... otherwise high CP players would be making too much gold.
And I can see why ZOS choose the first option, otherwise high CP players would be making too much gold.
I pretty much ignore it now. Too much hassle. Got my treasure chest, disassembly, nodes. Got about 100 points or so that are not worth doing anything with.
At the bare minimum I think these 3 should be passives:
Treasure Hunter (improves chest loot quality)
Master Gatherer (harvest time)
Plentiful Harvest (harvest node yield)
I can live with the others being slottable but those 3 tend to be ones I have slotted most often by default.
I pretty much ignore it now. Too much hassle. Got my treasure chest, disassembly, nodes. Got about 100 points or so that are not worth doing anything with.
redlink1979 wrote: »The green tree micro management...
I pretty much ignore it now. Too much hassle. Got my treasure chest, disassembly, nodes. Got about 100 points or so that are not worth doing anything with.
CP has nothing to do with being able to earn gold (since you don't need to be 'high' CP to unlock the perks that increase gold earned), and the amount of additional gold the perks in the Crafting tree awareds is so inconsequential compared to making gold in other ways that it's hardly an argument for making the perks be slottable. There's literally no way these perks can let anyone make "too much" gold, regardless of level.On one hand I can see why ZOS made the green tree this way. So that players can only have 1 or 2 major sources of wealth-income per character. And have to choose which CP-stars they want to use.
On the other hand I would like this entire green tree to become passives, so getting high CP would actually be giving some small non-gameplay bonusses. As you could keep adding CP points to increase the passive bonusses you receive, while you level your CP. Right now leveling CP points feels like "Why bother".
And I can see why ZOS choose the first option, otherwise high CP players would be making too much gold.
Personally I'm not sure which solution I like better, but I'm fine with both to be honest.
Pretty sure ZOS don’t care what we think about the green. Since according to Rich’s latest stream, he didn’t even bother using the new built in skill timers and used an add-on one instead.
colossalvoids wrote: »Pretty sure ZOS don’t care what we think about the green. Since according to Rich’s latest stream, he didn’t even bother using the new built in skill timers and used an add-on one instead.
At least after some of his streams I can see logical explanations of why we didn't get in-game ADR, or don't and never will have built-in CMX, that's at least something. But dressing-room like ones should most definitely be on a to do list, he himself expressed the need in such tools like for example swapping from one spec / role to the other or going into pvp with one click without reallocating cp, attributes etc. which already is a turn off for half the people I know, easier just to stay away.
Didn't watched last one, there was specific questions about green tree this time?
Ok, so I watched some of it, highlights:
1. During indrik boss in vMoS, everyone ported up "well that wasn't fair" - rich. Also evaded the question about fixing it.
2. Using action duration reminder instead of the in-game timers, I mean, if that doesn't mean they need to get fixed, idk what does.
3. No plan on fixing dungeon "exploits" (vSCP and vMoS 3rd bosses cheese) because other priorities
4. On the question of "will you make warden and necro different gameplays" (it something along those lines) he answered that this is a strong opinion and that he doesn't think they play the same
5. They are working on fixing the insta zone chat voice join on console.
6. Don't remember why stone giant has cast time (but there is a reason for that). And no plan on a instant cast melee stam dk spammable.
7. Cast times on ultimates are here to stay.
8. No plans on updating vMA weapons to perfected (nothing new here, we already knew that).
9. On the question of "if perfected sticker book unlock non perfected one" evasive answer of "maybe". He did say it will be "a nice improvement of life". So there is hope for that. I mean. One day. I give it 2 years.
colossalvoids wrote: »Pretty sure ZOS don’t care what we think about the green. Since according to Rich’s latest stream, he didn’t even bother using the new built in skill timers and used an add-on one instead.
At least after some of his streams I can see logical explanations of why we didn't get in-game ADR, or don't and never will have built-in CMX, that's at least something. But dressing-room like ones should most definitely be on a to do list, he himself expressed the need in such tools like for example swapping from one spec / role to the other or going into pvp with one click without reallocating cp, attributes etc. which already is a turn off for half the people I know, easier just to stay away.
Didn't watched last one, there was specific questions about green tree this time?
From another post, it's not even on the radar nor is fixing the crashing on consoles.
https://forums.elderscrollsonline.com/en/discussion/583330/the-day-hope-died/p27. Cast times on ultimates are here to stay.