needed for consoles, but were a great help. They still have not added multi-filet to fish in the system though, indicating no one is allowed to add logical things to that.

    They did add the "change zone delay" in IC, but failed to remove the need to do all that zone changing as you note. A bug with the AD's ladders not showing quest paths properly has been around for a long time with no fix as well. (I went almost all the way to another base once only to finally figure out that pathing error.

    They need to realize that not fixing really annoying things is very bad for the lifespan of the game.
    AlnilamE wrote: »
    zaria wrote: »
    I would agree with this.

    Even in response to the "band-aid" fix up above, even if the ladders are working perfectly, I still find it very inconvenient to have to go up each ladder from the sewers to collect the quests, without having any sort of access to the quests from the IC itself. It is very inconvenient to have to either 1. go up each ladder individually to collect each quest, going up and down into IC and then back into the sewers and then back into IC for each one, or 2. do each quest individually, and then have to travel back through the sewers to the alliance base each time. If I'm in IC, I want to focus on the districts, doing my quests, taking flags, etc. Not having to go back and forth into the sewers every time I am finished with one district.

    So yes, even with perfectly working ladders, I am in favor of the quest givers or a board with all the quests being down in the sewers.
    Agree, now the sections in iC is not really zones, you can return to an zone and collect loot.
    (has not tested this overland but assumes loot disappear, note to self test this)
    But yes picking up the quests from the people below would be an nice..

    Not that much an problem for me, I do IC with guild outside of events there I might do an run on an alt for hand in.

    Could a group of 6 each go up a separate ladder and pick up an event for everyone in the group?

    ====

    I think this is an intentional wait they added. Something like being in the zone for 15 seconds before you can leave via a ladder.

    ====

    They also need to fix the AD quest marker to be on the ladder like the other alliances. Now it will route you all the way through the underground to another faction's home base, as if you could go up their ladder.

    This bug has been there for quite a few years now and not a fix. Come on!

    Are these quests shareable? I thought they wernt.

    I don't know, which is why I asked. I doubt it will matter for me, but it would be one way to speed things up if you were in a group.



    The quests are shareable. I have a character holding all 6 to share with guildies, and when in a group, we go up separate ladders to pick up the quests.
    Kalik_Gold wrote: »
    I don't understand why this is hard.... fine as is. More game breaking issues to deal with. Especially since this quest resurgence only happens during these events.

    It's 11 unnecessary load screens if you want to do all 6 dailies.

    And are they really fixing all those other issues instead? No.
    AlnilamE wrote: »
    GreasyDave wrote: »
    Wait...you mean I can go back down the ladders????? OFFS! All weekend I've been running back through the sewers and then back up another one.....

    Oh no!

    Yes, you can go down the ladders. You just can't go back up to the spot where the ladders are if you jumped down.

    But if you die and respawn at a ladder, you can go back down to the base as well.

    You have to be on the platform, which you can only reach from the base or by dying with your faction controlling the zone. You cannot get there otherwise.
    blktauna wrote: »
    for those interested, if you want a quick back to base from IC, just jump to a low pop campaign in cyrodil, wait a minue then pop back into IC

    I like the idea of a pickup board in the main base.

    Needing to do that (which I do all the time) shows the system is broken.
    PC
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  • AlnilamE
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    Needing to do that (which I do all the time) shows the system is broken.

    I just make sure my last quest is in one of the districts that has the sewer entrances closest to my home base.

    The Moot Councillor
  • Hotdog_23
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    This is requested for every event and completely ignored every time by ZOS. Seems like such a simple thing to do and it would be a nice QOL improvement.

    Instead for whatever reason they continue to fail to do anything or even comment on it much like the green tree micromanagement failure. They must think it is fun and engaging watching a loading screen or failure to even get to a loading screen.

    Stay safe everyone and ZOS please fix the green tree micromanaging :)
  • FlopsyPrince
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    Hotdog_23 wrote: »
    This is requested for every event and completely ignored every time by ZOS. Seems like such a simple thing to do and it would be a nice QOL improvement.

    Instead for whatever reason they continue to fail to do anything or even comment on it much like the green tree micromanagement failure. They must think it is fun and engaging watching a loading screen or failure to even get to a loading screen.

    Stay safe everyone and ZOS please fix the green tree micromanaging :)

    Things like this give the impression that the devs don't listen. Some of these requests would be fairly simple as well, and some are important bug fixes.

    I wonder if this is why FFIX does so much better in streams and such. I was not quite as impressed with it when I tried the sample version on the PC recently, but they did (at least in the past) massively respond to user requests/desires and I wonder if that made a great positive impact.
    PC
    PS4/PS5
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