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Fast respawn in Cyrodiil?

moo_2021
moo_2021
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Can we just have this instead of all the nerf this and that and balancing issues?

I'm new. I get killed a lot. I don't mind it. What I really hate is huge amount of time wasted in riding from point A to B after I get killed. Does the game just discourage any player who's not tanking or hiding?

Imagine in BG the respawn timer is 5 minutes W instead of 10 seconds. You might as well kick dead players out like CS.


Would be really nice if we're respawned like 50 meters away from the fight after 10 seconds.

Also instead of losing tel var on death it could be gaining tel var on kill or healing team from near death etc.
  • Gandamir
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    moo_2021 wrote: »
    Can we just have this instead of all the nerf this and that and balancing issues?

    I'm new. I get killed a lot. I don't mind it. What I really hate is huge amount of time wasted in riding from point A to B after I get killed. Does the game just discourage any player who's not tanking or hiding?

    Imagine in BG the respawn timer is 5 minutes W instead of 10 seconds. You might as well kick dead players out like CS.


    Would be really nice if we're respawned like 50 meters away from the fight after 10 seconds.

    Also instead of losing tel var on death it could be gaining tel var on kill or healing team from near death etc.

    This is what you get when you place down a camp. An additional spawn point near the fight that is usable once per player, and a number of times before it despawns. After that, you need a new camp.

    This is to allow for the strategies and tactics of Cyrodiil to come into effect, rather than just a bull rush.
  • vesselwiththepestle
    vesselwiththepestle
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    You are new, so you lack experience to stay alive.

    You don't want to run a tanky build, so you are easy to kill.

    I highly recommend to build tanky or find some other way to easily avoid damage (standing behind the lines, using mist form as a stage 3 vampire etc.) until you've got the experience to stay alive with a squishy build.

    Also you don't lose Tel Var on Death in Cyrodiil. That's in Imperial City.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • moo_2021
    moo_2021
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    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all
  • AlnilamE
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    moo_2021 wrote: »
    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all

    I'm pretty bad at PvP and if I come face to face with a player I usually end up dead.

    But having your enemy have to ride back to the fight when you are defending a keep is a strategic advantage. If they don't put up forward camps (or they do and you burn them down), you have a better chance at successfully defending.

    So I learned where to attack from and when it's safe to go face-to-face with players because your keep isn't flagged yet and you can respawn there.

    You will learn too.

    Edited to add: Fast combat is for Battlegrounds. It's a different game type from Cyrodiil.
    Edited by AlnilamE on August 9, 2021 12:28PM
    The Moot Councillor
  • alberichtano
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    Gandamir wrote: »
    moo_2021 wrote: »
    Can we just have this instead of all the nerf this and that and balancing issues?

    I'm new. I get killed a lot. I don't mind it. What I really hate is huge amount of time wasted in riding from point A to B after I get killed. Does the game just discourage any player who's not tanking or hiding?

    Imagine in BG the respawn timer is 5 minutes W instead of 10 seconds. You might as well kick dead players out like CS.


    Would be really nice if we're respawned like 50 meters away from the fight after 10 seconds.

    Also instead of losing tel var on death it could be gaining tel var on kill or healing team from near death etc.

    This is what you get when you place down a camp. An additional spawn point near the fight that is usable once per player, and a number of times before it despawns. After that, you need a new camp.

    This is to allow for the strategies and tactics of Cyrodiil to come into effect, rather than just a bull rush.

    Not really... you can only res on a camp every so often (it feels likes once an hour, but realistiscally I think it is once every fifteen minutes or so).
  • VaranisArano
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    If you would like faster respawn, here's a suggestion that doesn't involve dramatically changing the way Cyrodiil works for everyone:

    Join a group. Anyone can rez their allies on the field, but in my experience, groupmates are more likely to stop and rez fallen teammates. A PUG is okay, but a PVP guild will be better. Groups are also more likely to be at the sort of fights where someone puts down a rez camp.

    Additionally, since you are new, a group provides a certain amount of guidance and protection as you get your feet wet. Your best bet is to stick close to your group's leader. One of the major benefits of such is that if you die, you often won't die alone, and at least you'll have company when you have to ride back to the fight which does help deter gankers.

    Finally, I strongly suggest that you build tanky. It won't necessarily keep you alive against other players - that's not the point. This is PVP. PVP Veterans die all the time. The point is to let you live long enough to figure out what you did wrong or what your opponent did right, so you can improve. I liken it to learning VMA for the first time, where you have to pay attention to what strategies worked for you and what didn't. Building tanky gives you a few extra seconds to learn from...and its also helpful if Cyrodiil's performance sucks and you have to fight in lag.
    moo_2021 wrote: »
    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all

    Yes, I actually really enjoy the strategy and tactics of moving around Cyrodiil, which keeps/towns/outposts get captured, and using the respawn camp cool downs and long rides against opponents. It adds a lot to the "Alliance v Alliance" or group v group side of Cyrodiil (which is the main point of the zone). Of course, it took me a long while and playing with a PVP guild to reach that point of experience.

    When I was new, I didn't like the long rides either. It was a long way for me to ride alone to die alone. I gradually got better at fighting and also got more confident at riding around the large map.

    Sorry, but it's also my experience that not thinking in PVP is a good way to die, a lot.
  • AlnilamE
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    Sorry, but it's also my experience that not thinking in PVP is a good way to die, a lot.

    Can confirm.
    The Moot Councillor
  • Herr_Flocke
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    death in cyrodiil is almost meaningless, as there are no negative consequences apart from scratching your ego and having to ride back to the fight.

    The latter though is actually a part of tactical gameplay, as it can give you the edge if the opposing faction has a longer ride to the fight by cutting their transport lines or burning their forward camps. Instant respawn on location would change cyrodiil fighting in a fundamental way, and not for the better.

    So instead of changing the game, I'd suggest you reduce the number of ridings back by trying to die less. A good start would be to build tanky until you get more experience in pvp, and especially in cyrodiil pvp. A lot of people die there not because the opponents are much better, but because they just don't follow the dynamics of a group fight. E.g. going mindlessly for the kill, instead of knowing when it is time to retreat.

    It is the brains that wins the fight, not the build.
  • Sindrik8x
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    Play one BG, go get Major Gallop from Assault line. Buy one 10 pack of speed and stamina from Crown store (ain't that a *** to have to pay to keep up)... About the best solution I can give you unfortunately. Yay Zeni!
  • Sindrik8x
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    Also, buy camps and keep recall stones. Other viable solutions for early on (and you should always be carrying them once you begin accumulating them).
  • Vevvev
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    I'd love really fast Planetside 2 style respawn mechanics that require a heavier emphasis on logistical support via setting up respawns for your side, but since ESO's TTK ranges from less than a second up to several minutes it wouldn't exactly work. Why Forward Camps have the 5 minute timer despite how inconvenient it might be, and why trying to stop a ball group from reviving itself by setting a camp up is so crucial to your faction's defense.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • itscompton
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    moo_2021 wrote: »
    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all

    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.
    Edited by itscompton on August 9, 2021 8:25PM
  • moo_2021
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    itscompton wrote: »
    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds.

    that sounds fun! Weren't there much more players back then? Would be nice if it can be brought back in some form.
  • itscompton
    itscompton
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    moo_2021 wrote: »
    itscompton wrote: »
    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds.

    that sounds fun! Weren't there much more players back then? Would be nice if it can be brought back in some form.

    Yes, there were more people in PvP in general back then (multiple servers campaigns full with higher pop caps) but I can guarantee if they changed the spawn rules back to the way they were IC would quickly become the most popular option for many of the people that do still play PvP regularly.
    Edited by itscompton on August 10, 2021 4:56AM
  • vesselwiththepestle
    vesselwiththepestle
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    itscompton wrote: »

    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.

    That sounds awesome! Can we get that back?? We should start a petition. I mean.... ZOE is killing Ravenwatch by disabling proc sets, why not removing the flags from IC? They don't really serve a purpose anyway.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • tsaescishoeshiner
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    IC is definitely still busy during peak hours, but usually there are groups of 5-10 and solo players chasing each other, so it can be uneven. Latenight, it's nice and quiet for dailies (which are worth 20-30k gold once a day).

    IC gives much more of the fast-respawn you're looking for, and if you check it out, you might see the ups-and-downs of that.

    Quick note: Deposit all your Tel Var in a bank before playing in IC. Then you won't lose much when you die, and can just jump around like a carefree PvP monkey. Tel Var farming is just ONE thing to do in IC—most people seem to go topside (the districts) for PvP reasons. You can also farm Key Fragments while you wait to find some action, which are worth a lot. There's a number of worthwhile things to do with a chance to run into trouble, topside or below in the sewers.

    The meta is less tanky than Cyrodiil, and more ganky ... be prepared for nightblades (I use Ice Comet for them, even on stam). There's more build diversity, more experimenting. You'll definitely run into groups, but people can be stingy with group invites in zone chat, so you might have to start one if you want that.
    PC-NA
    in-game: @tsaescishoeshiner
  • UGotBenched91
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    Cyrodil is too big and takes way to long to get in and out of combat.
  • Its_MySniff
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    Nothing like waiting on a rez, or watching troop movement and taking 20 or so squats about the face and neck. Always a laugh for me because when it's my turn I bow instead. Well, there's always the one that needs a dip or three.
  • adriant1978
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    itscompton wrote: »
    moo_2021 wrote: »
    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all

    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.

    This was the only time I ever enjoyed PvP, despite dying a lot. Wish they'd left the objective capture stuff in Cyrodiil proper and the IC as the fun free-for-all it was. :'(
  • Luke_Flamesword
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    Now it's good - one of goals in Cyrodiil is to defend your alliance keeps and how to do it, if enemy can easily respawn. If you want alive, play smart - I'm not hardcore player but with some experience I run with full medium armor and I can be alive for 20-30 minutes, going through couple defends or taking enemy keeps. It's not so hard, just have to now what are doing :)
    PC | EU | DC |Stam Dk Breton
  • itscompton
    itscompton
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    itscompton wrote: »
    moo_2021 wrote: »
    Do most players actually like that instead of fast combat? Also for imperial city.

    I'd prefer not having to think about survival at all

    I'm guessing you missed the heyday of IC back when you could instantly respawn in the district you got killed in?
    The Arena district used to be exactly what you're looking for. A glorious melee comprised of large numbers from each faction killing, getting killed in turn and being back into action in literally seconds. Not for a goal or objective, just for the sheer fun of it. But it got Zos'ed when they added district flags and changed the spawn rules.

    This was the only time I ever enjoyed PvP, despite dying a lot. Wish they'd left the objective capture stuff in Cyrodiil proper and the IC as the fun free-for-all it was. :'(

    I still enjoy PvP in Cyro, but as a veteran player I can stay alive quite a bit longer so it's not as frustrating. However many of my favorite memories of PvP in this game are of those all day/all night battles in the IC Arena.
    Oh and the reflects! My greatest all time memory is fighting a DK on my Magplar. I dropped an Ice Comet and he flexed his wings, so I put him in the old Living Dark reflect bubble. As I did that he cast Soul Assault. The comet bounced off his wings, then back off my bubble to hit him as the Soul Assault also got fully reflected back on him. He did not survive.
    Edited by itscompton on August 11, 2021 4:56PM
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