Can we just have this instead of all the nerf this and that and balancing issues?
I'm new. I get killed a lot. I don't mind it. What I really hate is huge amount of time wasted in riding from point A to B after I get killed. Does the game just discourage any player who's not tanking or hiding?
Imagine in BG the respawn timer is 5 minutes W instead of 10 seconds. You might as well kick dead players out like CS.
Would be really nice if we're respawned like 50 meters away from the fight after 10 seconds.
Also instead of losing tel var on death it could be gaining tel var on kill or healing team from near death etc.
Do most players actually like that instead of fast combat? Also for imperial city.
I'd prefer not having to think about survival at all
Can we just have this instead of all the nerf this and that and balancing issues?
I'm new. I get killed a lot. I don't mind it. What I really hate is huge amount of time wasted in riding from point A to B after I get killed. Does the game just discourage any player who's not tanking or hiding?
Imagine in BG the respawn timer is 5 minutes W instead of 10 seconds. You might as well kick dead players out like CS.
Would be really nice if we're respawned like 50 meters away from the fight after 10 seconds.
Also instead of losing tel var on death it could be gaining tel var on kill or healing team from near death etc.
This is what you get when you place down a camp. An additional spawn point near the fight that is usable once per player, and a number of times before it despawns. After that, you need a new camp.
This is to allow for the strategies and tactics of Cyrodiil to come into effect, rather than just a bull rush.
Do most players actually like that instead of fast combat? Also for imperial city.
I'd prefer not having to think about survival at all
VaranisArano wrote: »
Sorry, but it's also my experience that not thinking in PVP is a good way to die, a lot.
Do most players actually like that instead of fast combat? Also for imperial city.
I'd prefer not having to think about survival at all
itscompton wrote: »I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds.
itscompton wrote: »I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds.
that sounds fun! Weren't there much more players back then? Would be nice if it can be brought back in some form.
itscompton wrote: »
I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.
itscompton wrote: »Do most players actually like that instead of fast combat? Also for imperial city.
I'd prefer not having to think about survival at all
I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.
adriant1978 wrote: »itscompton wrote: »Do most players actually like that instead of fast combat? Also for imperial city.
I'd prefer not having to think about survival at all
I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.
This was the only time I ever enjoyed PvP, despite dying a lot. Wish they'd left the objective capture stuff in Cyrodiil proper and the IC as the fun free-for-all it was.