Other classes do fine without betty. I‘ve not been using it for quite some time anyway
Remove purge every 5 sec keep purge at cast but add cost to netch in exchange improve resource regen to regen more.
neferpitou73 wrote: »Or ZOS could just remove the offending set...
neferpitou73 wrote: »Or ZOS could just remove the offending set...
While I agree that they could, unfortunately we're more sooner at the mercy of a change in Betty Netch before we see a new set get pulled.
If it's easier for the auto-purge to get removed, I'd really love to see ZoS communicate this with the forum for those who main the class before they just up and remove it. I feel like the likeliness of that happening though is pretty slim. I'm hoping for a resolution that makes most people happy.
Joy_Division wrote: »PvE people are just going to love this.
neferpitou73 wrote: »Or ZOS could just remove the offending set...
While I agree that they could, unfortunately we're more sooner at the mercy of a change in Betty Netch before we see a new set get pulled.
If it's easier for the auto-purge to get removed, I'd really love to see ZoS communicate this with the forum for those who main the class before they just up and remove it. I feel like the likeliness of that happening though is pretty slim. I'm hoping for a resolution that makes most people happy.
neferpitou73 wrote: »neferpitou73 wrote: »Or ZOS could just remove the offending set...
While I agree that they could, unfortunately we're more sooner at the mercy of a change in Betty Netch before we see a new set get pulled.
If it's easier for the auto-purge to get removed, I'd really love to see ZoS communicate this with the forum for those who main the class before they just up and remove it. I feel like the likeliness of that happening though is pretty slim. I'm hoping for a resolution that makes most people happy.
I agree with this but he reason I say this it that it's not just Netch that's the issue:
Templar purge
Necro Purge
Netch
Curse Eater
Purge/Cleanse
Stendarr's
and I'm sure I'm forgetting others
One set is make all of these things unviable. I know it's not likely that they'll remove it, but I don't think ZOS realizes how much of a colossal screwup this set is.
My group got wiped by a 46.6k plague proc because a templar habitually cast their ritual on the door to prevent a bombing after the fight had ended (and they unknowingly still had the effect on them). This set is nowhere close to balanced and eliminates a lot of other sets/skills in the game.
ResidentContrarian wrote: »neferpitou73 wrote: »neferpitou73 wrote: »Or ZOS could just remove the offending set...
While I agree that they could, unfortunately we're more sooner at the mercy of a change in Betty Netch before we see a new set get pulled.
If it's easier for the auto-purge to get removed, I'd really love to see ZoS communicate this with the forum for those who main the class before they just up and remove it. I feel like the likeliness of that happening though is pretty slim. I'm hoping for a resolution that makes most people happy.
I agree with this but he reason I say this it that it's not just Netch that's the issue:
Templar purge
Necro Purge
Netch
Curse Eater
Purge/Cleanse
Stendarr's
and I'm sure I'm forgetting others
One set is make all of these things unviable. I know it's not likely that they'll remove it, but I don't think ZOS realizes how much of a colossal screwup this set is.
My group got wiped by a 46.6k plague proc because a templar habitually cast their ritual on the door to prevent a bombing after the fight had ended (and they unknowingly still had the effect on them). This set is nowhere close to balanced and eliminates a lot of other sets/skills in the game.
On the opposite argument, those sets and skills make siege unviable and an entire class (DK) nearly useless and there is no counter to them, yet no one cares.
Again, a group should pay better attention -- not being able to have an absolute advantage by slotting either gear or spamming a skill that itself has no real counter, doesn't exactly prove that the set is unbalanced.
It just means that it's unbalanced v. an unbalanced mechanic in the first place.
And you can see me say this all over the forums: yeah, zero sympathy.
If ZOS actually balanced purge in a PvP environment with ramping cost or a CD, then players would not ever accept the emergence of this set. The problem is that they haven't, and precisely because they have not, these sets are effective in the first place.
spacefracking wrote: »Only 3 classes get major sorcery via a passive, which is incredibly overpowered. I'm not aware of stamdens that don't bar a two hander for major brutality.
WrathOfInnos wrote: »How much does Plaguebreak hit against a solo warden? Is it only an issue when stacked with allies?
It’s obviously designed to counter purge spamming ball groups. If it succeeds, and purge spam dies off, then there will be no reason to run the set anymore. Nobody is going to slot a 5pc set to occasionally counter wardens, if the can pick them out in a ball group.
I don’t really care if purge is removed from Netch, but if that happens it should return more resources. It’s already the weakest sustain skill in the game. Justifiable only because it has additional utility.
spacefracking wrote: »Only 3 classes get major sorcery via a passive, which is incredibly overpowered. I'm not aware of stamdens that don't bar a two hander for major brutality.
spacefracking wrote: »Only 3 classes get major sorcery via a passive, which is incredibly overpowered. I'm not aware of stamdens that don't bar a two hander for major brutality.
Netch provides major brutality, provides stamina regen that isn't tied to your stamina recovery (so keeps ticking while sprinting, blocking, etc), and then by dint of benefiting from Warden Animal Companion passives, does the following:
- Boosts my damage by 2% on the bar on which it's slotted
- Bumps my Magicka and Stamina regen by 12% on the bar on which it's slotted
- Provides ultimate when cast in combat
- Provides a small heal when the effect ends (even when recast)
So... why precisely would I use momentum and its morphs for major brutality when I have such a useful buff/sustain skill built into my class?
Well, useful before ZOS' carelessness made it a potential self-bomb...
Greasytengu wrote: »Not only that, but it provides major brutality and major sorcery.
Considering that, in this exact update, ZOS changed a number of passives because they apparently love off meta and hybrid builds, but then go and make one of the best hybrid supporting abilities useless.
Greasytengu wrote: »spacefracking wrote: »Only 3 classes get major sorcery via a passive, which is incredibly overpowered. I'm not aware of stamdens that don't bar a two hander for major brutality.
Netch provides major brutality, provides stamina regen that isn't tied to your stamina recovery (so keeps ticking while sprinting, blocking, etc), and then by dint of benefiting from Warden Animal Companion passives, does the following:
- Boosts my damage by 2% on the bar on which it's slotted
- Bumps my Magicka and Stamina regen by 12% on the bar on which it's slotted
- Provides ultimate when cast in combat
- Provides a small heal when the effect ends (even when recast)
So... why precisely would I use momentum and its morphs for major brutality when I have such a useful buff/sustain skill built into my class?
Well, useful before ZOS' carelessness made it a potential self-bomb...
Not only that, but it provides major brutality and major sorcery.
Considering that, in this exact update, ZOS changed a number of passives because they apparently love off meta and hybrid builds, but then go and make one of the best hybrid supporting abilities useless.