Interaction Priority Changes
We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.
RaddlemanNumber7 wrote: »
phaneub17_ESO wrote: »Or you know, you could read the current PTS patch notes first...Interaction Priority Changes
We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.
Example:RaddlemanNumber7 wrote: »
Luke_Flamesword wrote: »Interaction is one thing and this will be fixed (at last!) but I really hate when I have flying sorc pet in close distance - this wings when at full screen makes me a bit dizzy, it's not pleasant feeling.
cynicalbutterfly wrote: »phaneub17_ESO wrote: »Or you know, you could read the current PTS patch notes first...Interaction Priority Changes
We've added new rules for determining which things you'll interact with when there's a potential conflict. Generally speaking, interactable objects that are valuable (such as resource nodes and lootable corpses) will have priority over things that are mobile or player-made (such as Companions and Mementos). You should also have less of a problem attempting to interact with doors, Dye Stations, and other permanently available interactable objects, even when they're surrounded by Jubilee Cakes or Sorcerer pets.
Example:RaddlemanNumber7 wrote: »
Oh thank the gods... Finally!
I am so sick of Mirri and Bastion walking in front of me as I'm picking up loot from a corpse or gathering mats. I could live with the bear/sorcerer pets. I can walk away from those or wait but companions are a constant headache. I like adventuring with my new buddies but please let me loot like normal with them.Luke_Flamesword wrote: »Interaction is one thing and this will be fixed (at last!) but I really hate when I have flying sorc pet in close distance - this wings when at full screen makes me a bit dizzy, it's not pleasant feeling.
I tend to dismiss my sorcerer's pet because of this issue. Makes me a little sea sick to see the wings beating up and down. Specifically at wayshrines when they tend to give me a full view of them.
Anybody ever heard of epilepsy? Some films have a warning that they contain scenes which may cause seizure. Those flapping wings do resemble a situation where one could get this...cynicalbutterfly wrote: »Makes me a little sea sick to see the wings beating up and down. Specifically at wayshrines when they tend to give me a full view of them.