Know its an weighting as I farmed SPC before Olorime. Ran WGT +50 times and no staffs outside the named staff and no jewelry outside the named necklace but so many bows. Luckily the IC dungeons has the key vaults.I have to agree there's serious weighting. I don't know when the seed is recalculated but this game has far too many 'swings' of getting all the same kind of stuff for it to be always random all the time.
Going different days with a friendly group willing to share is probably the best advice I can give.
So, I guess to maximize the efficiency it'd be better to run several dungeons once every day, instead of running one repeatedly, because if I don't get lots of items from a set I want in the first run, it's unlikely I'd get more on the same day.
It's only a theory of course.
I farmed nBDV 3 weeks, and did not notice the behavior you described. Random is random and it evens itself out on a larger scale. On smaller scale, there might seem to be some anomalies, and you might be tempted to try to rationalise it to be something else than just plain randomness.
Man, I love human psychology. We're so good at noticing patterns that we're too good at it, to the point we look for patterns that don't even exist, and make things more complicated than they need to be. For evolution this was a huge advantage, because it meant we would notice how seasonal weather affects crop growth for example, which was a colossal benefit to our ability to survive. The negatives of pattern obsession meant we might also genuinely believe the rains are better in the spring if we sacrifice a goat or two to the rain goddess, because in the last two years we did that the rains were far better for crop growth, so it must be a cause/effect pattern. The benefits far outweighed the negatives. I love seeing that pattern obsession still show up in modern societyRun it again and it seems like that RNG is not about randomly dropping an item from all sets, but randomly adding an item to the pool of selection where drops are picked.
I guess it's like:
1. When I enter dungeon for the first time, I'm given a pool of randomly selected items (mostly from one set), and all drops are randomly picked from the pool. The pool is bound to my account, not my current character.
2. Every time I enter dungeon, there is a chance a new item is added to the pool, and I may or may not get that new item in that run. The chance seems to be higher on the first run by a different character
4. When I enter dungeon the next day, another pool of randomly selected items from a random set is picked, and added to my account-wide pool.
That would explain why in my collection there are always lots of gears for one set, some for another, and very few for the last set. The order of sets is random but the distribution is not. At least for most dungeons.
Darkstorne wrote: »tl;dr: no, the drop system is entirely random. If you run that dungeon 1,000 times you'll have a relatively even distribution of loot. If you run it 5-10 times you won't have even a remotely even distribution of loot, and that's obviously not a big enough sample size to start drawing a conclusive pattern from.
phaneub17_ESO wrote: »Do it 18 times on 18 characters! Do it until it hurts, do it until you're in a fetal position behind your chair.