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Housing suggestion

KronikFlatulenz
KronikFlatulenz
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If you are not going to increase the housing furnishing limits (I dont see why thats not possible with the new consoles, honestly), then could you at least introduce a furnishing, like a waypoint in multiple sizes/variations where, when placed, will be the landing point for visitors to your house, instead of the front door? This is the reason I have not bought colossal aldmeri grotto, bastion, grand topal, jodes, lakemire, potentates, shalidors etc etc. If I could build anywhere I wanted without worrying about filling half of the 700 limit to get to the area I actually want to build then I'd actually spend the money.
  • seecodenotgames
    seecodenotgames
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    I have several houses (Bastion, Stillwaters etc) where I have left the entrance area empty (maybe a few lights) or blocked whole sections off. This is not unusual to see. It can be quite emersion breaking and would be nice if we could choose the entry point.

    I guess they would have to add set areas that would be permitted, otherwise you could have the entry point in places that would cause people to get stuck.
    Houses on PC EU (newest first)
    • 62. Sand Castles (Fogbreak Lighthouse) - A literal life size sand castle
    • 61. Riften Meadery (Old Mistveil Manor) - A new meadery has opened outside Riften
    • 60. Helene's Writing Room (Golden Gryphon Garret) - A small room for Helene to get some quiet writing time
    • 59. Picnic at Pelin (Black Vine Villa) - Based on the lore book Picnic at Pelin (A Horror Story)
    • 58. Almalexias Temple (Forsaken Stronghold) - A Dunmer Tower with a shrine to the three
    • 57. Pirate New Life For Me (Highhallow Hold) - A pirate tavern where they gift you loot
    • 56. Woodvine Cathedral (Agony's Ascent) - A living cathedral thriving in the Deadlands
    • 55. Dark Elf Town House (Quondam Indorilia) - A small and cosy town house on the edge of Mournhold
    • 54. The Secret Tower (Exorcised Coven Cottage) - A hidden mage tower in the swamps on the Hag Fen
    • 53. Knight Club (Frostvault Chasm) - A disco in a dwarven mineshaft
    • 52. Dwemer Cave City (The Erstwhile Sanctuary) - A lost dwarven city has been found deep underground
    • 51. Alinor Gryphon Aerie (Colossal Aldmeri Grotto) - A place where gryphons are trained
    • 50. The Charred Towers (Doomchar Plateau) - Deadlands themed fortress with two towers and custom furniture
    • 49. Argonian Sea Town (Tel Galen) - An Argonian sea port
    • 48. Daedric Princess Tower (Seaveil Spire) - An underwater tower dedicated to the Daedric Prince Meridia
    • 47. Fargrave Observatory (Ossa Accentium) - An observatory in the portal realm of Fargrave
    • 46. Hundings Beach House (Hundings Palatial Hall) - Beach house and hottub
    • 45. Crystal Gardens (Snugpod) - Enchanted Gardens with crystalline trees
    • 44. Dawnlight Health Spa (Princely Dawnlight Palace) - Our spa waters are revitalising and ready to heal your aching body
    • 43. Mountainside Retreat (Pariah's Pinnacle) - An orc mountainside hall with an amazing view
    • 42. Volcanic Vile Villa (Kushalit Sanctuary) - A private hollowed out volcano for all your mad alchemist needs
    • 41. Arenthian Water Temple (Strident Springs Demesne) - A relaxing water temple outside Arenthia
    • 40. Woodland Cottage (Ald Velothi Harbor House) - A house in a tree, but not a treehouse
    • 39. Winter Snow Meadhall (Enchanted Snow Globe Home) - A winter meadhall has opened to get everyone in the festive mood
    • 38. Fire and Ice Hotel (Elinhir Private Arena) - An new hotel has opened with an ice bar and a lava room
    • 37. City of Princes (Pantherfang Chapel) - Citadese is under attack from a dragon invasion. Prince Tarvia is leading the escape through the sewers.
    • 36. Dark Brotherhood Home (Stay-Moist Mansion) - A Dark Brotherhood Sanctuary found beneath an Argonian village
    • 35. Volkihar Courtyard (Velothi Reverie) - A castle courtyard modelled on the famous Volkihar Castle in Skyrim
    • 34. Rada's Summer Getaway (Potentate's Retreat) - A Redguard mansion with a dark vampiric secret in the basement
    • 33. Cascadia Wine N Dine (Sweetwater Cascades) - Vineyard and meadery with two restaurants and a chapel
    • 32. Walled Kitchen Garden (Amaya Lake Lodge) - Fresh produce and cut flowers for sale. Hot food served in a family restaurant.
    • 31. Luckycat Summerhouse (Lucky Cat Landing) - A khajiiti villa with spa and dining
    • 30. Helene's Boutique (Water's Edge) - The famous dressmaker has opened a new dress shop in town
    • 29. Alinor Garden Party (Mathiisen Manor) - A party in the flower gardens of a Altmer noble's manor
    • 28. Markarth Bath House (Stone Eagle Aerie) - A relaxing spa and bath house with an arts and craft centre
    • 27. Treeboat house (The Gorinir Estate) - No one know how an imperial ship ended up in the treetops
    • 26. Varlaisvea College (Varlaisvea Ayleid Ruins) - An ancient library has been discovered deep inside an Ayleid ruin
    • 25. City on the Moon (The Orbservatory Prior) - Moonbase with housing and an inn under the stars
    • 24. Lakemire Water Gardens (Lakemire Xanmeer Manor) - Relaxing hanging gardens and a fish restaurant beneath the Xanmeer
    • 23. Hircine's Hunt Club (Hunters Glade) - A relaxing villa for werewolves to feast in the ever refilling hunting grounds
    • 22. Lost Dwarven Kingdom (Shalidor’s Shrouded Realm) - A lost Dwemer king's palace has been found in a mage's pocket realm
    • 21. Replaced with 54. The Secret Tower
    • 20. Topal Fishing Resort (Grand Topal Hideaway) - A resort in the middle of a fishing lake on a private island
    • 19. Castleton Manor (Alinor Crest Townhouse) - The home of Lord Castleton and his daughter Sonja
    • 18. Cave of BBQ N Ribs (Earthtear Cavern) - A secret rocky dome, hosts a BBQ and ribs restaurant
    • 17. Who Lived in a Shoe (The Ample Domicile) - There was an old reach witch who lived in a shoe
    • 16. Dwemer Party Tower (Hall of the Lunar Champion - Lion's Cradle) - A dwarven flying tower repurposed for parties
    • 15. A Taste of Alinor (Sleek Creek House) - A small piece of Alinor beside a creek
    • 14. Lava Submarine Base (Bastion Sanguinaris) - An evil vampire alchemy lab, accessible only via a lava submarine
    • 13. Spirit-tree Library (Wraithhome) - A library built atop an ancient forest within an ancient Daedric ruin
    • 12. Golden Beach Palace (Thieves' Oasis) - A dwarven inspired Redguard beach resort
    • 11. Mad Scientists House (Cyrodilic Jungle House) - Workshop and garage with an experimental De-lore-ean
    • 10. Big Toy House (Antiquarian's Alpine Gallery) - Two life sized doll's houses and a inn beneath the stairs
    • 9. Icy Falls Inn (Forgemaster Falls) - Two Nord lodges on a lake, serving mead and fresh fish
    • 8. Blue-ice Palace (Stillwaters Retreat) - Solitude, but on a frozen lake
    • 7. Mushroom Manor (Coldharbour Surreal Estate) - Dunmer house built from giant mushrooms
    • 6. Vampire Academy with wine bar (Daggerfall Overlook) - Come for the nibbles; stay for eternity
    • 5. Three Pillows War (Grymharth's Woe) - Re-enact the three banners war with pillow forts and floof balls
    • 4. Treefern House (Moon-sugar meadow) - Giant treefern treehouse
    • 3. Artaeum Theatre/Opera housel (Grand Psijic Manor) - Tiered Balcony
    • 2. Imperial Bridal Suite (Linchal Grand Manor) - Wedding venue with bridal suite extension
    • 1. Dragonguard Penthouse (Jode's Embrace) - 3 Extra floors, with indoor conservatory and top floor gym
  • KronikFlatulenz
    KronikFlatulenz
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    That would be easy to avoid, it would work much like placing a crafting station. A green outline when placed in a safe area and yellow or red (and non functioning) when placed in a wall or out of bounds etc.
  • ghastley
    ghastley
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    We do not even have the option of which entry is used when a house has more than one. Sleek Creek, for example.
    Edited by ghastley on August 17, 2021 7:17PM
  • GoldenGirl
    GoldenGirl
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    ghastley wrote: »
    We do not even have the option of which entry is used when a house has more than one. Sleek Creek, for example.

    Or Water's Edge in Leyawiin. With it having two completely separate sections, each section having a separate entry... it would be nice if we could set the active entry point to whichever side we like best.
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
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    Choosing which entrace to use would be nice. I wish the entrance point in the Gardner House was the small courtyard/alley.
    [Lie] Of course! I don't even worship Daedra!
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