VaranisArano wrote: »crispience wrote: »Viewsfrom6ix wrote: »phaneub17_ESO wrote: »Allow people to sell Crowns like items on guild traders, the cost of them will eventually go down as it becomes a secure avenue to trade them between players and increase accessibility.
I definitely want this! But it does not solve the inflation issue from OP. Gold is merely transferred from one user to another. Gold needs to be sent to the shadow realm in order to slow down inflation.
Transactions in guild store are a gold sink (4.5%)
Yes, but this only applies to successful sales (and I think it is 8% total according to UESP). I think one of the biggest inflationary forces is TamrielTradeCentre which amplifies and propagates listing prices (not actual sale prices!), coupled with the fact that there is a very low fee (1%) for listing an item.
I think if the listing fee was increased to 5% or more and the trader's cut reduced correspondingly, the total fee for successful sales would remain the same, but there would be a greater penalty for listing items at inflated prices.
That doesn't really work out to increase gold sinks, though.
The current system is a 1% listing fee, then a 7% cut. 3.5% is a straight gold sink, and 3.5% goes to the guild, which usually goes into the trader bids, which is also a gold sink.
So if you want to increase gold sinks, then you need to increase the total fee for successful sales. You can't just add in one area and take away in another, ending up at the same place.
crispience wrote: »VaranisArano wrote: »crispience wrote: »Viewsfrom6ix wrote: »phaneub17_ESO wrote: »Allow people to sell Crowns like items on guild traders, the cost of them will eventually go down as it becomes a secure avenue to trade them between players and increase accessibility.
I definitely want this! But it does not solve the inflation issue from OP. Gold is merely transferred from one user to another. Gold needs to be sent to the shadow realm in order to slow down inflation.
Transactions in guild store are a gold sink (4.5%)
Yes, but this only applies to successful sales (and I think it is 8% total according to UESP). I think one of the biggest inflationary forces is TamrielTradeCentre which amplifies and propagates listing prices (not actual sale prices!), coupled with the fact that there is a very low fee (1%) for listing an item.
I think if the listing fee was increased to 5% or more and the trader's cut reduced correspondingly, the total fee for successful sales would remain the same, but there would be a greater penalty for listing items at inflated prices.
That doesn't really work out to increase gold sinks, though.
The current system is a 1% listing fee, then a 7% cut. 3.5% is a straight gold sink, and 3.5% goes to the guild, which usually goes into the trader bids, which is also a gold sink.
So if you want to increase gold sinks, then you need to increase the total fee for successful sales. You can't just add in one area and take away in another, ending up at the same place.
True, it doesn't add more gold sink, but it does address a (IMHO) huge inflationary force which I think might be more effective in reducing inflation than just adding more gold sinks.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »Increase supply of sought after mats to match the insane demand, so the economy stabilize and they can figure out some more permanent solutions.
Supply was increased. Since supply got increased so did demand.
I dont follow you here, what do you mean since supply was increased so was demand? One dont automaticly increase the other.
If we get an increase in say.. Gold mat drops then there would be more materials in circulation to feed the insane demand going on right now, which would (at the very least) keep prices steady and not increase as they do now. They would need to add quite a bit more drop rate for the price of mats to actually fall, but even going to that extreme would honestly be great for the game.
Code is right we need more materials in circulation and less gold.
And for the person who said not to touch materials as it is his source of gold income, if this inflation keeps up soon his gold will be worthless.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »Increase supply of sought after mats to match the insane demand, so the economy stabilize and they can figure out some more permanent solutions.
Supply was increased. Since supply got increased so did demand.
I dont follow you here, what do you mean since supply was increased so was demand? One dont automaticly increase the other.
If we get an increase in say.. Gold mat drops then there would be more materials in circulation to feed the insane demand going on right now, which would (at the very least) keep prices steady and not increase as they do now. They would need to add quite a bit more drop rate for the price of mats to actually fall, but even going to that extreme would honestly be great for the game.
Code is right we need more materials in circulation and less gold.
And for the person who said not to touch materials as it is his source of gold income, if this inflation keeps up soon his gold will be worthless.
What we have is a fluid market where prices go up and down. Several things have caused an increase in prices. The prices eventually will correct. That isn't inflation that is a healthy market correcting itself to adjust for supply and demand.
Grandchamp1989 wrote: »Grandchamp1989 wrote: »Increase supply of sought after mats to match the insane demand, so the economy stabilize and they can figure out some more permanent solutions.
Supply was increased. Since supply got increased so did demand.
I dont follow you here, what do you mean since supply was increased so was demand? One dont automaticly increase the other.
If we get an increase in say.. Gold mat drops then there would be more materials in circulation to feed the insane demand going on right now, which would (at the very least) keep prices steady and not increase as they do now. They would need to add quite a bit more drop rate for the price of mats to actually fall, but even going to that extreme would honestly be great for the game.
Code is right we need more materials in circulation and less gold.
And for the person who said not to touch materials as it is his source of gold income, if this inflation keeps up soon his gold will be worthless.
What we have is a fluid market where prices go up and down. Several things have caused an increase in prices. The prices eventually will correct. That isn't inflation that is a healthy market correcting itself to adjust for supply and demand.
You can't fix inflation , look at the United States, an entire country can't fix inflation, let alone a pixilated videogame
Lady_Galadhiel wrote: »Instead of all being crown store stuff,things like the Aetherial Well could be sold for gold from a special furniture vendor.
Let it cost millions.Over the time they could add other things like writ boards and drop off boxes also for your house,and other useful furniture.
Real ''luxury'' furniture.
karthrag_inak wrote: »Inflation could be controlled easily by having npcs offer every sellable item at some ceiling price. All of a sudden mega rich folks can't go buy up everything available and then force the prices to be high.
Hallothiel wrote: »Um loving all the suggestions but this is not a game issue, but a PC only issue, as far as I can see from reading all the different related threads.
So changing anything in the game would have a detrimental effect on console players.
Would perhaps need to come up with a pc only solution?
<cough get rid of lazywrit whatever add-on for starters cough> 😉
karthrag_inak wrote: »Inflation could be controlled easily by having npcs offer every sellable item at some ceiling price. All of a sudden mega rich folks can't go buy up everything available and then force the prices to be high.
I don't even sell mats but this would really be terrible IMO, people make their ESO living off of selling mats. It's not fair to take that away.
Grandchamp1989 wrote: »Increase supply of sought after mats to match the insane demand, so the economy stabilize and they can figure out some more permanent solutions.
Supply was increased. Since supply got increased so did demand.