Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

C'mon how is there still no way of sharing accounts between platforms?

  • Sylvermynx
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    Xbox couldn't ever transfer to PC. PC could only transfer to console when the console databases were entirely empty - when consoles first came online.
  • kargen27
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    "I am aware of that and a statement. It does avoid the reason why. It makes more sense that one or more of the three business partners has said no vs Zenimax choosing not to go down this path for arbitrary reasons not mentioned"

    No it didn't avoid the reason. The reason was given. The game was not designed with that feature in mind. Same answer for why we don't get flying mounts. Because the game wasn't designed to handle that and they do not want to rewrite the code so it can. Might not be the reason you want but it is a fairly definitive reason.

    Edited to add maybe they didn't consider adding that ability when the game was being designed because they knew other companies would not be keen on the idea even if it were possible. Why code in something they didn't think they would ever need?
    Edited by kargen27 on August 17, 2021 3:14AM
    and then the parrot said, "must be the water mines green too."
  • Amottica
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    jaws343 wrote: »
    Tandor wrote: »
    To clarify, the one time copy was to an empty server with a blank database therefore. They simply don't have the facility to copy characters to an already established and populated server - which is why the PTS is wiped before the entire character database is copied from the NA server and then wiped again before the EU server is copied over.

    And yes, it's highly unlikely that the platform contracts permit ZOS to poach customers from console to PC.

    Any database can copy a single row of data, even linked data.

    Clearly they don't want to do that, but any database can.

    I am not even in development any more, but even I know that!

    It's not really a simple database copy though.

    What happens when a copied user name matches a user name in the destination file. Whose gets precedence? Who is forced to change their account name?

    What happens when 1 of 18 character names matches a character name already in the database? Who has to delete or rename a character, does the transfer fail until that is done?

    What happens if the account name and all 18 characters match names against 19 different accounts already in the database?

    How did it work when PC could transfer to Xbox and visa versa?

    The servers were not live which makes it a very different situation.

    And it was only from PC to the consoles. No visa versa.


    Edited by Amottica on August 17, 2021 3:19AM
  • FlamingMeat
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    Amottica wrote: »
    jaws343 wrote: »
    Tandor wrote: »
    To clarify, the one time copy was to an empty server with a blank database therefore. They simply don't have the facility to copy characters to an already established and populated server - which is why the PTS is wiped before the entire character database is copied from the NA server and then wiped again before the EU server is copied over.

    And yes, it's highly unlikely that the platform contracts permit ZOS to poach customers from console to PC.

    Any database can copy a single row of data, even linked data.

    Clearly they don't want to do that, but any database can.

    I am not even in development any more, but even I know that!

    It's not really a simple database copy though.

    What happens when a copied user name matches a user name in the destination file. Whose gets precedence? Who is forced to change their account name?

    What happens when 1 of 18 character names matches a character name already in the database? Who has to delete or rename a character, does the transfer fail until that is done?

    What happens if the account name and all 18 characters match names against 19 different accounts already in the database?

    How did it work when PC could transfer to Xbox and visa versa?

    The servers were not live which makes it a very different situation.

    And it was only from PC to the consoles. No visa versa.


    Ahhh, yeah I was legit asking because I didn't know.
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