AcadianPaladin wrote: »I guess I envision them a little closer to the existing in quest escort tasks. They follow you, they take their pacing from you. The big difference I'd like to see is that when combat comes, they put out reasonable damage but are squishy and can die if you don't pull foes away from them or heal them.
Kiralyn2000 wrote: »This week on "Worst RPG Feature Deathmatch":
Escort quests vs. Under-water zones
Fight!
AcadianPaladin wrote: »@VaranisArano , heh, I'm just trying to throw a bone out there for healers and tanks that gives them a chance to flex their talents for a change since we play in such a dps-centric world. For the type of missions I proposed, a dd is not screwed. They can simply explode anything and everything that gets near their charge - like they always do.
redspecter23 wrote: »Escort quests are the worst quest types in nearly every game I've ever seen them in. I'm extremely happy that ESO has essentially ignored them completely.
AcadianPaladin wrote: »There certainly are some interesting possibilities. We have loads and loads of 'kill this' missions. And my healer and tank happily do them. But I'd love to see some 'support' role missions as well. Few things frustrate me more than when my healer gets asked to go fetch ingredients so some alchemist can make 'poultices' to help the injured. How about giving me the option of directly healing those injured since my occupation is healer. How about support missions where you are asked to escort a glass cannon wannabe adventurer - where either a healer or tank can protect them while they do the damage? Who knows, such missions and tweaks might even get more folks interested in the lesser-chosen roles of tank and healer.