Who does it target? Only things that are hit by the light or heavy attack, (thus single target) and not things that are affected by skills (even staff skills - which could then be area of effect)?
Who does it target? Only things that are hit by the light or heavy attack, (thus single target) and not things that are affected by skills (even staff skills - which could then be area of effect)?
If a damage glyph procs of a ground targeted weapon-based AoE then it is random which enemy it will hit. If it procs of single target damage then that clearly would hit the single target that is hit.
The rest was covered masterfully by @BohnT2
They effect one target every 10 seconds. Infused drops it down to 5 seconds.
Poison/disease/physical damage glyphs are indeed effected by physical penetration. The other are effected by spell penetration except Oblivion damage which is absolute damage that ignores resistances.
Enchantments proc off light/heavy attacks and weapon abilities. You can proc the enchantment on a back bar weapon by using a weapon ability like Wall of Elements.
They effect one target every 10 seconds. Infused drops it down to 5 seconds.
Poison/disease/physical damage glyphs are indeed effected by physical penetration. The other are effected by spell penetration except Oblivion damage which is absolute damage that ignores resistances.
Enchantments proc off light/heavy attacks and weapon abilities. You can proc the enchantment on a back bar weapon by using a weapon ability like Wall of Elements.
damage glyphs have a 5 seconds cooldown.
Ippokrates wrote: »Have you tried infused Heartland Conqueror with Torug's Pact? That's where glyph fun begins...XD
Mythreindeer wrote: »Ippokrates wrote: »Have you tried infused Heartland Conqueror with Torug's Pact? That's where glyph fun begins...XD
Wondering what’s the build here?
MudcrabAttack wrote: »I think it’s more like a 4 second cool down for a non-infused weapon.
It scales with crit% and crit damage multipliers as well as what was already mentioned
MudcrabAttack wrote: »I think it’s more like a 4 second cool down for a non-infused weapon.
It scales with crit% and crit damage multipliers as well as what was already mentioned
You're right it's 4 seconds, I must have looked at an old CMX when looking for the cd.
Ippokrates wrote: »Have you tried infused Heartland Conqueror with Torug's Pact? That's where glyph fun begins...XD
Since both sets require the 5 pieces to be worked to get the benefit, how are you doing this.
Super interested!
Ippokrates wrote: »Have you tried infused Heartland Conqueror with Torug's Pact? That's where glyph fun begins...XD
Curious - Heartland increased the weapon TRAIT by 100%. Does that mean a damage Truly Superb Glyph of Decrease Health will do more damage?
Or is you have a Nirhoned trait that is legendary you will go from 15% to 30% increased damage?
Torug decreases enhancement cool down - I assume that is the glyph.
Since both sets require the 5 pieces to be worked to get the benefit, how are you doing this.
Super interested!
Tanks!