Hi, I have some suggestion for Warden, hope ZOS can consider it.
*Note - (Plus) means it's just crazy idea.
1. Fasten the Warden's animation for smoother combat. A lot of Warden animation are very slow compared to other class.
The animation are including:
a. Dive
- Casting and projectile speed
b. Swarm
- Casting and projectile speed
c. Shalks
- Casting
d. Netch
- Casting
e. Lotus
- Casting
2. Skill Reworks. Some of the skill are needed for rework, at least in my opinion.
-- Animal Companions
a(i). Cutting Dive
- Like Sorcerer, Necromancer and DragonKnight, rework this skill to have combo also
- Enemy who has Race Cliff fired to them will have a stack of Cliff Cut,
which we can see a Cliff Racer's flying hovering on their head, up to 2 stack
- Upon the third attack, the hovering Cliff Racer will dive to pierce the enemy,
dealing 50% or 25% of original damage per stack to the enemy,
leaving the enemy bleeds for 100% of the original damage for 5 or 10 seconds.
The bleeds can stack up to 3 only.
- (Plus) Upon reaching the forth stack of bleeds, the artery bursts, consuming
alltogether 4 stacks of bleeds to deal 400% of original damage. This would be need
a total of 12 Dive in order to execute this. Just an idea. Kinda like Dark Souls bleed.
a(ii). Screaming Cliff Racer
- Attacking enemy will apply yourself Cliff Rush, increasing the speed of projectiles by
by 2% and the next damage of this skill by 10% or 5% for 5 seconds.
- Can be stacked up to 10 Cliff Rush stacks. Can be refresh.
- Maximum of 10% projectile speed and 100% or 50% more damage for the next Cliff Racer.
b. Netch
- Make the Netch to stick at the back instead of hovering around
c. Falcon
- (Plus) If activating while targeting the enemy, will dive to enemy, but only 3 meter nearer based
on original enemy position.
d. Bear Ultimate
- Upon activationg Guardian's Wrath, the Bear will leap to the enemy to deal damage.
-- Green Balance
a. Fungal Growth
- Starting cone heal could possibly make it bigger, instead of narrow edges.
- Something like this:
b. Exhilirating Seeds (Renamed from Corrupting Pollen)
- Cost stamina to recast.
- While standing in the area of casting, gain Minor Protection and Minor Vitality.
- Can cast up to 3 circles on ground
c(i). Lotus Flower
- Will cost 1k Stamina and Magicka
- While slotted, gain Major Savagery and Prophecy.
- While dealing damage, you stored 20% of the damage, up to 16k damage stored.
- Upon activation, the lotus will bloom, healing the area for how much damage you've stored.
- You can activate it earlier for it to take effect.
- After activation, you must wait 2 seconds before lotus seed replanting, allowing you
to store the damage. You can seeds from heaven decending in order to plant the seeds
c(ii). Bloody Vampiric Lotus (Renamed from Green Lotus)
- Will costs 1k HP + (0.5% * damage stored)HP
- While slotted, gain Major Savagery and Prophecy.
- While taken damage, you stored 20% of the damage, up to 30k damage stored.
- Upon activation, the lotus will bloom, healing the area for how much damage you've stored.
- You can activate it earlier for it to take effect.
- After activation, you must wait 2 seconds before lotus seed replanting, allowing you
to store the damage. You can a roots grasping from underground hell in order to plant the seeds.
c(iii). Golden Revival Lotus (Renamed from Lotus Blossoms)
- Will cost 1k Stamina and Magicka
- While slotted, gain Major Savagery and Prophecy.
- While dealing damage, you stored 20% of the damage, up to 16k damage stored.
- Upon activation, the lotus will bloom, healing the area for how much damage you've stored.
- You can activate it earlier for it to take effect.
- No waiting windows.
-- Winter's Embrace
i. Frost Cloak (Basic)
- Will also summon 5 ice spears. Will consume one ice spear upon light attack to be launch at enemy.
Damage based on highest offensive stats.
I hope ZOS can reconsider at least some skills rework on the list to be implemented.