This doesn't necessarily have to be things you think should be in the game, but just in general, what are some concepts or changes regarding gear sets/bonuses that you may have? It could be a new set, changes to an existing set, new kinds of sets that altar different aspects of gameplay, anything!
I'm bored and just want to spitball ideas with you all and discuss things.
Also, to start off, I'll come up with a set idea that in no way would ever happen, but I think would be a neat concept to discuss, this being class-altering sets;
Ice Wraith Anomaly
Type: Solo Arena (Only drops while playing the arena as a warden)
(2 Pieces) 1096 Magicka and Stamina
(3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%.
(4 Pieces) 129 Weapon and Spell damage.
(5 Pieces, Perfected Only) 833 Critical Chance
(5 Pieces) If you are a Warden, your Animal Companion abilities become Ice Wraith Anomalies with additional effects listed in their tooltip. Has no effect in PVP areas.
Dive:
You now launch an Ice Wraith that deals frost damage rather than its normal damage type. Targets under 25% health now take up to 100% extra damage. Damage scaling remains the same.
Scorch:
A large ice wraith now bursts from the ground in a circular area in front of you, dealing frost damage in place of its normal damage type. The damage is increased by 1% for every enemy in the area, up to a maximum of 8%. Damage scaling remains the same.
Swarm: You now call a swarm of miniature ice wraiths that deal frost damage over time instead of their normal damage type. While the swarm persists, afflicted targets take an additional 4% damage from other frost damage sources and an additional 8% from the Icy Conjuror, Winterborn and Iceheart sets. Damage scaling remains the same.
Betty Netch:
Summon a friendly ice wraith instead of a betty netch. While the ice wraith persists, you and up to 3 other wardens in your group gain the "Atmoran Song" buff, increasing the duration of your Winter's Embrace abilities by 2 seconds and their damage by 4%, and the duration of the Winter's Respite set by 4 seconds.
Falcon's Swiftness:
Your wings now take the form of icy constructs instead of falcon wings. Casting this ability in combat now also grants the "Wraith's Fortitude" synergy, which reduces the ability costs of allies activating it by 8% and their elemental damage taken by 5% for 10 seconds. Can only be activated once every 15 seconds.
Feral Guardian:
Your guardian takes the form of a large ice wraith, dealing frost damage instead of its normal damage type. The cost of Guardian's Wrath is now 250 ultimate and no longer has execute damage, but your target is afflicted with major brittle and minor stamina-steal for 8 seconds.
Now, I think something a bit more realistic than this would be like what we currently have for arena weapons, where they're only altering 1 ability at a time, but the bonus is more substantial;
(2 piece, perfected only) Grants up to 103 spell damage
(2 piece) Your dive ability now summons an ice wraith that deals frost damage instead of its normal damage type. Dive now also deals up to 100% more damage to targets under 25% health and and additional 5% for every successive cast on low-health targets, up to a maximum of 150%.
Yay or nay? Also again, please share your own ideas so that we can have fun and the combat team can secretly laugh at us.
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