Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
Controller trouble with melee auto-aim
Problems have been bugging me since I switched to melee from range:
1. The range of auto-aim is not the same for everything. Light attacks for example have smaller range / require precision and it fails to fire when some mob just fell on his feet in combat, while other single-target abilities continue to work and this interrupts light weaving.
2. But, if the target is a dungeon boss, even when it's flying I can hit outside the normal range. That's NOT good at all - how are we supposed to aim properly when it's not even consistent?
3. Gap closer hits distant rats and harmless spiders in combat. Seriously WTF?!
As one of controller users on PC the auto-aim is always used and needed. It's not like we can turn it off even if possible. Any movement cause the crosshair to slightly change and bigger / consistent auto-aim behavior would definitely help.