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Tip for dungeon drops?

moo_2021
moo_2021
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4 castle thorn runs by 2 different characters today and got the same useless drops every time, even same parts :'(

I know in the long run drop rates are all the same, but it's obvious their random numbers are not seeded to make sure each run completely random, or there are other factors to discourage repeated farming.

What's the best way to get most drops with minimal effort? I'm not even looking for weapons or jewelry.
  • tsaescishoeshiner
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    I think they actually are completely random, so it's just luck. Running a dungeon 4 times isn't the kind of farming behavior they would want to discourage?

    Your best bet is to run with friends or guildies who are more likely to pass you whatever specific gear you want. In any case, make sure to let people know what gear you're looking for. If it's not weapons or jewelry, it should be easy?
    PC-NA
    in-game: @tsaescishoeshiner
  • Fennwitty
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    I have to agree there's serious weighting. I don't know when the seed is recalculated but this game has far too many 'swings' of getting all the same kind of stuff for it to be always random all the time.

    Going different days with a friendly group willing to share is probably the best advice I can give.
    PC NA
  • phaneub17_ESO
    phaneub17_ESO
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    Do it 18 times on 18 characters! Do it until it hurts, do it until you're in a fetal position behind your chair.
  • zaria
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    Fennwitty wrote: »
    I have to agree there's serious weighting. I don't know when the seed is recalculated but this game has far too many 'swings' of getting all the same kind of stuff for it to be always random all the time.

    Going different days with a friendly group willing to share is probably the best advice I can give.
    Know its an weighting as I farmed SPC before Olorime. Ran WGT +50 times and no staffs outside the named staff and no jewelry outside the named necklace but so many bows. Luckily the IC dungeons has the key vaults.

    As other say run with friends or offer an good reward for drops.
    Edited by zaria on August 14, 2021 8:06PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • kmcaj
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    Vault still sucks. Trying to get leeching destro staves for so long I can't remember reason why. Best bet is to run with others who are looking for something different than you but if item you want is heavily weighted against you you may forget why you ever wanted it.
  • moo_2021
    moo_2021
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    Run it again and it seems like that RNG is not about randomly dropping an item from all sets, but randomly adding an item to the pool of selection where drops are picked.

    I guess it's like:

    1. When I enter dungeon for the first time, I'm given a pool of randomly selected items (mostly from one set), and all drops are randomly picked from the pool. The pool is bound to my account, not my current character.
    2. Every time I enter dungeon, there is a chance a new item is added to the pool, and I may or may not get that new item in that run. The chance seems to be higher on the first run by a different character
    4. When I enter dungeon the next day, another pool of randomly selected items from a random set is picked, and added to my account-wide pool.

    That would explain why in my collection there are always lots of gears for one set, some for another, and very few for the last set. The order of sets is random but the distribution is not. At least for most dungeons.
  • moo_2021
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    So, I guess to maximize the efficiency it'd be better to run several dungeons once every day, instead of running one repeatedly, because if I don't get lots of items from a set I want in the first run, it's unlikely I'd get more on the same day.

    It's only a theory of course.
  • aaisoaho
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    moo_2021 wrote: »
    So, I guess to maximize the efficiency it'd be better to run several dungeons once every day, instead of running one repeatedly, because if I don't get lots of items from a set I want in the first run, it's unlikely I'd get more on the same day.

    It's only a theory of course.

    I farmed nBDV 3 weeks, and did not notice the behavior you described. Random is random and it evens itself out on a larger scale. On smaller scale, there might seem to be some anomalies, and you might be tempted to try to rationalise it to be something else than just plain randomness.
  • moo_2021
    moo_2021
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    aaisoaho wrote: »
    I farmed nBDV 3 weeks, and did not notice the behavior you described. Random is random and it evens itself out on a larger scale. On smaller scale, there might seem to be some anomalies, and you might be tempted to try to rationalise it to be something else than just plain randomness.

    What parts were you farming? My theory only concerns armor parts, which seems evident that the chance to drop existing pieces is much higher than a new piece.
  • Darkstorne
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    moo_2021 wrote: »
    Run it again and it seems like that RNG is not about randomly dropping an item from all sets, but randomly adding an item to the pool of selection where drops are picked.

    I guess it's like:

    1. When I enter dungeon for the first time, I'm given a pool of randomly selected items (mostly from one set), and all drops are randomly picked from the pool. The pool is bound to my account, not my current character.
    2. Every time I enter dungeon, there is a chance a new item is added to the pool, and I may or may not get that new item in that run. The chance seems to be higher on the first run by a different character
    4. When I enter dungeon the next day, another pool of randomly selected items from a random set is picked, and added to my account-wide pool.

    That would explain why in my collection there are always lots of gears for one set, some for another, and very few for the last set. The order of sets is random but the distribution is not. At least for most dungeons.
    Man, I love human psychology. We're so good at noticing patterns that we're too good at it, to the point we look for patterns that don't even exist, and make things more complicated than they need to be. For evolution this was a huge advantage, because it meant we would notice how seasonal weather affects crop growth for example, which was a colossal benefit to our ability to survive. The negatives of pattern obsession meant we might also genuinely believe the rains are better in the spring if we sacrifice a goat or two to the rain goddess, because in the last two years we did that the rains were far better for crop growth, so it must be a cause/effect pattern. The benefits far outweighed the negatives. I love seeing that pattern obsession still show up in modern society :smiley:

    tl;dr: no, the drop system is entirely random. If you run that dungeon 1,000 times you'll have a relatively even distribution of loot. If you run it 5-10 times you won't have even a remotely even distribution of loot, and that's obviously not a big enough sample size to start drawing a conclusive pattern from.

    How to improve chances of getting what you want: Tell your party politely at the start of a dungeon what you're looking for, and offer them 10k-50k gold if any of them get it. Ask politely again at the end of the dungeon, and mention the price again. The gold is usually a big enough incentive to make other people care about the drop as much as you do, or at the very least make them look closely at their drops at the end of a run.
  • moo_2021
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    Darkstorne wrote: »
    tl;dr: no, the drop system is entirely random. If you run that dungeon 1,000 times you'll have a relatively even distribution of loot. If you run it 5-10 times you won't have even a remotely even distribution of loot, and that's obviously not a big enough sample size to start drawing a conclusive pattern from.

    Eh, if you do run 1000 times it'd have same results as my theory above, because all items will be in your pool eventually

    I'm not suggesting it's not random, but how the randomness is implemented.
  • starkerealm
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    Do it 18 times on 18 characters! Do it until it hurts, do it until you're in a fetal position behind your chair.

    Yeah, but I've found tanking from the fetal position behind my chair is really difficult.
  • starkerealm
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    I really wish there was a dungeon drop weight system. Where items you haven't collected in a dungeon have a higher chance to drop than ones you have.
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