I always felt every zone in ESO should be like Craglorn. Where you have a mix bag of group areas, and non group areas. The old MMO EverQuest did a really good job at this. Remember those Sand Giants.😂😂
Red_Feather wrote: »It is a fun zone to explore for the first time. It feels geniunely dangerous. When I first started in 2018 and I went to craglorn I got clobbered and thought "wow, this is the place I'll have to come back to!" and it felt good to have that loom over me driving me to get better.
Visually craglorn looks so amazing in the evening. I sometimes just stand still in game and stare off into the scenery. 😍
I always felt every zone in ESO should be like Craglorn. Where you have a mix bag of group areas, and non group areas. The old MMO EverQuest did a really good job at this. Remember those Sand Giants.😂😂
Red_Feather wrote: »I always felt every zone in ESO should be like Craglorn. Where you have a mix bag of group areas, and non group areas. The old MMO EverQuest did a really good job at this. Remember those Sand Giants.😂😂
In Secret World the zones had areas that were so hard all of us lower leveled players would joke about how far we got into the area before being destroyed. Gamers love stuff like that. It challenges them to be daring. 😂
Red_Feather wrote: »I always felt every zone in ESO should be like Craglorn. Where you have a mix bag of group areas, and non group areas. The old MMO EverQuest did a really good job at this. Remember those Sand Giants.😂😂
In Secret World the zones had areas that were so hard all of us lower leveled players would joke about how far we got into the area before being destroyed. Gamers love stuff like that. It challenges them to be daring. 😂
AEGIS. *Shudder*
Red_Feather wrote: »Red_Feather wrote: »I always felt every zone in ESO should be like Craglorn. Where you have a mix bag of group areas, and non group areas. The old MMO EverQuest did a really good job at this. Remember those Sand Giants.😂😂
In Secret World the zones had areas that were so hard all of us lower leveled players would joke about how far we got into the area before being destroyed. Gamers love stuff like that. It challenges them to be daring. 😂
AEGIS. *Shudder*
I was not around for the AEGIS system. It was removed in SWL too. I heard it was only done to draw out player time spent in game through grinding, grinding, grinding. https://mmosworld.com/secret-world-legends-why-the-aegis-system-will-not-be-missed/
Imagine if there was a separate instance of every zone (or at least the new zones) that got some “Craglorn-like” treatment.
SeaGtGruff wrote: »
Craglorn is hopping with players right now. I'm sure some of them are there for the double node drops (Nirncrux, woo hoo!), but most of them that I see are joining together to defeat world bosses, and are doing the repeatable quests. If it were just about getting an event ticket, they could just as easily go to Wrothgar instead-- unless they don't have access to the Orsinium DLC, which I imagine is true for some of them. It remains to be seen how many of them stick around after the event, but I'm thinking at least a few of them will.
SeaGtGruff wrote: »
Craglorn is hopping with players right now. I'm sure some of them are there for the double node drops (Nirncrux, woo hoo!), but most of them that I see are joining together to defeat world bosses, and are doing the repeatable quests. If it were just about getting an event ticket, they could just as easily go to Wrothgar instead-- unless they don't have access to the Orsinium DLC, which I imagine is true for some of them. It remains to be seen how many of them stick around after the event, but I'm thinking at least a few of them will.
Yes because of the event. Rest of the time it's deserted and you cant find anyone to even tackle world bosses. Once event is over it will go back to the usual.
Have been playing ESO since the game was released on Console. Really enjoyed all the early DLC releases. But never really felt like trying to gather a group for Craglorn. I soloed a few quests enjoyed the challenge but the quests are best with two players. I did Strada's Tear with a random a whispered outside the door and wow that quest felt like a deep scary dungeon crawl reminding me of a Skyrim delve always finding more twists and turns puzzles etc ended up completing 3 daily quests and having fun I have not had in ESO since Imperial City Release.