MudcrabAttack wrote: »Tanks make this fight so much easier when the copies are stacked. My experience pugging as DPS with this fight varies between extremely easy to extremely awful depending on position or when the real one is revealed, or if they’re all scattered everywhere
Mumbles_the_Tank wrote: »MudcrabAttack wrote: »Tanks make this fight so much easier when the copies are stacked. My experience pugging as DPS with this fight varies between extremely easy to extremely awful depending on position or when the real one is revealed, or if they’re all scattered everywhere
There’s no real need to even bother stacking them. Ele drain shows which copy is the real one - a half decent group should be able to just focus on the boss.
I’ve usually found it much easier to just maintain taunt and interrupts on the adds while dps burn than running off into corners and dragging AoEs all over the place. The healer can ignore whatever that silly mechanic is too and just keep shields and mit on the DDs while they do their thing.
So long as everyone is on the same page this seems to work fine whatever the damage in group may be.
BXR_Lonestar wrote: »So me and a few of my core group members have been working on trying to conquer Vet Depths of Malatar, and we've hit a serious wall with King Narilmor, the boss that splits up into multiple copies. We've tried every strategy out there from killing only two shades to trying to interrupt the shades while trying to track the boss to straight up burning the boss. I don't think that DPS is the overall issue because both of our DPS are hitting over 50K and we don't typically struggle with DPS tests. And we're usually very good with negotiating complex mechanics, so I'm not sure that is the issue either. However, our struggles have us thinking that this dungeon is either 1) bugged, or 2) hasn't been rebalanced since the champion point changes, making the encounter essentially impossible.
Part of our issue is that after struggling on our own to try to figure out a strategy, we've gone to outside sources, and we can't find any guides for players who have completed this boss on console and during the latest balancing patch. The other part of that is the guides that are out there are very inconsistent on how to handle the encounter. Some say heal Thoraya, and others say its not worth it. Some say kill the shades and others say that is a waste of time. Still others say interrupt the shades and other say ignore them and just find the boss. And again, we've since tried every one of these strategies to no avail. We've gotten him down to 40% just trying to DPS the crap out of him, but there is so much crap in there that can foul you up or OHK you that it seems like trying to straight burn him is an exercise in futility.
With that said, I'm open to suggestions on how to take this guy on, but in the meantime, I do think Zos needs to take a serious look at this encounter. I'm all for a challenge, but this isn't even a hardmode encounter or a final boss and it is just straight up ridiculous. Everyone I know who has tried the dungeon or even completed it in the past hates this dude, and for good reason. There is no built in mechanic that helps you identify the boss other than marking him with a debuff. The shades having the same exact abilities as the boss means it just amplifies the number of OHK mechanics you face in the encounter. Even if you don't get OHK'd, there is simply too much going on that can foul you up (ice mechanics that you can't break free from - and yes, we've tried everything, roll dodge, light attack (suggested from Hack the Minotaur), break free, even dropping ults). And you have to double interrupt the shades, but they can immediately start casting a new ability after you interrupt them, but they can't be interrupted the second time.
When you attack the shades, even with good DPS, that ends up being the only thing the DPS do is chase the shades, and there is no clear boss DPS phase.
Overall, we're just at wits end with this encounter, and I'm wondering if Zos needs to just take a look at this encounter in light of the balancing changes that have occurred in the last 6 months or so.
hcbigdogdoghc wrote: »No need for healer to keep the NPC alive, just purge when you get extreme/major maimed and defiled.
universal_wrath wrote: »BXR_Lonestar wrote: »So me and a few of my core group members have been working on trying to conquer Vet Depths of Malatar, and we've hit a serious wall with King Narilmor, the boss that splits up into multiple copies. We've tried every strategy out there from killing only two shades to trying to interrupt the shades while trying to track the boss to straight up burning the boss. I don't think that DPS is the overall issue because both of our DPS are hitting over 50K and we don't typically struggle with DPS tests. And we're usually very good with negotiating complex mechanics, so I'm not sure that is the issue either. However, our struggles have us thinking that this dungeon is either 1) bugged, or 2) hasn't been rebalanced since the champion point changes, making the encounter essentially impossible.
Part of our issue is that after struggling on our own to try to figure out a strategy, we've gone to outside sources, and we can't find any guides for players who have completed this boss on console and during the latest balancing patch. The other part of that is the guides that are out there are very inconsistent on how to handle the encounter. Some say heal Thoraya, and others say its not worth it. Some say kill the shades and others say that is a waste of time. Still others say interrupt the shades and other say ignore them and just find the boss. And again, we've since tried every one of these strategies to no avail. We've gotten him down to 40% just trying to DPS the crap out of him, but there is so much crap in there that can foul you up or OHK you that it seems like trying to straight burn him is an exercise in futility.
With that said, I'm open to suggestions on how to take this guy on, but in the meantime, I do think Zos needs to take a serious look at this encounter. I'm all for a challenge, but this isn't even a hardmode encounter or a final boss and it is just straight up ridiculous. Everyone I know who has tried the dungeon or even completed it in the past hates this dude, and for good reason. There is no built in mechanic that helps you identify the boss other than marking him with a debuff. The shades having the same exact abilities as the boss means it just amplifies the number of OHK mechanics you face in the encounter. Even if you don't get OHK'd, there is simply too much going on that can foul you up (ice mechanics that you can't break free from - and yes, we've tried everything, roll dodge, light attack (suggested from Hack the Minotaur), break free, even dropping ults). And you have to double interrupt the shades, but they can immediately start casting a new ability after you interrupt them, but they can't be interrupted the second time.
When you attack the shades, even with good DPS, that ends up being the only thing the DPS do is chase the shades, and there is no clear boss DPS phase.
Overall, we're just at wits end with this encounter, and I'm wondering if Zos needs to just take a look at this encounter in light of the balancing changes that have occurred in the last 6 months or so.
I did this dungeon more times than I did fungul grotto I think with pug as a DD, tank, or healer . While this boss is annoying, it is an easy find if everyone is clear on what they do. You have multiple ways to do this fight and all of tgem depend on you tank:
1- tank taunt all copies and run to every corner to pull the bosses to middle of room. Copies hqve range attack of their LA is 15m I think, so if you taunt a copiy and run to other side, you leave the copy's range of fire and starts to move toward you. Qfter tank gather all of bosses in middle, DPs throw all of their AOE skills and attacking all copies. When one copy(real boss) is only alive, focus dmg on that copy until it split back again, rinse and repeat. This method you have a healer or 3 DDs no problem.
2- this method works best if anyone in group have access to elemental drain or other morph. At the begining of the fight or even before, cast ele drain on the boss and start attacking. When boss split to 4 copies, one of these copies will still have the ele drain effect on it, that is the real boss. Leave other copies and single focus the copy that has ele drain active. Make sure you keep applying ele drain to same target because if you loss it you mess up evething. During this fight, multiple copies with spawn and you will reciebe a lot of damage so having a healer is a great choice in here, although, you can still do it with out healer, but you must have a very good survivabilty(stam sorc, light armor shielding) and it is basicaly race against time. You have more than 12 copies if dps is slow and at that point , there is no way to win.
3- this method require healer. Tank must taunt all copies and DDs kill copies by stacking them or by euning to eqch corner and killing each copy alnoe and they run for next copy. Healer must keep Thoraya alive as each time she die, copies get damage shield(harder to kill) and players recieve multiple debuffs of fracture, defile ans maim( easy to kill).
For all 3 listed methods, it is helpfull if DDs have some sort of self heals, defense(evasion for example), or damage shields. There are no one shots in this fight unless your HP is 15k and you are vamp qnd hit by boss/copies dawnbreaker. Mateors hit hard, spread out and block them while casting self heals or damage shields. If you stack during meteors, you probably wipe. Each copy of boss specialze in a specific damage type: blue is ice( I usualy kill first, because sitting ducks are dead ducks), red is fire/meteors (second I kill), puple is lightning, white/yellow is debuffs of fracture and defile as well as excutes.
Mumbles_the_Tank wrote: »MudcrabAttack wrote: »Tanks make this fight so much easier when the copies are stacked. My experience pugging as DPS with this fight varies between extremely easy to extremely awful depending on position or when the real one is revealed, or if they’re all scattered everywhere
There’s no real need to even bother stacking them. Ele drain shows which copy is the real one - a half decent group should be able to just focus on the boss.
I’ve usually found it much easier to just maintain taunt and interrupts on the adds while dps burn than running off into corners and dragging AoEs all over the place. The healer can ignore whatever that silly mechanic is too and just keep shields and mit on the DDs while they do their thing.
So long as everyone is on the same page this seems to work fine whatever the damage in group may be.
I think your healer is not healing the NPC.
If you don't make the NPC die the fight will last literally 1 minute if you both have 50k dps.
I love PUG tanking this dungeon and the strategy I use is simple:
As a tank, I have 4 corners: 1 to 4.
I go to 1, taunt the boss on the same wall but opposite side. Taunt boss on this side, then just go to 2 and 3 running along the wall.
After about 2 laps, they are all in the middle.
Not the perfect strategy, but if it works with PUGs that do 20k group DPS, might help you all. Just hold ultils until they are in the middle.
Ever since I started doing that, I never had a PUG group fail there, even if it takes a while.
I love PUG tanking this dungeon and the strategy I use is simple:
As a tank, I have 4 corners: 1 to 4.
I go to 1, taunt the boss on the same wall but opposite side. Taunt boss on this side, then just go to 2 and 3 running along the wall.
After about 2 laps, they are all in the middle.
Not the perfect strategy, but if it works with PUGs that do 20k group DPS, might help you all. Just hold ultils until they are in the middle.
Ever since I started doing that, I never had a PUG group fail there, even if it takes a while.