They figured out that HoT stacking even without purge spam still makes them nigh immortal. The meta will be like this until ZOS nerfs HoT stacking into oblivion, or gives us a proc set that disproportionately punishes HoT stacking.And they don't purge anymore, rendering Plaguebreak completely ineffective. Is this a surprise?
ResidentContrarian wrote: »
And now they also properly die which is why grouped players have come to the forums to complain about the sets and still are...
And let's be honest here, 12+ of any aoe damage set is going to wipe a small group without a healing god on their side eventually. The entire battlefield, even a faction v. faction stack can be changed by the addition or subtraction of one healer, and it is even more the case during small scale v. larger groups.
ResidentContrarian wrote: »
And now they also properly die which is why grouped players have come to the forums to complain about the sets and still are...
And let's be honest here, 12+ of any aoe damage set is going to wipe a small group without a healing god on their side eventually. The entire battlefield, even a faction v. faction stack can be changed by the addition or subtraction of one healer, and it is even more the case during small scale v. larger groups.
I think you missed the OP's point, he is saying the ball groups are wearing it now to kill everyone, not the other way around. And no... the good ball groups are not "properly dying" to this or any of the new sets, by any means. It took about a day or two to figure out the counters and turn it around on everyone else.
Minnesinger wrote: »The set wearers are squishy as it comes only in light armor. The users are easy to spot. The AoE of the set gives a small window to run away from its range. Hardly been killed by any set user.
ResidentContrarian wrote: »ResidentContrarian wrote: »
And now they also properly die which is why grouped players have come to the forums to complain about the sets and still are...
And let's be honest here, 12+ of any aoe damage set is going to wipe a small group without a healing god on their side eventually. The entire battlefield, even a faction v. faction stack can be changed by the addition or subtraction of one healer, and it is even more the case during small scale v. larger groups.
I think you missed the OP's point, he is saying the ball groups are wearing it now to kill everyone, not the other way around. And no... the good ball groups are not "properly dying" to this or any of the new sets, by any means. It took about a day or two to figure out the counters and turn it around on everyone else.
Funny, AD ball groups on PC NA, even their faction stack has failed to utilize it from what I have seen. Despite having the most players slotting it, it is AD that is getting wrekt hard by the sets on PC NA.
And now those players all want it nerfed...Guess it's not truly a magic bullet?
ResidentContrarian wrote: »ResidentContrarian wrote: »
And now they also properly die which is why grouped players have come to the forums to complain about the sets and still are...
And let's be honest here, 12+ of any aoe damage set is going to wipe a small group without a healing god on their side eventually. The entire battlefield, even a faction v. faction stack can be changed by the addition or subtraction of one healer, and it is even more the case during small scale v. larger groups.
I think you missed the OP's point, he is saying the ball groups are wearing it now to kill everyone, not the other way around. And no... the good ball groups are not "properly dying" to this or any of the new sets, by any means. It took about a day or two to figure out the counters and turn it around on everyone else.
Funny, AD ball groups on PC NA, even their faction stack has failed to utilize it from what I have seen. Despite having the most players slotting it, it is AD that is getting wrekt hard by the sets on PC NA.
And now those players all want it nerfed...Guess it's not truly a magic bullet?
Except that is not what is happening at all. It's just not.
ResidentContrarian wrote: »ResidentContrarian wrote: »ResidentContrarian wrote: »
And now they also properly die which is why grouped players have come to the forums to complain about the sets and still are...
And let's be honest here, 12+ of any aoe damage set is going to wipe a small group without a healing god on their side eventually. The entire battlefield, even a faction v. faction stack can be changed by the addition or subtraction of one healer, and it is even more the case during small scale v. larger groups.
I think you missed the OP's point, he is saying the ball groups are wearing it now to kill everyone, not the other way around. And no... the good ball groups are not "properly dying" to this or any of the new sets, by any means. It took about a day or two to figure out the counters and turn it around on everyone else.
Funny, AD ball groups on PC NA, even their faction stack has failed to utilize it from what I have seen. Despite having the most players slotting it, it is AD that is getting wrekt hard by the sets on PC NA.
And now those players all want it nerfed...Guess it's not truly a magic bullet?
Except that is not what is happening at all. It's just not.
Tell me what happened when AD stacked Ash at the start of primetime on Greyhost PC NA?
Despite a majority of them in tank builds using that set, they still got wiped and pushed back. The reason being because, despite how "strong" the set has the potential to be, you still need basic skills in the game to utilize it.
You also need flexibility to make use of the sets and to exploit the best possible timing -- that can't happen when you are waiting for a leader to tell you what to do in combat unless you can force players into certain behaviors.
The sets also can't really kill players that are unorganized or spread out without any other input from a player wearing the set, which also makes it unsuitable for group play.
The problem is that the set on unorganized players cannot be predicted, and that is why those groups stand no chance and groups are the main complainants about the set.
You can disagree all you want, but reality is different from what you believe. Also AD zerging the map down when no one is on and slotting the set is not a litmus test for the set, considering the end result would be the same anyway.
The set doesn't make any real difference for a ball group, and in fact, not slotting purge is more dangerous for a ball group than for anyone else considering the players in it won't be rolling and blocking leaving them easy prey for snare, siege, and even just one person running the set.
That is the case, and it's why the players that are complaining on the forums are nearly all players that run in ball groups or "small mans" that happen to be 12 players.
I am confused, where are all these threads of the ball group leaders complaining? I seem to have missed them.
So then... Hrothgars doesn't fulfill its function, as it doesn't kill tanks. Only clowns purge in Cyrodiil now, as it is a very high chance of instant death for everyone around... and DC is broken in numerous ways making it pretty over preforming.
You really have to love that nearly every fix ZOS implements for something, tends to have the exact opposite affect of their intentions.
None of these sets break PvP, they just change how some people play.. a bit.
Hrothgar being bugged and doing higher damage based on the number of players hit (total armour of them all instead of just of the person hit) should be fixed eventually, in which case the set is absolutely useless.
Plaguebreak was really fun the first two days, then everyone stopped running Curse Eater and purging, so now the value approaches zero.
Dark Convergence is a better tool for an organized group than it is for solos/randoms/pugs.
I commend the combat team's intent in coming up with something new, though it's very obvious that they don't play their own game and haven't consulted anyone that plays in the way that they're looking to combat. We used to have regular meetings with the devs back in the good old days where they'd (at least pretend to) listen to what we said. Seems like recently they only listen to the vocal minority of "1vX" streamers who spend their time in groups with another few 1vX'ers.
fullheartcontainer wrote: »