rageofodin wrote: »When you get the final Boss down to ZERO health and yet the mechanics go on and magically he stays alive
No other boss in Trials, Dungeons or Overland content does this happen
rageofodin wrote: »The RNG needs to be tweak. The higher percentage of items to drop you dont have yet needs to go up the more items of that set you get
rageofodin wrote: »When you get the final Boss down to ZERO health and yet the mechanics go on and magically he stays alive
No other boss in Trials, Dungeons or Overland content does this happen
Thurvokun in Fang Lair. Symphony of Blades in Depths of Malatar. Hakgrym the Howler in Unhallowed Graves.
The worst part is by the time you actually get all the gear you want for a niche or super off-meta build, there's a good chance said gear has been nerfed by an update, so all that time you spent getting the gear is wasted.rageofodin wrote: »The RNG needs to be tweak. The higher percentage of items to drop you dont have yet needs to go up the more items of that set you get
I seriously consider quitting ESO at this point. I like to do weird builds but the time it takes to grind the next combination of items (especially dungeon weapons) is such an extreme that it doesn't even feel fun once I finally make it. Proportions of grind / fun is getting worse and worse.
Probably ZOS thinks that grinding gear is what keeps me in the game, while in reality, it is exactly the opposite. I would rather play the game with setups I want than spend months trying to acquire them, and making video with a setup that nobody except me would be using because it takes years to grind.