VaranisArano wrote: »I'm not seeing it.
Also, see Marcus from the Thieves Guild quests...
VaranisArano wrote: »I'm not seeing it.
CelticStones wrote: »it's Deltia.. come on, everyone knows this.
vivisectvib16_ESO wrote: »I'm just saying, it would be nice if ZOS dropped the "they have to be uNiQuE" excuse for no helmets on companions, since NPC's being unique is clearly not something they care about given the asset recycling.
If anything, at the very least, we should be able to change companion hair style/facial hair and/or facial markings.
vivisectvib16_ESO wrote: »I'm just saying, it would be nice if ZOS dropped the "they have to be uNiQuE" excuse for no helmets on companions, since NPC's being unique is clearly not something they care about given the asset recycling.
If anything, at the very least, we should be able to change companion hair style/facial hair and/or facial markings.
You uh...you're reading way too much into OP's post. They're saying that ZOS' excuse for not being able to change anything about a Companion's face/head was they wanted them to be unique so people would recognize them. But if other people in the game look like them, they aren't exactly unique and all, so there's no real reason we shouldn't be able to give them different hair or face markings or a helmet or something. Besides, for people who play with nameplates on, Companions are labeled as <Player's> Companion, so...there are ways to recognize them either way.vivisectvib16_ESO wrote: »I'm just saying, it would be nice if ZOS dropped the "they have to be uNiQuE" excuse for no helmets on companions, since NPC's being unique is clearly not something they care about given the asset recycling.
If anything, at the very least, we should be able to change companion hair style/facial hair and/or facial markings.
OH, I see, this was your agenda all along... to find a reason to say, "ZOS doesn't really care about individual people because they have the same people in the game already."
First off, many games utilize same asset appearances as they don't have time to devote detailing every single one of the thousands of random NPCs throughout the game... I wouldn't doubt if they just used an RNG to generate random NPCs- much like what happens in our own character creation where we can 'random' an appearance. Which that being the case, of course you'll have NPCs that share common appearance traits within the same racial category. In the images you added, their are similarities but not an EXACT copy. Hell, even in real life I've met people who look so much like someone famous- but not an exact copy. So in fact, your post proves that ESO is very much like real life... many people share common features and appearance but are not an exact copy of an individual person.
You uh...you're reading way too much into OP's post. They're saying that ZOS' excuse for not being able to change anything about a Companion's face/head was they wanted them to be unique so people would recognize them. But if other people in the game look like them, they aren't exactly unique and all, so there's no real reason we shouldn't be able to give them different hair or face markings or a helmet or something. Besides, for people who play with nameplates on, Companions are labeled as <Player's> Companion, so...there are ways to recognize them either way.vivisectvib16_ESO wrote: »I'm just saying, it would be nice if ZOS dropped the "they have to be uNiQuE" excuse for no helmets on companions, since NPC's being unique is clearly not something they care about given the asset recycling.
If anything, at the very least, we should be able to change companion hair style/facial hair and/or facial markings.
OH, I see, this was your agenda all along... to find a reason to say, "ZOS doesn't really care about individual people because they have the same people in the game already."
First off, many games utilize same asset appearances as they don't have time to devote detailing every single one of the thousands of random NPCs throughout the game... I wouldn't doubt if they just used an RNG to generate random NPCs- much like what happens in our own character creation where we can 'random' an appearance. Which that being the case, of course you'll have NPCs that share common appearance traits within the same racial category. In the images you added, their are similarities but not an EXACT copy. Hell, even in real life I've met people who look so much like someone famous- but not an exact copy. So in fact, your post proves that ESO is very much like real life... many people share common features and appearance but are not an exact copy of an individual person.