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[Suggestion] Increased Armor Level

Tornaad
Tornaad
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Increase and/or remove the level cap off armor.
After 160, instead of every level perhaps do every 100 or even 500 levels.

To remove the problem with making everyone have to get new gear, also add a new skill tree to the crafting skills that lets you upgrade your gear to a higher level. You can have one skill per gear type so one skill for your armors, one for your weapons, and one for your one for your jewelry. These can also be broken down into different groups if needed. For passives, you can work in things like making it easier to increase the quality when upgrading the gear. You can possibly work in the ability to add an extra trait/enchantment onto the gear.

And to make it less of a shock when you implement this you can give each player an item (or a few of them) that will let them upgrade their gear free after the new feature is put out.

I was almost going to suggest that you add an item to the crown store that would let the player pay money there instead of gathering the needed crafting materials to upgrade their gear, but I worry about whether that would be considered pay to win. I think no, because it would simply be shortcutting to the same level everyone else can get, but at the same time, I could see yes, because that shortcut would give players a temporary edge while everyone else tries to go the non-pay route.

Additionally, you don't have to add any new metals/leather/cloth into the game, you can just add a new item that you mix into existing materials to make it become a higher level.
Perhaps you can even make it so the only way to get the higher than 160 level gear is to use the upgrade crafting skill. Then the only thing you have to do is to add the different upgrade items to the drop list and everything else stays the same. And with that in mind, we would obviously want a hireling for this new skill tree to make it easier to collect the upgrade items.

Edit: And to remove the grind factor for players you can allow for the skill, (at max level) to auto upgrade any gear you are wearing, when you level.
Edited by Tornaad on August 26, 2021 4:00AM
  • neferpitou73
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    Why would you want to add this?

    One of the perks of ESO is that you don't have to grind (as much) like every other MMO
  • Hapexamendios
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    Only if all my gear is upgraded to max automatically and I doubt that would happen.
  • Tornaad
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    Only if all my gear is upgraded to max automatically and I doubt that would happen.

    Maybe that could be a perk only available when you get the skill tree upgraded to max.
  • ResidentContrarian
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    Why would you want to add this?

    One of the perks of ESO is that you don't have to grind (as much) like every other MMO

    Asking a logical question is not allowed on the forums. It makes zero sense because ZOS is not going to change maximum set values. All it would do is inflate prices in the game more and let someone pretend to be cool by showing off a lot of max level gold gear.

    Zero advantages for anyone besides the OP, for whatever reason he wants it.
  • Tornaad
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    Why would you want to add this?

    One of the perks of ESO is that you don't have to grind (as much) like every other MMO

    Asking a logical question is not allowed on the forums. It makes zero sense because ZOS is not going to change maximum set values. All it would do is inflate prices in the game more and let someone pretend to be cool by showing off a lot of max level gold gear.

    Zero advantages for anyone besides the OP, for whatever reason he wants it.

    It was just an idea that I had. I am not super committed to it at all.
  • ExistingRug61
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    I am not sure what the purpose of such a change would be, aside from adding another grind, due to how gear scaling works already with battle levelling since One Tamriel.

    Basically, higher level gear is not stronger than low level gear. The strength of gear only depends on your level vs the gears level. All gear of the same quality is equally strong regardless of its level if use on a character of that same level.

    ie: A lvl 15 gold sword on a lvl 15 player has exactly the same stats as a CP10 gold sword on a CP10 character and exactly the same stats as a CP160 gold sword on a CP160(+) player. The only time that gear looks weaker is when you use gear that is of a lower level than you (up to the gear cap of CP160, at which point CP 160 gear is treated as always being the correct level for any player over CP160) - this is the gear scaling.

    So, if the gear cap was increased, say to CP300, all this would do is nerf everyone's current CP160 gear as it is no longer of the correct level, until they do whatever process to upgrade their gear. So basically it would be a forced grind on every existing player in the game simply return to where they are currently.

    Alternatively, the OP may be asking to make gear that is more powerful than the current CP160 gear, thus allowing higher CP players to have stronger gear than the current CP160 gear. But to do so, without changing the gear scaling, simply defeats the whole idea of battle levelling that came in with one tamriel - that allows low level players to be or reasonably similar effectiveness as higher level players (and thus players can play together in groups regardless of level differences with minimal impact). Which I think would be highly detrimental to the game.
    Edited by ExistingRug61 on August 26, 2021 4:08AM
  • Sheezabeast
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    I would love this, but I could hear thousands of wails of PVPers and others saying they would have to suddenly be pigeonholed into being crafters to wear gear for their level. Making players invest skillpoints and time into a new facet of the game they do not do just to be able to have gear their level just would not fly. And they would find some way to make it marketable in the crown store, like selling crafting skill lines maxed out like you can buy other skill lines...and I don't want to see that....
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Tornaad
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    I would love this, but I could hear thousands of wails of PVPers and others saying they would have to suddenly be pigeonholed into being crafters to wear gear for their level. Making players invest skillpoints and time into a new facet of the game they do not do just to be able to have gear their level just would not fly. And they would find some way to make it marketable in the crown store, like selling crafting skill lines maxed out like you can buy other skill lines...and I don't want to see that....

    Fair enough.
  • Amottica
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    Zenimax would make this a grind that never ends. Why trade one grind for another.

    Also, the gear we wear when leveling is not important at all. As a new player I can say that I never once cared about the gear I wore when I was leveling. I merely equipped whatever had dropped that was higher level. So I see no real value in removing levels from gear.

    This would also require a massive rework of the crafting system (all the current crafting levels and materials) we have now so it would be a lot of effort for no gain.
  • Tannus15
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    honestly, it should go in the other direction

    remove all gear levels, stop gear from getting "worse" as you level up.

    get rid of all the clutter, the different "levels" of the same gear. get rid of all the pointless crafting mats for each level. just make it all out of iron, linen, whatever.

    no more accidentally buying or crafting 200 level 10 spell power pots or whatever

    there is so much pointless debris left over from the before times of the original levelling system.
    Edited by Tannus15 on August 26, 2021 5:39AM
  • Tranquilizer
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    Game is grindy enough. The day ZOS raises the gear level is the day I'll stop playing ESO for good. And I guess I'm not alone.
  • Sylvermynx
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    I was absolutely THRILLED when I discovered that unlike WoW and RIFT, the gear you obtained at CP 160 would last you for a long LONG time.

    I'm not interested in the "every few levels you have to grind new gear" thing ever again, thank you very much.
  • Ratzkifal
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    What exactly is the point of this change? Why do we need gear on a higher level? Content doesn't get easier if your gear is a higher level. That's not how ESO works.
    Aside from attribute points, boni from passives, skills and item sets, a lvl3 character in lvl3 gear has the same stats as a CP160+ character in CP160 gear or a CP500 character in CP500 gear for that matter.

    Honestly I'd rather want them to remove all CP gear so that it is all lvl50.
    For starters because you go through the gear tiers from 10CP to 140CP only once in your lifetime playing this game as you will skip from lvl50 straight to 160CP. This also makes it weird for characters that are banned from going into below50 Cyrodiil or Battlegrounds who are hopelessly outmatched against anyone in CP Cyrodiil and even in Battlegrounds the fact that you can still outlevel your gear puts you at an inherent disadvantage unless you constantly exchange your gear at a ridiculous rate. To keep up with the rate at which you are getting new CP you are burning through your materials faster than you can even obtain them, unless you buy them in bulk which new players don't have the funds for - and only new players are struggling with this.

    Furthermore, from a lore standpoint anything more powerful of a material than Ebony, the literal crystalized blood of a god, should have huge implications for the future (meaning the other Elder Scrolls games, where we don't see them at all). If there is so much Rubedite out there and it's so great, then why has nobody ever heard of that material again? Rubedite and all the other materials after Ebony shouldn't exist unless they were explicitly stated to be forms of Ebony like Daedric armor is Ebony infused with Daedric essence. Especially the Dwemer would be kind of stupid to bother with that weird metal nobody has been able to replicate since their disappearance, if you could literally go out there and find better stuff on the ground!
    All of these materials should be converted into Ebony ingots/Ebonthread/Fell Hide/Yew and the cost of making max level (50) equipment should be upped to be numerically the same as now with Rubedite at 160CP.
    This Bosmer was tortured to death. There is nothing left to be done.
  • AcadianPaladin
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    I'm afraid I don't care for increasing the armor cap at all. As has been repeated several times here, I don't want additional grinding. I also believe it would lead to power creep and the attendant nerfs that follow. Another consideration is that raising the gear cap would widen the gap between floor and ceiling which is something ZoS is trying to narrow.
    PC NA(no Steam), PvE, mostly solo
  • Tornaad
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    Please close this thread. There is too much hate being thrown around in it.
  • DtOG
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    With the meta changing every 3 months I don’t know about that.
  • Sylvermynx
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    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    Hate? You didn't expect others to not love your suggestion? No one's hating on you. Those of us who have posted "opposition" replies haven't hated on you. We've simply stated why we don't like the suggestion.

    If you really want the thread closed, report it yourself to a mod.
  • Amottica
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    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    I see disagreement with the suggestion. Not hate.
  • Tannus15
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    Amottica wrote: »
    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    I see disagreement with the suggestion. Not hate.

    I'm not evening seeing disagreement. Pretty much everyone agrees that adding extra gear levels would be bad and that if anything we should remove some of the existing gear levels as they are pointless in a game where all zones are the same "level"
  • Amottica
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    Tannus15 wrote: »
    Amottica wrote: »
    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    I see disagreement with the suggestion. Not hate.

    I'm not evening seeing disagreement.


    People are not agreeing with the OP, which is disagreement by definition. For some reason OP see that as hate being thrown around.

    Edited by Amottica on August 27, 2021 4:24AM
  • bmnoble
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    One of the best things to me about ESO is the gear cap not changing all the time.

    As for OP suggestion what exactly does it change game play wise, I am asking because to me 90% of your post was about how to alleviate the problem of raising the gear cap without explaining the benefit of raising the gear cap in the first place.
  • Tornaad
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    Amottica wrote: »
    Tannus15 wrote: »
    Amottica wrote: »
    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    I see disagreement with the suggestion. Not hate.

    I'm not evening seeing disagreement.


    People are not agreeing with the OP, which is disagreement by definition. For some reason OP see that as hate being thrown around.

    I don't like the nerve I seemed to have stepped on, and do not see this as being productive. So I either want it closed, or will just ignore it from here.
  • Sheezabeast
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    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    It's nice that you were brave enough to share your idea. Contributing to this community is fun, even if people don't agree with you. Please don't be discouraged.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Tornaad
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    Zuboko wrote: »
    Please close this thread. There is too much hate being thrown around in it.

    It's nice that you were brave enough to share your idea. Contributing to this community is fun, even if people don't agree with you. Please don't be discouraged.

    Thank you for the encouragement. However, it will take much more than a few people threatening to quit the game and ranting about how bad my idea was to get me discouraged.
    I can be clueless at times about many social cues, but there was enough here for me to recognize that I had a bad idea. And I will have many more bad ideas. But I will also have some good ideas and if I start worrying about the bad ones, then no one will ever hear the good ones. That is just part of the creative process.
  • ajkb78
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    Zuboko wrote: »
    Increase and/or remove the level cap off armor.
    After 160, instead of every level perhaps do every 100 or even 500 levels.

    To remove the problem with making everyone have to get new gear, also add a new skill tree to the crafting skills that lets you upgrade your gear to a higher level. You can have one skill per gear type so one skill for your armors, one for your weapons, and one for your one for your jewelry. These can also be broken down into different groups if needed. For passives, you can work in things like making it easier to increase the quality when upgrading the gear. You can possibly work in the ability to add an extra trait/enchantment onto the gear.

    And to make it less of a shock when you implement this you can give each player an item (or a few of them) that will let them upgrade their gear free after the new feature is put out.

    I was almost going to suggest that you add an item to the crown store that would let the player pay money there instead of gathering the needed crafting materials to upgrade their gear, but I worry about whether that would be considered pay to win. I think no, because it would simply be shortcutting to the same level everyone else can get, but at the same time, I could see yes, because that shortcut would give players a temporary edge while everyone else tries to go the non-pay route.

    Additionally, you don't have to add any new metals/leather/cloth into the game, you can just add a new item that you mix into existing materials to make it become a higher level.
    Perhaps you can even make it so the only way to get the higher than 160 level gear is to use the upgrade crafting skill. Then the only thing you have to do is to add the different upgrade items to the drop list and everything else stays the same. And with that in mind, we would obviously want a hireling for this new skill tree to make it easier to collect the upgrade items.

    Edit: And to remove the grind factor for players you can allow for the skill, (at max level) to auto upgrade any gear you are wearing, when you level.

    No thanks. This would be a pure chore, totally pointless and a real pain in the ass for those of us with limited time to play. Honestly I'd rather they went the other way and got rid of gear scaling altogether, given everything else in the game is auto-levelled the only reason for gear levelling to exist at all is to offer a means of progression within the crafting skill lines.
  • ZOS_Ragnar
    ZOS_Ragnar
    admin
    As this discussion seems to be starting to derail we have decided it was time to close this thread. Thank you for your understanding.
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